feat: Postbuild Scripts & Disable Debug Features on Release Builds (#3)
This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation) This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3 Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
This commit is contained in:
committed by
pieeebot
co-authored by
str1k3r
parent
c6b7af7af6
commit
54758672ed
@@ -61,7 +61,7 @@ UIScene_InGamePlayerOptionsMenu::UIScene_InGamePlayerOptionsMenu(int iPad, void
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if(m_editingSelf)
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{
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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removeControl( &m_checkboxes[eControl_Op], true );
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#else
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m_checkboxes[eControl_Op].init(L"DEBUG: Creative",eControl_Op,Player::getPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode));
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@@ -254,7 +254,7 @@ void UIScene_InGamePlayerOptionsMenu::handleReload()
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if(m_editingSelf)
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{
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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removeControl( &m_checkboxes[eControl_Op], true );
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#endif
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@@ -348,7 +348,7 @@ void UIScene_InGamePlayerOptionsMenu::handleInput(int iPad, int key, bool repeat
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bool cheats = app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
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if(m_editingSelf)
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{
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#if (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#ifndef _DEBUG // (defined(_CONTENT_PACKAGE) || defined(_FINAL_BUILD) && !defined(_DEBUG_MENUS_ENABLED))
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#else
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Player::setPlayerGamePrivilege(m_playerPrivileges,Player::ePlayerGamePrivilege_CreativeMode,m_checkboxes[eControl_Op].IsChecked());
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#endif
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