Fixed Xbox 360 crash

This commit is contained in:
qloak committed 2026-08-07 04:10:27 -07:00
1 parent 01abe05b18
commit 7135da3f37
32 files changed
+610 -214

No files matched your search

+4
View File
@@ -4889,11 +4889,13 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
// 4J Stu - On PS4 we can also cause to exit players if they are signed out here, but we shouldn't do that if // 4J Stu - On PS4 we can also cause to exit players if they are signed out here, but we shouldn't do that if
// we are going to switch to an offline game as it will likely crash due to incompatible parallel processes // we are going to switch to an offline game as it will likely crash due to incompatible parallel processes
bool switchToOffline = false; bool switchToOffline = false;
#ifndef _DISABLE_XBLIVE
// If it's an online game, and the primary profile is no longer signed into LIVE then we act as if disconnected // If it's an online game, and the primary profile is no longer signed into LIVE then we act as if disconnected
if( !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) && !g_NetworkManager.IsLocalGame() ) if( !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) && !g_NetworkManager.IsLocalGame() )
{ {
switchToOffline = true; switchToOffline = true;
} }
#endif
//printf("Old: %x, New: %x, Changed: %x\n", m_ulLastSignInData, ulSignInData, changedPlayers); //printf("Old: %x, New: %x, Changed: %x\n", m_ulLastSignInData, ulSignInData, changedPlayers);
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
@@ -4958,6 +4960,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
g_NetworkManager.HandleSignInChange(); g_NetworkManager.HandleSignInChange();
} }
#ifndef _DISABLE_XBLIVE
// Some menus require the player to be signed in to live, so if this callback happens and the primary player is // Some menus require the player to be signed in to live, so if this callback happens and the primary player is
// no longer signed in then nav back // no longer signed in then nav back
else if ( pApp->GetLiveLinkRequired() && !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) ) else if ( pApp->GetLiveLinkRequired() && !ProfileManager.IsSignedInLive( ProfileManager.GetLockedProfile() ) )
@@ -4969,6 +4972,7 @@ void CMinecraftApp::SignInChangeCallback(LPVOID pParam,bool bPrimaryPlayerChange
pApp->SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected); pApp->SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
} }
} }
#endif
#if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ ) #if ( defined __PS3__ || defined __ORBIS__ || defined _DURANGO || defined __PSVITA__ )
// 4J-JEV: Need to kick of loading of profile data for sub-sign in players. // 4J-JEV: Need to kick of loading of profile data for sub-sign in players.
@@ -1,7 +1,7 @@
/* /*
base64.cpp and base64.h base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/ */
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
} }
// 4J ADDED, // 4J ADDED,
std::string base64_encode(std::string str) std::string base64_encode(const std::string& str)
{ {
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() ); return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
} }
@@ -2,6 +2,6 @@
#include <string> #include <string>
std::string base64_encode(std::string str); std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len); std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s); std::string base64_decode(std::string const& s);
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
{ {
case XN_LIVE_LINK_STATE_CHANGED: case XN_LIVE_LINK_STATE_CHANGED:
{ {
#ifndef _DISABLE_XBLIVE
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad(); int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
bool bConnected = (pNotification->uiParam!=0)?true:false; bool bConnected = (pNotification->uiParam!=0)?true:false;
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() ) if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{ {
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected); app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
} }
#endif
} }
break; break;
case XN_LIVE_INVITE_ACCEPTED: case XN_LIVE_INVITE_ACCEPTED:
@@ -782,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad); app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
// It's possible that the player has not signed in - they can back out // It's possible that the player has not signed in - they can back out
#ifndef _DISABLE_XBLIVE
if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) ) if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
#else
if(ProfileManager.IsSignedIn(iPad))
#endif
{ {
app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n"); app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
int localUsersMask = 0; int localUsersMask = 0;
@@ -794,7 +800,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
if(ProfileManager.IsSignedIn(index) ) if(ProfileManager.IsSignedIn(index) )
{ {
++joiningUsers; ++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index ); localUsersMask |= GetLocalPlayerMask( index );
} }
} }
@@ -905,7 +913,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected(); TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) ) while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
{ {
Sleep(1); Sleep(0);
} }
ui.CleanUpSkinReload(); ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None) if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
@@ -942,7 +950,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{ {
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin())) while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{ {
Sleep(1); Sleep(0);
} }
param->levelGen->loadBaseSaveData(); param->levelGen->loadBaseSaveData();
} }
@@ -984,7 +992,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
