add ps4 support
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@@ -30,7 +30,7 @@ public:
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virtual vector<FileEntry *> *getFilesWithPrefix(const wstring &prefix) = 0;
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virtual vector<FileEntry *> *getRegionFilesByDimension(unsigned int dimensionIndex) = 0;
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#if !defined(DISABLE_PSN) && defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__)
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#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined(__PSVITA__))
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virtual wstring getPlayerDataFilenameForLoad(const PlayerUID& pUID) = 0;
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virtual wstring getPlayerDataFilenameForSave(const PlayerUID& pUID) = 0;
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virtual vector<FileEntry *> *getValidPlayerDatFiles() = 0;
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