Fixed Xbox 360 crash

This commit is contained in:
2026-08-07 04:10:27 -07:00
parent 01abe05b18
commit 7135da3f37
32 changed files with 610 additions and 214 deletions
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
{
case XN_LIVE_LINK_STATE_CHANGED:
{
#ifndef _DISABLE_XBLIVE
int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
bool bConnected = (pNotification->uiParam!=0)?true:false;
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
}
}
#endif
}
break;
case XN_LIVE_INVITE_ACCEPTED:
@@ -782,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
// It's possible that the player has not signed in - they can back out
#ifndef _DISABLE_XBLIVE
if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
#else
if(ProfileManager.IsSignedIn(iPad))
#endif
{
app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
int localUsersMask = 0;
@@ -794,7 +800,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
if(ProfileManager.IsSignedIn(index) )
{
++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -905,7 +913,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
{
Sleep(1);
Sleep(0);
}
ui.CleanUpSkinReload();
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
@@ -942,7 +950,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
{
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
{
Sleep(1);
Sleep(0);
}
param->levelGen->loadBaseSaveData();
}
@@ -984,7 +992,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
@@ -1260,7 +1268,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the current session to end
while( g_NetworkManager.IsInSession() )
{
Sleep(1);
Sleep(0);
}
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
@@ -1662,6 +1670,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
{
#ifndef _DISABLE_XBLIVE
if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
{
// Record the first non signed in live pad
@@ -1669,6 +1678,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
#else
isSignedInLive = true;
#endif
}
}
@@ -1740,7 +1752,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
{
++joiningUsers;
#ifndef _DISABLE_XBLIVE
if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
#endif
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -1895,6 +1909,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!app.IsLocalMultiplayerAvailable())
#endif
{
#ifndef _DISABLE_XBLIVE
bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
if(noPrivileges)
@@ -1905,6 +1920,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
}
else
{
#endif
ProfileManager.SetLockedProfile(userIndex);
ProfileManager.SetPrimaryPad(userIndex);
@@ -1927,7 +1943,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
{
app.DebugPrintf( "Failed joining game from invite\n" );
}
#ifndef _DISABLE_XBLIVE
}
#endif
}
else
{