fix(TU20): Piston and StemTile fixes (#6)
- fixed "Two pistons stacked facing up and the top piston is powered with a repeater will cause the top piston to lock in place." - fixed "Fix for issue where destroying planted pumpkin and melon seeds drops an incorrect number of seeds." --------- Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Reviewed-on: https://git.neolegacy.dev/pieeebot/mc_pieLCE/pulls/6 Co-authored-by: qloak <realminecart@gmail.com> Co-committed-by: qloak <realminecart@gmail.com>
This commit was merged in pull request #6.
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pieeebot
co-authored by
pieeebot
parent
b1189eb6c9
commit
b08d478d73
@@ -218,10 +218,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
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if (extend && param1 == TRIGGER_CONTRACT)
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{
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level->setData(x, y, z, facing | EXTENDED_BIT, UPDATE_CLIENTS);
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ignoreUpdate(false);
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return false;
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}
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else if (!extend && param1 == TRIGGER_EXTEND)
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{
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ignoreUpdate(false);
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return false;
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}
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}
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@@ -247,6 +249,7 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
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}
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else
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{
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ignoreUpdate(false);
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return false;
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}
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PIXEndNamedEvent();
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@@ -340,6 +343,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1,
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ignoreUpdate(false);
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level->updateNeighborsAt(x, y, z, id);
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int stepX = x + Facing::STEP_X[facing];
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int stepY = y + Facing::STEP_Y[facing];
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int stepZ = z + Facing::STEP_Z[facing];
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level->updateNeighborsAt(stepX, stepY, stepZ, id);
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return true;
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}
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