while( g_NetworkManager.IsInSession() ) while( g_NetworkManager.IsInSession() )
{ {
Sleep(1); Sleep(0);
} }
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in // Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
@@ -1260,7 +1268,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the current session to end // wait for the current session to end
while( g_NetworkManager.IsInSession() ) while( g_NetworkManager.IsInSession() )
{ {
Sleep(1); Sleep(0);
} }
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same // Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
@@ -1662,6 +1670,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{ {
if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable)) if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
{ {
#ifndef _DISABLE_XBLIVE
if (isSignedInLive && !ProfileManager.IsSignedInLive(i)) if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{ {
// Record the first non signed in live pad // Record the first non signed in live pad
@@ -1669,6 +1678,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
} }
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i); isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
#else
isSignedInLive = true;
#endif
} }
} }
@@ -1740,7 +1752,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
if(index==userIndex || pMinecraft->localplayers[index]!=NULL ) if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
{ {
++joiningUsers; ++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index ); localUsersMask |= GetLocalPlayerMask( index );
} }
} }
@@ -1895,6 +1909,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!app.IsLocalMultiplayerAvailable()) if(!app.IsLocalMultiplayerAvailable())
#endif #endif
{ {
#ifndef _DISABLE_XBLIVE
bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex); bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
if(noPrivileges) if(noPrivileges)
@@ -1905,6 +1920,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
} }
else else
{ {
#endif
ProfileManager.SetLockedProfile(userIndex); ProfileManager.SetLockedProfile(userIndex);
ProfileManager.SetPrimaryPad(userIndex); ProfileManager.SetPrimaryPad(userIndex);
@@ -1927,7 +1943,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
{ {
app.DebugPrintf( "Failed joining game from invite\n" ); app.DebugPrintf( "Failed joining game from invite\n" );
} }
#ifndef _DISABLE_XBLIVE
} }
#endif
} }
else else
{ {
@@ -14,6 +14,9 @@ CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer ) void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
{ {
if (getNetworkPlayer(pQNetPlayer) != NULL)
return;
const char * pszDescription; const char * pszDescription;
// 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound // 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound
@@ -160,6 +163,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
{ {
playerChangedCallback[ i ] = NULL; playerChangedCallback[ i ] = NULL;
} }
WinsockNetLayer::Initialize();
m_bLeavingGame = false; m_bLeavingGame = false;
m_bLeaveGameOnTick = false; m_bLeaveGameOnTick = false;
@@ -348,6 +353,9 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
IQNet::m_player[0].m_isHostPlayer = true; IQNet::m_player[0].m_isHostPlayer = true;
IQNet::s_playerCount = 1; IQNet::s_playerCount = 1;
if (getNetworkPlayer(&IQNet::m_player[0]) == NULL)
NotifyPlayerJoined(&IQNet::m_player[0]);
_HostGame( localUsersMask, publicSlots, privateSlots ); _HostGame( localUsersMask, publicSlots, privateSlots );
int port = WIN64_NET_DEFAULT_PORT; int port = WIN64_NET_DEFAULT_PORT;
@@ -388,6 +396,7 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int l
IQNet::m_player[0].m_isRemote = true; IQNet::m_player[0].m_isRemote = true;
IQNet::m_player[0].m_isHostPlayer = true; IQNet::m_player[0].m_isHostPlayer = true;
wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31); wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
IQNet::m_player[0].m_gamertag[31] = L'\0';
WinsockNetLayer::StopDiscovery(); WinsockNetLayer::StopDiscovery();
@@ -754,7 +763,22 @@ vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPa
{ {
vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>(); vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
for (size_t i = 0; i < friendsSessions[0].size(); i++) for (size_t i = 0; i < friendsSessions[0].size(); i++)
filteredList->push_back(friendsSessions[0][i]); {
FriendSessionInfo *src = friendsSessions[0][i];
FriendSessionInfo *copy = new FriendSessionInfo();
*copy = *src;
if (src->displayLabel != NULL)
{
copy->displayLabel = new wchar_t[(size_t)src->displayLabelLength + 1];
wcsncpy(copy->displayLabel, src->displayLabel, src->displayLabelLength);
copy->displayLabel[src->displayLabelLength] = L'\0';
}
else
{
copy->displayLabel = NULL;
}
filteredList->push_back(copy);
}
return filteredList; return filteredList;
} }
@@ -802,9 +826,11 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
if( *it == pNetworkPlayer ) if( *it == pNetworkPlayer )
{ {
currentNetworkPlayers.erase(it); currentNetworkPlayers.erase(it);
return; break;
} }
} }
pQNetPlayer->SetCustomDataValue(0);
} }
INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer) INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
@@ -361,31 +361,41 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
return false; return false;
} }
#elif defined _XBOX #elif defined _XBOX
XNDNS *pDns = NULL;
int iResult = XNetDnsLookup(ip, NULL, &pDns);
if (iResult != 0 || pDns == NULL)
{
app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
return false;
}
while (pDns->iStatus == WSAEINPROGRESS)
{
Sleep(10);
}
if (pDns->iStatus != 0 || pDns->cina == 0)
{
app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
XNetDnsRelease(pDns);
return false;
}
struct sockaddr_in addr = {}; struct sockaddr_in addr = {};
