Final X360 fix (i think)
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@@ -398,7 +398,6 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
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return false;
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}
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app.DebugPrintf("Offline LAN: sending PreLogin\n");
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connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(minecraft->user->name) ) );
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// Tick connection until we're ready to go. The stages involved in this are:
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@@ -170,8 +170,6 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
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m_bLeaveGameOnTick = false;
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m_bHostChanged = false;
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app.DebugPrintf("Using offline LAN network backend\n");
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m_bSearchResultsReady = false;
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m_bSearchPending = false;
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@@ -487,8 +485,6 @@ void CPlatformNetworkManagerStub::SetGamePlayState()
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{
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WinsockNetLayer::UpdateAdvertiseJoinable(true);
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}
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app.DebugPrintf("Offline LAN: entered GAME_PLAY state\n");
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}
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void CPlatformNetworkManagerStub::UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving /*= NULL*/)
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