Fixed Xbox 360 AGAIN.
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@@ -100,6 +100,8 @@ typedef SceNetSocklen_t socklen_t;
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class Socket;
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#define NETWORK_LAN_PLAYER_NAME_SIZE 32
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#pragma pack(push, 1)
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struct LANBroadcast
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{
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@@ -113,7 +115,7 @@ struct LANBroadcast
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DWORD texturePackParentId;
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BYTE subTexturePackId;
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BYTE isJoinable;
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char playerNames[8][XUSER_NAME_SIZE];
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char playerNames[8][NETWORK_LAN_PLAYER_NAME_SIZE];
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};
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#pragma pack(pop)
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@@ -130,7 +132,7 @@ struct LANSession
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unsigned char subTexturePackId;
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bool isJoinable;
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DWORD lastSeenTick;
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char playerNames[8][XUSER_NAME_SIZE];
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char playerNames[8][NETWORK_LAN_PLAYER_NAME_SIZE];
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};
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struct RemoteConnection
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