feat: build actual final builds & contentpackage almost building

Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release

This also gets ContentPackage closer to building for Windows64
This commit is contained in:
str1k3r
2026-07-19 00:42:36 -04:00
parent 80f0e4845a
commit bb714b3706
10 changed files with 71 additions and 32 deletions
@@ -61,7 +61,7 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void
if(m_editingSelf)
{
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
removeControl( &m_checkboxes[eControl_Op], true );
#else
m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
@@ -254,7 +254,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload()
if(m_editingSelf)
{
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
removeControl( &m_checkboxes[eControl_Op], true );
#endif