fix(orbis): better fix for orbis voicechat crash
This most likely can be fixed a more proper way but this is what works and is better then the previous method
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@@ -8,6 +8,7 @@
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static const int sc_maxVoiceDataSize = 2048;
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#define VOICE_INVALID_PORT_ID 0xff // str1k3r - use of SCE_VOICE_INVALID_PORT_ID causes a crash when loading / making worlds.
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class VoicePacket
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{
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@@ -87,9 +88,9 @@ public:
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public:
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SQRLocalVoiceDevice()
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: m_headsetPort(SCE_VOICE_INVALID_PORT_ID)
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, m_microphonePort(SCE_VOICE_INVALID_PORT_ID)
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, m_localUserID(SCE_USER_SERVICE_USER_ID_INVALID)
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: m_headsetPort(VOICE_INVALID_PORT_ID)
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, m_microphonePort(VOICE_INVALID_PORT_ID)
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{
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for(int i=0;i<4;i++)
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m_localConnections[i] = 0;
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