feat: Postbuild Scripts & Disable Debug Features on Release Builds (#3)

This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation)

This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds.

---------

Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
This commit is contained in:
str1k3r
2026-07-04 05:58:01 +01:00
committed by pieeebot
co-authored by str1k3r
parent c6b7af7af6
commit 54758672ed
35 changed files with 16275 additions and 49 deletions
@@ -61,7 +61,7 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void
if(m_editingSelf)
{
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
removeControl( &m_checkboxes[eControl_Op], true );
#else
m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
@@ -254,7 +254,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload()
if(m_editingSelf)
{
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
removeControl( &m_checkboxes[eControl_Op], true );
#endif
@@ -348,7 +348,7 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key, bool repeat
bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
if(m_editingSelf)
{
#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
#else
Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode,m_checkboxes[eControl_Op].IsChecked());
#endif