addr.sin_family = AF_INET; addr.sin_family = AF_INET;
addr.sin_port = htons((WORD)port); addr.sin_port = htons((WORD)port);
addr.sin_addr = pDns->aina[0];
XNetDnsRelease(pDns); unsigned long ipAddr = inet_addr(ip);
if (ipAddr != INADDR_NONE)
{
addr.sin_addr.s_addr = ipAddr;
}
else
{
XNDNS *pDns = NULL;
int iResult = XNetDnsLookup(ip, NULL, &pDns);
if (iResult != 0 || pDns == NULL)
{
app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
return false;
}
int timeoutTicks = 500;
while (pDns->iStatus == WSAEINPROGRESS && --timeoutTicks > 0)
{
Sleep(10);
}
if (pDns->iStatus != 0 || pDns->cina == 0)
{
app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
XNetDnsRelease(pDns);
return false;
}
addr.sin_addr = pDns->aina[0];
XNetDnsRelease(pDns);
}
s_hostConnectionSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); s_hostConnectionSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (s_hostConnectionSocket == INVALID_SOCKET) if (s_hostConnectionSocket == INVALID_SOCKET)
@@ -397,7 +407,7 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
int noDelay = 1; int noDelay = 1;
setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr)); int iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
if (iResult == SOCKET_ERROR) if (iResult == SOCKET_ERROR)
{ {
app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError()); app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
@@ -613,7 +623,7 @@ int WinsockNetLayer::AcceptThreadProc(LPVOID param)
setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay)); setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
extern QNET_STATE _iQNetStubState; extern QNET_STATE _iQNetStubState;
if (_iQNetStubState != QNET_STATE_GAME_PLAY) if (_iQNetStubState != QNET_STATE_GAME_PLAY && _iQNetStubState != QNET_STATE_SESSION_STARTING)
{ {
app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n"); app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
closesocket(clientSocket); closesocket(clientSocket);
@@ -858,7 +868,7 @@ void WinsockNetLayer::StopAdvertising()
{ {
s_advertising = false; s_advertising = false;
#if defined _WINDOWS64 #if defined _WINDOWS64 || defined _XBOX
if (s_advertiseSock != INVALID_SOCKET) if (s_advertiseSock != INVALID_SOCKET)
{ {
closesocket(s_advertiseSock); closesocket(s_advertiseSock);
@@ -984,8 +994,16 @@ bool WinsockNetLayer::StartDiscovery()
return false; return false;
} }
#endif #endif
#if defined _WINDOWS64
DWORD timeout = 500; DWORD timeout = 500;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout)); setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#elif defined _XBOX || defined __PS3__
struct timeval timeout;
timeout.tv_sec = 0;
timeout.tv_usec = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#endif
s_discovering = true; s_discovering = true;
s_discoveryThread = new C4JThread(DiscoveryThreadProc, NULL, "DiscoveryThreadProc"); s_discoveryThread = new C4JThread(DiscoveryThreadProc, NULL, "DiscoveryThreadProc");
@@ -1028,9 +1046,11 @@ void WinsockNetLayer::StopDiscovery()
std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions() std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
{ {
std::vector<Win64LANSession> result; std::vector<Win64LANSession> result;
EnterCriticalSection(&s_discoveryLock); if (TryEnterCriticalSection(&s_discoveryLock))
result = s_discoveredSessions; {
LeaveCriticalSection(&s_discoveryLock); result = s_discoveredSessions;
LeaveCriticalSection(&s_discoveryLock);
}
return result; return result;
} }
@@ -557,6 +557,21 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
ui.NavigateToHomeMenu(); ui.NavigateToHomeMenu();
} }
} }
else
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams);
}
} }
} }
@@ -76,7 +76,19 @@ HRESULT CScene_LoadGameSettings::OnInit( XUIMessageInit* pInitData, BOOL& bHandl
XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD)); XuiControlSetText(m_ButtonLoad,app.GetString(IDS_LOAD));
XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS)); XuiControlSetText(m_pTexturePacksList->m_hObj,app.GetString(IDS_DLC_MENU_TEXTUREPACKS));
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it. // 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0); bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false; m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
@@ -741,7 +753,10 @@ HRESULT CScene_LoadGameSettings::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandle
{ {
case GAME_CREATE_ONLINE_TIMER_ID: case GAME_CREATE_ONLINE_TIMER_ID:
{ {
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); bool bMultiplayerAllowed = true;
#ifndef _DISABLE_XBLIVE
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#endif
if(bMultiplayerAllowed != m_bMultiplayerAllowed) if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{ {
@@ -1015,7 +1030,9 @@ int CScene_LoadGameSettings::StartGame_SignInReturned(void *pParam,bool bContinu
{ {
if(ProfileManager.IsSignedIn(index) ) if(ProfileManager.IsSignedIn(index) )
{ {
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index); dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
} }
} }
@@ -67,7 +67,19 @@ HRESULT CScene_MultiGameCreate::OnInit( XUIMessageInit* pInitData, BOOL& bHandle
m_iPad=params->iPad; m_iPad=params->iPad;
delete params; delete params;
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
#else
m_bMultiplayerAllowed = true;
#endif
// 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it. // 4J-PB - read the settings for the online flag. We'll only save this setting if the user changed it.
bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0); bool bGameSetting_Online=(app.GetGameSettings(m_iPad,eGameSetting_Online)!=0);
m_MoreOptionsParams.bOnlineSettingChangedBySystem=false; m_MoreOptionsParams.bOnlineSettingChangedBySystem=false;
@@ -663,7 +675,10 @@ HRESULT CScene_MultiGameCreate::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled
