feat: build actual final builds & contentpackage almost building

Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release

This also gets ContentPackage closer to building for Windows64
This commit is contained in:
str1k3r
2026-07-19 00:42:36 -04:00
parent 80f0e4845a
commit bb714b3706
10 changed files with 71 additions and 32 deletions
@@ -77,20 +77,21 @@ char SoundEngine::m_szRedistName[]={"redist"};
char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
char SoundEngine::m_szMusicPath[]={"music/"};
char SoundEngine::m_szRedistName[]={"redist"};
#ifdef _CONTENT_PACKAGE
#endif
/*#ifdef _CONTENT_PACKAGE // strk1k3r - not needed use default paths instead.
char SoundEngine::m_szSoundPath[]={"Sound/"};
#elif defined _ART_BUILD
char SoundEngine::m_szSoundPath[]={"Sound/"};
#endif
#endif*/
#ifdef __PS3__
#define USE_SPURS
#ifdef USE_SPURS
#include <cell/spurs.h>
#else
#include <sys/spu_image.h>
#endif
#endif
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,