Fixed Xbox 360 crash
This commit is contained in:
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
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{
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case XN_LIVE_LINK_STATE_CHANGED:
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{
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#ifndef _DISABLE_XBLIVE
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int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
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bool bConnected = (pNotification->uiParam!=0)?true:false;
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if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
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{
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app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
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}
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}
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#endif
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}
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break;
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case XN_LIVE_INVITE_ACCEPTED:
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@@ -782,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
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// It's possible that the player has not signed in - they can back out
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#ifndef _DISABLE_XBLIVE
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if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
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#else
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if(ProfileManager.IsSignedIn(iPad))
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#endif
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{
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app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
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int localUsersMask = 0;
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@@ -794,7 +800,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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if(ProfileManager.IsSignedIn(index) )
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{
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++joiningUsers;
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#ifndef _DISABLE_XBLIVE
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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#endif
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localUsersMask |= GetLocalPlayerMask( index );
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}
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}
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@@ -905,7 +913,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
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while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
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{
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Sleep(1);
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Sleep(0);
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}
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ui.CleanUpSkinReload();
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if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
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@@ -942,7 +950,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
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{
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while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
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{
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Sleep(1);
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Sleep(0);
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}
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param->levelGen->loadBaseSaveData();
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}
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@@ -984,7 +992,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
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while( g_NetworkManager.IsInSession() )
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{
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Sleep(1);
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Sleep(0);
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}
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// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
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@@ -1260,7 +1268,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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// wait for the current session to end
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while( g_NetworkManager.IsInSession() )
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{
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Sleep(1);
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Sleep(0);
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}
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// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
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@@ -1662,6 +1670,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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{
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if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
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{
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#ifndef _DISABLE_XBLIVE
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if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
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{
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// Record the first non signed in live pad
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@@ -1669,6 +1678,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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}
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isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
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#else
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isSignedInLive = true;
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#endif
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}
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}
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@@ -1740,7 +1752,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
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{
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++joiningUsers;
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#ifndef _DISABLE_XBLIVE
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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#endif
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localUsersMask |= GetLocalPlayerMask( index );
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}
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}
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@@ -1895,6 +1909,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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if(!app.IsLocalMultiplayerAvailable())
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#endif
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{
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#ifndef _DISABLE_XBLIVE
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bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
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if(noPrivileges)
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@@ -1905,6 +1920,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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}
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else
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{
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#endif
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ProfileManager.SetLockedProfile(userIndex);
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ProfileManager.SetPrimaryPad(userIndex);
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@@ -1927,7 +1943,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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{
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app.DebugPrintf( "Failed joining game from invite\n" );
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}
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#ifndef _DISABLE_XBLIVE
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}
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#endif
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}
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else
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{
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@@ -14,6 +14,9 @@ CPlatformNetworkManagerStub *g_pPlatformNetworkManager;
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void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer )
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{
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if (getNetworkPlayer(pQNetPlayer) != NULL)
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return;
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const char * pszDescription;
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// 4J Stu - We create a fake socket for every where that we need an INBOUND queue of game data. Outbound
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@@ -160,6 +163,8 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa
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{
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playerChangedCallback[ i ] = NULL;
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}
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WinsockNetLayer::Initialize();
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m_bLeavingGame = false;
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m_bLeaveGameOnTick = false;
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@@ -348,6 +353,9 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame,
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IQNet::m_player[0].m_isHostPlayer = true;
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IQNet::s_playerCount = 1;
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if (getNetworkPlayer(&IQNet::m_player[0]) == NULL)
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NotifyPlayerJoined(&IQNet::m_player[0]);
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_HostGame( localUsersMask, publicSlots, privateSlots );
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int port = WIN64_NET_DEFAULT_PORT;
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@@ -388,6 +396,7 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int l
