Disable _LARGE_WORLDS for PS4 (#24)

Temporarily disabled _LARGE_WORLDS to get all platforms communicating with eachother.

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Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: #24
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
This commit was merged in pull request #24.
This commit is contained in:
2026-08-05 20:02:49 +00:00
committed by pieeebot
co-authored by 552eden
parent 0443166b6a
commit 6167e04f82
3 changed files with 4 additions and 2 deletions
@@ -877,6 +877,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
app.SetGameHostOption(eGameHostOption_DisableSaving, m_MoreOptionsParams.bDisableSaving?1:0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#ifdef _LARGE_WORLDS
int newWorldSize = 0;
int newHellScale = 0;
switch(m_MoreOptionsParams.newWorldSize)
@@ -909,6 +910,7 @@ void UIScene_LoadMenu::StartSharedLaunchFlow()
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize, m_MoreOptionsParams.newWorldSize);
#endif
#endif