case GAME_CREATE_ONLINE_TIMER_ID: case GAME_CREATE_ONLINE_TIMER_ID:
{ {
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); bool bMultiplayerAllowed = true;
#ifndef _DISABLE_XBLIVE
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#endif
if(bMultiplayerAllowed != m_bMultiplayerAllowed) if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{ {
@@ -824,7 +839,9 @@ int CScene_MultiGameCreate::StartGame_SignInReturned(void *pParam,bool bContinue
{ {
if(ProfileManager.IsSignedIn(index) ) if(ProfileManager.IsSignedIn(index) )
{ {
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index); dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
} }
} }
@@ -274,7 +274,9 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
if(ProfileManager.IsSignedIn(index) ) if(ProfileManager.IsSignedIn(index) )
{ {
++dwSignedInUsers; ++dwSignedInUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true; if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index); dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(index);
} }
} }
@@ -284,7 +286,9 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) ) if(ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()) )
{ {
++dwSignedInUsers; ++dwSignedInUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true; if( !ProfileManager.AllowedToPlayMultiplayer(ProfileManager.GetPrimaryPad()) ) noPrivileges = true;
#endif
dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad()); dwLocalUsersMask |= CGameNetworkManager::GetLocalPlayerMask(ProfileManager.GetPrimaryPad());
} }
} }
@@ -348,6 +352,21 @@ void CScene_MultiGameInfo::JoinGame(CScene_MultiGameInfo* pClass)
app.NavigateToHomeMenu(); app.NavigateToHomeMenu();
} }
} }
else
{
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = NULL;
UIFullscreenProgressCompletionData *completionData = new UIFullscreenProgressCompletionData();
completionData->bShowBackground = TRUE;
completionData->bShowLogo = TRUE;
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = DEFAULT_XUI_MENU_USER;
loadingParams->completionData = completionData;
app.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_FullscreenProgress, loadingParams);
}
} }
} }
@@ -73,7 +73,11 @@ HRESULT CScene_MultiGameJoinLoad::OnInit( XUIMessageInit* pInitData, BOOL& bHand
// } // }
m_initData= new JoinMenuInitData(); m_initData= new JoinMenuInitData();
#ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
XPARTY_USER_LIST partyList; XPARTY_USER_LIST partyList;
@@ -768,7 +772,11 @@ HRESULT CScene_MultiGameJoinLoad::OnNavReturn(HXUIOBJ hSceneFrom,BOOL& rfHandled
// start the texture pack timer again // start the texture pack timer again
XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME); XuiSetTimer(m_hObj,CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); #ifndef _DISABLE_XBLIVE
m_bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#else
m_bMultiplayerAllowed = true;
#endif
// re-enable button presses // re-enable button presses
m_bIgnoreInput=false; m_bIgnoreInput=false;
@@ -1643,7 +1651,10 @@ HRESULT CScene_MultiGameJoinLoad::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandl
m_bInParty=false; m_bInParty=false;
} }
bool bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad); bool bMultiplayerAllowed = true;
#ifndef _DISABLE_XBLIVE
bMultiplayerAllowed = ProfileManager.IsSignedInLive( m_iPad ) && ProfileManager.AllowedToPlayMultiplayer(m_iPad);
#endif
if(bMultiplayerAllowed != m_bMultiplayerAllowed) if(bMultiplayerAllowed != m_bMultiplayerAllowed)
{ {
if( bMultiplayerAllowed ) if( bMultiplayerAllowed )
+5 -4
View File
@@ -145,10 +145,11 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do
int steps = 8; int steps = 8;
for (int i = 0; i <= steps; i++) for (int i = 0; i <= steps; i++)
{ {
double d=i % steps * PI * 2 / steps; int idx = i % steps;
float s = sin(i % steps * PI * 2 / steps) * 0.75f; double d = idx * PI * 2 / steps;
float c = cos(i % steps * PI * 2 / steps) * 0.75f; float s = sin(d) * 0.75f;
float u = i % steps * 1.0f / steps; float c = cos(d) * 0.75f;
float u = idx * 1.0f / steps;
//t->color(0x000000); //t->color(0x000000);
t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1); t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1);
//t->color(0xffffff); //t->color(0xffffff);
@@ -94,6 +94,17 @@ void EntityRenderDispatcher::staticCtor()
instance = new EntityRenderDispatcher(); instance = new EntityRenderDispatcher();
} }
EntityRenderDispatcher::~EntityRenderDispatcher()
{
AUTO_VAR(itEnd, renderers.end());
for( classToRendererMap::iterator it = renderers.begin(); it != itEnd; it++ )
{
delete it->second;
it->second = NULL;
}
renderers.clear();
}
EntityRenderDispatcher::EntityRenderDispatcher() EntityRenderDispatcher::EntityRenderDispatcher()
{ {
glEnable(GL_LIGHTING); glEnable(GL_LIGHTING);
+2 -1
View File
@@ -1,7 +1,7 @@
#pragma once #pragma once
#include "EntityRenderer.h" #include "EntityRenderer.h"
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\JavaIntHash.h" #include "..\Minecraft.World\JavaIntHash.h"
class Entity;
class font; class font;
using namespace std; using namespace std;
@@ -37,6 +37,7 @@ public:
private: private:
EntityRenderDispatcher(); EntityRenderDispatcher();
~EntityRenderDispatcher();
public: public:
EntityRenderer *getRenderer(eINSTANCEOF e); EntityRenderer *getRenderer(eINSTANCEOF e);
+1
View File
@@ -75,6 +75,7 @@ HRESULT XPartyGetUserList(XPARTY_USER_LIST *pUserList) { return S_OK; }
DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; } DWORD XContentGetThumbnail(DWORD dwUserIndex, const XCONTENT_DATA *pContentData, PBYTE pbThumbnail, PDWORD pcbThumbnail, PXOVERLAPPED *pOverlapped) { return 0; }
void XShowAchievementsUI(int i) {} void XShowAchievementsUI(int i) {}
DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; } DWORD XBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
DWORD XamBackgroundDownloadSetMode(XBACKGROUND_DOWNLOAD_MODE Mode) { return 0; }
#ifndef _DURANGO #ifndef _DURANGO
void PIXAddNamedCounter(int a, char *b, ...) {} void PIXAddNamedCounter(int a, char *b, ...) {}
+33 -27
View File
@@ -105,8 +105,6 @@ GameRenderer::GameRenderer(Minecraft *mc)
zoom = 1; zoom = 1;
zoom_x = 0; zoom_x = 0;
zoom_y = 0; zoom_y = 0;
rainXa = NULL;
rainZa = NULL;
lastActiveTime = Minecraft::currentTimeMillis(); lastActiveTime = Minecraft::currentTimeMillis();
lastNsTime = 0; lastNsTime = 0;
random = new Random(); random = new Random();
@@ -181,8 +179,9 @@ GameRenderer::GameRenderer(Minecraft *mc)
// 4J Stu Added to go with 1.8.2 change // 4J Stu Added to go with 1.8.2 change
GameRenderer::~GameRenderer() GameRenderer::~GameRenderer()
{ {
if(rainXa != NULL) delete [] rainXa; delete random;
if(rainZa != NULL) delete [] rainZa; delete cameraPos;
delete lb;
} }
void GameRenderer::tick(bool first) // 4J - add bFirst void GameRenderer::tick(bool first) // 4J - add bFirst
@@ -838,19 +837,21 @@ void GameRenderer::updateLightTexture(float a)
Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture Level *level = player->level; // 4J - was mc->level when it was just to update the one light texture
float skyDarken1 = level->getSkyDarken((float) 1); float skyDarken1 = level->getSkyDarken((float) 1);
float darken = skyDarken1 * 0.95f + 0.05f;
float rsGsMul = skyDarken1 * 0.65f + 0.35f;
float blockMul = blr * 0.1f + 1.5f;
for (int i = 0; i < 256; i++) for (int i = 0; i < 256; i++)
{ {
float darken = skyDarken1 * 0.95f + 0.05f;
float sky = level->dimension->brightnessRamp[i / 16] * darken; float sky = level->dimension->brightnessRamp[i / 16] * darken;
float block = level->dimension->brightnessRamp[i % 16] * (blr * 0.1f + 1.5f); float block = level->dimension->brightnessRamp[i % 16] * blockMul;
if (level->skyFlashTime > 0) if (level->skyFlashTime > 0)
{ {
sky = level->dimension->brightnessRamp[i / 16]; sky = level->dimension->brightnessRamp[i / 16];
} }
float rs = sky * (skyDarken1 * 0.65f + 0.35f); float rs = sky * rsGsMul;
float gs = sky * (skyDarken1 * 0.65f + 0.35f); float gs = sky * rsGsMul;
float bs = sky; float bs = sky;
float rb = block; float rb = block;
@@ -1526,27 +1527,30 @@ void GameRenderer::tickRain()
int x = x0 + random->nextInt(r) - random->nextInt(r); int x = x0 + random->nextInt(r) - random->nextInt(r);
int z = z0 + random->nextInt(r) - random->nextInt(r); int z = z0 + random->nextInt(r) - random->nextInt(r);
int y = level->getTopRainBlock(x, z); int y = level->getTopRainBlock(x, z);
int t = level->getTile(x, y - 1, z); if (y <= y0 + r && y >= y0 - r)
Biome *biome = level->getBiome(x,z);
if (y <= y0 + r && y >= y0 - r && biome->hasRain() && biome->getTemperature() >= 0.2f)
{ {
float xa = random->nextFloat(); int t = level->getTile(x, y - 1, z);
float za = random->nextFloat(); Biome *biome = level->getBiome(x,z);
if (t > 0) if (biome->hasRain() && biome->getTemperature() >= 0.2f)
{ {
if (Tile::tiles[t]->material == Material::lava) float xa = random->nextFloat();
float za = random->nextFloat();
if (t > 0)
{ {
mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) ); if (Tile::tiles[t]->material == Material::lava)
}
else
{
if (random->nextInt(++rainPosSamples) == 0)
{ {
rainPosX = x + xa; mc->particleEngine->add( shared_ptr<SmokeParticle>( new SmokeParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za, 0, 0, 0) ) );
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0(); }
rainPosZ = z + za; else
{
if (random->nextInt(++rainPosSamples) == 0)
{
rainPosX = x + xa;
rainPosY = y + 0.1f - Tile::tiles[t]->getShapeY0();
rainPosZ = z + za;
}
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
} }
mc->particleEngine->add( shared_ptr<WaterDropParticle>( new WaterDropParticle(level, x + xa, y + 0.1f - Tile::tiles[t]->getShapeY0(), z + za) ) );
} }
} }
} }
@@ -1581,10 +1585,12 @@ void GameRenderer::renderSnowAndRain(float a)
turnOnLightLayer(a); turnOnLightLayer(a);
if (rainXa == NULL) static float rainXa[32 * 32];
static float rainZa[32 * 32];
static bool rainArraysInitialized = false;
if (!rainArraysInitialized)
{ {
rainXa = new float[32 * 32]; rainArraysInitialized = true;
rainZa = new float[32 * 32];
for (int z = 0; z < 32; z++) for (int z = 0; z < 32; z++)
{ {
-2
View File
@@ -128,8 +128,6 @@ private:
void tickRain(); void tickRain();
private: private:
// 4J - brought forward from 1.8.2 // 4J - brought forward from 1.8.2
float *rainXa;
float *rainZa;
protected: protected:
void renderSnowAndRain(float a); void renderSnowAndRain(float a);
volatile int xMod; volatile int xMod;
+4 -4
View File
@@ -10,7 +10,7 @@ ResourceLocation HorseRenderer::HORSE_DONKEY_LOCATION = ResourceLocation(TN_MOB_
ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE); ResourceLocation HorseRenderer::HORSE_ZOMBIE_LOCATION = ResourceLocation(TN_MOB_HORSE_ZOMBIE);
ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON); ResourceLocation HorseRenderer::HORSE_SKELETON_LOCATION = ResourceLocation(TN_MOB_HORSE_SKELETON);
std::map<wstring, ResourceLocation *> HorseRenderer::LAYERED_LOCATION_CACHE; std::map<wstring, ResourceLocation> HorseRenderer::LAYERED_LOCATION_CACHE;
HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f) HorseRenderer::HorseRenderer(Model *model, float f) : MobRenderer(model, f)
{ {
@@ -114,14 +114,14 @@ ResourceLocation *HorseRenderer::getOrCreateLayeredTextureLocation(shared_ptr<En
ResourceLocation *location; ResourceLocation *location;
if (it != LAYERED_LOCATION_CACHE.end()) if (it != LAYERED_LOCATION_CACHE.end())
{ {
location = it->second; location = &(it->second);
} }
else else
{ {
