Fixed Xbox 360 crash
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@@ -145,10 +145,11 @@ void EnderDragonRenderer::render(shared_ptr<Entity> _mob, double x, double y, do
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int steps = 8;
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for (int i = 0; i <= steps; i++)
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{
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double d=i % steps * PI * 2 / steps;
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float s = sin(i % steps * PI * 2 / steps) * 0.75f;
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float c = cos(i % steps * PI * 2 / steps) * 0.75f;
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float u = i % steps * 1.0f / steps;
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int idx = i % steps;
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double d = idx * PI * 2 / steps;
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float s = sin(d) * 0.75f;
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float c = cos(d) * 0.75f;
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float u = idx * 1.0f / steps;
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//t->color(0x000000);
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t->vertexUV(s * 0.2f, c * 0.2f, 0, u, v1);
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//t->color(0xffffff);
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