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IQNet::m_player[0].m_isRemote = true;
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IQNet::m_player[0].m_isHostPlayer = true;
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wcsncpy(IQNet::m_player[0].m_gamertag, searchResult->data.hostName, 31);
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IQNet::m_player[0].m_gamertag[31] = L'\0';
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WinsockNetLayer::StopDiscovery();
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@@ -754,7 +763,22 @@ vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPa
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{
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vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();
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for (size_t i = 0; i < friendsSessions[0].size(); i++)
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filteredList->push_back(friendsSessions[0][i]);
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{
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FriendSessionInfo *src = friendsSessions[0][i];
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FriendSessionInfo *copy = new FriendSessionInfo();
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*copy = *src;
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if (src->displayLabel != NULL)
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{
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copy->displayLabel = new wchar_t[(size_t)src->displayLabelLength + 1];
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wcsncpy(copy->displayLabel, src->displayLabel, src->displayLabelLength);
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copy->displayLabel[src->displayLabelLength] = L'\0';
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}
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else
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{
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copy->displayLabel = NULL;
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}
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filteredList->push_back(copy);
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}
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return filteredList;
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}
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@@ -802,9 +826,11 @@ void CPlatformNetworkManagerStub::removeNetworkPlayer(IQNetPlayer *pQNetPlayer)
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if( *it == pNetworkPlayer )
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{
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currentNetworkPlayers.erase(it);
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return;
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break;
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}
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}
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pQNetPlayer->SetCustomDataValue(0);
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}
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INetworkPlayer *CPlatformNetworkManagerStub::getNetworkPlayer(IQNetPlayer *pQNetPlayer)
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@@ -361,31 +361,41 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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return false;
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}
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#elif defined _XBOX
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XNDNS *pDns = NULL;
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int iResult = XNetDnsLookup(ip, NULL, &pDns);
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if (iResult != 0 || pDns == NULL)
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{
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app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
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return false;
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}
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while (pDns->iStatus == WSAEINPROGRESS)
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{
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Sleep(10);
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}
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if (pDns->iStatus != 0 || pDns->cina == 0)
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{
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app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
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XNetDnsRelease(pDns);
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return false;
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}
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struct sockaddr_in addr = {};
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addr.sin_family = AF_INET;
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addr.sin_port = htons((WORD)port);
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addr.sin_addr = pDns->aina[0];
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XNetDnsRelease(pDns);
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unsigned long ipAddr = inet_addr(ip);
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if (ipAddr != INADDR_NONE)
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{
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addr.sin_addr.s_addr = ipAddr;
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}
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else
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{
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XNDNS *pDns = NULL;
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int iResult = XNetDnsLookup(ip, NULL, &pDns);
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if (iResult != 0 || pDns == NULL)
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{
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app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
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return false;
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}
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int timeoutTicks = 500;
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while (pDns->iStatus == WSAEINPROGRESS && --timeoutTicks > 0)
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{
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Sleep(10);
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}
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if (pDns->iStatus != 0 || pDns->cina == 0)
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{
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app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
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XNetDnsRelease(pDns);
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return false;
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}
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addr.sin_addr = pDns->aina[0];
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XNetDnsRelease(pDns);
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}
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s_hostConnectionSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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@@ -397,7 +407,7 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
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int iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
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@@ -613,7 +623,7 @@ int WinsockNetLayer::AcceptThreadProc(LPVOID param)
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setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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extern QNET_STATE _iQNetStubState;
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if (_iQNetStubState != QNET_STATE_GAME_PLAY)
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if (_iQNetStubState != QNET_STATE_GAME_PLAY && _iQNetStubState != QNET_STATE_SESSION_STARTING)
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{
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app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n");
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closesocket(clientSocket);
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@@ -858,7 +868,7 @@ void WinsockNetLayer::StopAdvertising()
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{
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s_advertising = false;
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (s_advertiseSock != INVALID_SOCKET)
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{
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closesocket(s_advertiseSock);
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@@ -984,8 +994,16 @@ bool WinsockNetLayer::StartDiscovery()
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return false;
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}
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#endif
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#if defined _WINDOWS64
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DWORD timeout = 500;
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setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
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#elif defined _XBOX || defined __PS3__
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = 500000;
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setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
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#endif
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s_discovering = true;
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s_discoveryThread = new C4JThread(DiscoveryThreadProc, NULL, "DiscoveryThreadProc");
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@@ -1028,9 +1046,11 @@ void WinsockNetLayer::StopDiscovery()
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std::vector<Win64LANSession> WinsockNetLayer::GetDiscoveredSessions()
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{
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std::vector<Win64LANSession> result;
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EnterCriticalSection(&s_discoveryLock);
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result = s_discoveredSessions;
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LeaveCriticalSection(&s_discoveryLock);
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if (TryEnterCriticalSection(&s_discoveryLock))
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{
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result = s_discoveredSessions;
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LeaveCriticalSection(&s_discoveryLock);
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}
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return result;
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}
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