LAYERED_LOCATION_CACHE[textureName] = new ResourceLocation(horse->getLayeredTextureLayers()); LAYERED_LOCATION_CACHE[textureName] = ResourceLocation(horse->getLayeredTextureLayers());
it = LAYERED_LOCATION_CACHE.find(textureName); it = LAYERED_LOCATION_CACHE.find(textureName);
location = it->second; location = &(it->second);
} }
return location; return location;
+1 -1
View File
@@ -8,7 +8,7 @@ class PathfinderMob;
class HorseRenderer : public MobRenderer class HorseRenderer : public MobRenderer
{ {
private: private:
static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE; static std::map<wstring, ResourceLocation> LAYERED_LOCATION_CACHE;
static ResourceLocation HORSE_LOCATION; static ResourceLocation HORSE_LOCATION;
static ResourceLocation HORSE_MULE_LOCATION; static ResourceLocation HORSE_MULE_LOCATION;
+327 -109
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage_NO_TU|Durango"> <ProjectConfiguration Include="ContentPackage_NO_TU|Durango">
@@ -277,6 +277,7 @@
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset> <PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType> <ConfigurationType>Application</ConfigurationType>
@@ -1583,6 +1584,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies> <AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Release\Minecraft.World.lib;XInput9_1_0.lib;Windows64\Iggy\lib\iggy_w64.lib;%(AdditionalDependencies)</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress> <ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner> <SuppressStartupBanner>false</SuppressStartupBanner>
<LinkTimeCodeGeneration>UseLinkTimeCodeGeneration</LinkTimeCodeGeneration>
</Link> </Link>
<ImageXex> <ImageXex>
<ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile> <ConfigurationFile>$(ProjectDir)xbox\xex-dev.xml</ConfigurationFile>
@@ -1615,7 +1617,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;NDEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling> <CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
@@ -1623,6 +1625,9 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes> <ShowIncludes>false</ShowIncludes>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FunctionLevelLinking>true</FunctionLevelLinking>
<StringPooling>true</StringPooling>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -1656,7 +1661,7 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BufferSecurityCheck>false</BufferSecurityCheck> <BufferSecurityCheck>false</BufferSecurityCheck>
<PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile> <PrecompiledHeaderOutputFile>$(OutDir)$(ProjectName).pch</PrecompiledHeaderOutputFile>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_LARGE_WORLDS;_DEBUG_MENUS_ENABLED;NDEBUG;_CRT_NON_CONFORMING_SWPRINTFS;_CRT_SECURE_NO_WARNINGS;_WINDOWS64;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<CallAttributedProfiling>Disabled</CallAttributedProfiling> <CallAttributedProfiling>Disabled</CallAttributedProfiling>
<AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>Windows64\Iggy\include;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
@@ -1664,6 +1669,9 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<BasicRuntimeChecks>Default</BasicRuntimeChecks> <BasicRuntimeChecks>Default</BasicRuntimeChecks>
<ShowIncludes>false</ShowIncludes> <ShowIncludes>false</ShowIncludes>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed> <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<FunctionLevelLinking>true</FunctionLevelLinking>
<StringPooling>true</StringPooling>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile> </ClCompile>
<Link> <Link>
<GenerateDebugInformation>true</GenerateDebugInformation> <GenerateDebugInformation>true</GenerateDebugInformation>
@@ -27891,13 +27899,20 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|ORBIS'">true</ExcludedFromBuild>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\adler32.c"> <ClCompile Include="Common\zlib\adler32.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -27943,15 +27958,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<StringPooling Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'"> <StringPooling Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">
</StringPooling> </StringPooling>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\compress.c"> <ClCompile Include="Common\zlib\compress.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -27995,15 +28024,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\crc32.c"> <ClCompile Include="Common\zlib\crc32.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28047,15 +28090,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\deflate.c"> <ClCompile Include="Common\zlib\deflate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28099,15 +28156,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\gzclose.c"> <ClCompile Include="Common\zlib\gzclose.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28158,15 +28229,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\gzlib.c"> <ClCompile Include="Common\zlib\gzlib.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28217,15 +28302,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\gzread.c"> <ClCompile Include="Common\zlib\gzread.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28276,15 +28375,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\gzwrite.c"> <ClCompile Include="Common\zlib\gzwrite.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28335,15 +28448,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|ORBIS'">true</ExcludedFromBuild>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\infback.c"> <ClCompile Include="Common\zlib\infback.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28387,15 +28514,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\inffast.c"> <ClCompile Include="Common\zlib\inffast.