feat: build actual final builds & contentpackage almost building
Previously Windows64 Release was just building debug with somethings disabled this builds 1:1 what 4J would of built for consoles using release This also gets ContentPackage closer to building for Windows64
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@@ -77,20 +77,21 @@ char SoundEngine::m_szRedistName[]={"redist"};
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char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#ifdef _CONTENT_PACKAGE
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#endif
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/*#ifdef _CONTENT_PACKAGE // strk1k3r - not needed use default paths instead.
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#endif
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#endif*/
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#ifdef __PS3__
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#define USE_SPURS
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#ifdef USE_SPURS
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#include <cell/spurs.h>
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#else
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#include <sys/spu_image.h>
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#endif
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#endif
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F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
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