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28439,15 +28580,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\inflate.c"> <ClCompile Include="Common\zlib\inflate.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28491,15 +28646,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\inftrees.c"> <ClCompile Include="Common\zlib\inftrees.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28543,15 +28712,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\trees.c"> <ClCompile Include="Common\zlib\trees.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28595,15 +28778,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\uncompr.c"> <ClCompile Include="Common\zlib\uncompr.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28647,15 +28844,29 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="Common\zlib\zutil.c"> <ClCompile Include="Common\zlib\zutil.c">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">true</ExcludedFromBuild> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">NotUsing</PrecompiledHeader>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PS3'">false</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage|PSVita'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild> <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|PS3'">false</ExcludedFromBuild>
@@ -28699,6 +28910,13 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Durango'">false</CompileAsWinRT>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader> <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">NotUsing</PrecompiledHeader>
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT> <CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Durango'">false</CompileAsWinRT>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='CONTENTPACKAGE_SYMBOLS|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Debug|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='Release|Xbox 360'">CompileAsC</CompileAs>
<CompileAs Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|Xbox 360'">CompileAsC</CompileAs>
</ClCompile> </ClCompile>
<ClCompile Include="CompassTexture.cpp" /> <ClCompile Include="CompassTexture.cpp" />
<ClCompile Include="ConfirmScreen.cpp" /> <ClCompile Include="ConfirmScreen.cpp" />
@@ -43085,4 +43303,4 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" /> <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets"> <ImportGroup Label="ExtensionTargets">
</ImportGroup> </ImportGroup>
</Project> </Project>
+2 -2
View File
@@ -1298,9 +1298,9 @@ void Minecraft::run_middle()
INetworkPlayer *pHostPlayer = g_NetworkManager.GetHostPlayer(); INetworkPlayer *pHostPlayer = g_NetworkManager.GetHostPlayer();
#ifdef _XBOX #ifdef _XBOX
PlayerUID xuid=((NetworkPlayerXbox *)pHostPlayer)->GetUID(); PlayerUID xuid=((pHostPlayer != NULL) ? ((NetworkPlayerXbox *)pHostPlayer)->GetUID() : 0);
#else #else
PlayerUID xuid=pHostPlayer->GetUID(); PlayerUID xuid=(pHostPlayer != NULL) ? pHostPlayer->GetUID() : 0;
#endif #endif
if(app.IsInBannedLevelList(i,xuid,app.GetUniqueMapName())) if(app.IsInBannedLevelList(i,xuid,app.GetUniqueMapName()))
+3 -3
View File
@@ -165,7 +165,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
//localIp = settings->getString(L"server-ip", L""); //localIp = settings->getString(L"server-ip", L"");
//onlineMode = settings->getBoolean(L"online-mode", true); //onlineMode = settings->getBoolean(L"online-mode", true);
//motd = settings->getString(L"motd", L"A Minecraft Server"); //motd = settings->getString(L"motd", L"A Minecraft Server");
//motd.replace('§', '$'); //motd.replace('§', '$');
setAnimals(settings->getBoolean(L"spawn-animals", true)); setAnimals(settings->getBoolean(L"spawn-animals", true));
setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true)); setNpcsEnabled(settings->getBoolean(L"spawn-npcs", true));
@@ -210,7 +210,7 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
// 4J-JEV: Need to wait for levelGenerationOptions to load. // 4J-JEV: Need to wait for levelGenerationOptions to load.
while ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->hasLoadedData() ) while ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->hasLoadedData() )
Sleep(1); Sleep(0);
if ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->ready() ) if ( app.getLevelGenerationOptions() != NULL && !app.getLevelGenerationOptions()->ready() )
{ {
@@ -319,7 +319,7 @@ int MinecraftServer::runPostUpdate(void* lpParam)
{ {
LeaveCriticalSection(&server->m_postProcessCS); LeaveCriticalSection(&server->m_postProcessCS);
} }
Sleep(1); Sleep(0);
} while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread)); } while (!server->m_postUpdateTerminate && ShutdownManager::ShouldRun(ShutdownManager::ePostProcessThread));
//#ifndef __PS3__ //#ifndef __PS3__
// One final pass through updates to make sure we're done // One final pass through updates to make sure we're done
@@ -1,7 +1,7 @@
/* /*
base64.cpp and base64.h base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/ */
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
} }
// 4J ADDED, // 4J ADDED,
std::string base64_encode(std::string str) std::string base64_encode(const std::string& str)
{ {
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() ); return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
} }
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string> #include <string>
std::string base64_encode(std::string str); std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len); std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s); std::string base64_decode(std::string const& s);
+3 -3
View File
@@ -1,7 +1,7 @@
/* /*
base64.cpp and base64.h base64.cpp and base64.h
Copyright (C) 2004-2008 René Nyffenegger Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution. 3. This notice may not be removed or altered from any source distribution.
René Nyffenegger rene.nyffenegger@adp-gmbh.ch René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/ */
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
} }
// 4J ADDED, // 4J ADDED,
std::string base64_encode(std::string str) std::string base64_encode(const std::string& str)
{ {
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() ); return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
} }
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string> #include <string>
std::string base64_encode(std::string str); std::string base64_encode(const std::string& str);
std::string base64_encode(unsigned char const* , unsigned int len); std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s); std::string base64_decode(std::string const& s);
+6
View File
@@ -5,6 +5,12 @@
#pragma once #pragma once
#ifdef _XBOX
#ifndef _DISABLE_XBLIVE
#define _DISABLE_XBLIVE
#endif
#endif
//#include <xtl.h> //#include <xtl.h>
//#include <xboxmath.h> //#include <xboxmath.h>
+2 -2
View File
@@ -74,7 +74,7 @@ BlockRegionUpdatePacket::BlockRegionUpdatePacket(int x, int y, int z, int xs, in
unsigned char *ucTemp = new unsigned char[(256 * 16 * 16 * 5)/2]; unsigned char *ucTemp = new unsigned char[(256 * 16 * 16 * 5)/2];
unsigned int inputSize = (256 * 16 * 16 * 5)/2; unsigned int inputSize = (256 * 16 * 16 * 5)/2;
Compression::getCompression()->CompressLZXRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length); Compression::getCompression()->CompressRLE(ucTemp, &inputSize, rawBuffer.data, (unsigned int) rawBuffer.length);
//app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", x>>4, z>>4, rawBuffer.length, inputSize); //app.DebugPrintf("Chunk (%d,%d) compressed from %d to size %d\n", x>>4, z>>4, rawBuffer.length, inputSize);
unsigned char *ucTemp2 = new unsigned char[inputSize]; unsigned char *ucTemp2 = new unsigned char[inputSize];
memcpy(ucTemp2,ucTemp,inputSize); memcpy(ucTemp2,ucTemp,inputSize);
@@ -120,7 +120,7 @@ void BlockRegionUpdatePacket::read(DataInputStream *dis) //throws IOException
if( success ) if( success )
{ {
Compression::getCompression()->DecompressLZXRLE( buffer.data, &outputSize, compressedBuffer.data, size); Compression::getCompression()->DecompressRLE( buffer.data, &outputSize, compressedBuffer.data, size);
} }
else else
{ {
+3 -3
View File
@@ -341,7 +341,7 @@ bool Connection::readTick()
// printf("Con:0x%x readTick close EOS\n",this); // printf("Con:0x%x readTick close EOS\n",this);
// 4J Stu - Remove this line // 4J Stu - Remove this line
// Fix for #10410 - UI: If the player is removed from a splitscreened host’s game, the next game that player joins will produce a message stating that the host has left. // Fix for #10410 - UI: If the player is removed from a splitscreened host’s game, the next game that player joins will produce a message stating that the host has left.
//close(DisconnectPacket::eDisconnect_EndOfStream); //close(DisconnectPacket::eDisconnect_EndOfStream);
} }
@@ -666,7 +666,7 @@ int Connection::runClose(void* lpParam)
//try { //try {
Sleep(2000); Sleep(500);
if (con->running) if (con->running)
{ {
// 4J TODO writeThread.interrupt(); // 4J TODO writeThread.interrupt();
@@ -690,7 +690,7 @@ int Connection::runSendAndQuit(void* lpParam)
//try { //try {
Sleep(2000); Sleep(500);
if (con->running) if (con->running)
{ {
// 4J TODO writeThread.interrupt(); // 4J TODO writeThread.interrupt();
+2 -1
View File
@@ -1,4 +1,4 @@
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations"> <ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="ContentPackage_NO_TU|Durango"> <ProjectConfiguration Include="ContentPackage_NO_TU|Durango">
@@ -274,6 +274,7 @@
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet> <CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v110</PlatformToolset> <PlatformToolset>v110</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration"> <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType> <ConfigurationType>StaticLibrary</ConfigurationType>
+4 -4
View File
@@ -1,6 +1,6 @@
#include "stdafx.h" #include "stdafx.h"
#include "compression.h" #include "compression.h"
#if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64 #if defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64 || defined _XBOX
#include "..\Minecraft.Client\Common\zlib\zlib.h" #include "..\Minecraft.Client\Common\zlib\zlib.h"
#endif #endif
@@ -299,7 +299,7 @@ HRESULT Compression::DecompressRLE(void *pDestination, unsigned int *pDestSize,
HRESULT Compression::Compress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize) HRESULT Compression::Compress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize)
{ {
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this // Using zlib for x64 compression - 360 is using native 64 compression and PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__ #if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
SIZE_T destSize = (SIZE_T)(*pDestSize); SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::compress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize); int res = ::compress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
@@ -327,7 +327,7 @@ HRESULT Compression::Decompress(void *pDestination, unsigned int *pDestSize, voi
return DecompressWithType(pDestination, pDestSize, pSource, SrcSize); return DecompressWithType(pDestination, pDestSize, pSource, SrcSize);
} }
// Using zlib for x64 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this // Using zlib for x64 and 360 compression - 360 is using native 360 compression and PS3 a stubbed non-compressing version of this
#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__ #if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
SIZE_T destSize = (SIZE_T)(*pDestSize); SIZE_T destSize = (SIZE_T)(*pDestSize);
int res = ::uncompress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize); int res = ::uncompress((Bytef *)pDestination, (uLongf *)&destSize, (Bytef *)pSource, SrcSize);
@@ -406,7 +406,7 @@ HRESULT Compression::DecompressWithType(void *pDestination, unsigned int *pDestS
} }
break; break;
case eCompressionType_ZLIBRLE: case eCompressionType_ZLIBRLE:
#if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64) #if (defined __ORBIS__ || defined __PS3__ || defined _DURANGO || defined _WIN64 || defined _XBOX)
if (pDestination != NULL) if (pDestination != NULL)
return ::uncompress((PBYTE)pDestination, (unsigned long *) pDestSize, (PBYTE) pSource, SrcSize); // Decompress return ::uncompress((PBYTE)pDestination, (unsigned long *) pDestSize, (PBYTE) pSource, SrcSize); // Decompress
else break; // Cannot decompress when destination is NULL else break; // Cannot decompress when destination is NULL
+6
View File
@@ -4,6 +4,12 @@
// //
#pragma once #pragma once
#ifdef _XBOX
#ifndef _DISABLE_XBLIVE
#define _DISABLE_XBLIVE
#endif
#endif
#ifdef __PS3__ #ifdef __PS3__
#else #else
#define AUTO_VAR(_var, _val) auto _var = _val #define AUTO_VAR(_var, _val) auto _var = _val