rebase for the 4th time
This commit is contained in:
@@ -4,14 +4,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "CommonMedia", "CommonMedia.vcxproj", "{21BBD32C-AF5E-4741-8B80-3B73FC0D0F27}"
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EndProject
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Global
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GlobalSection(TeamFoundationVersionControl) = preSolution
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SccNumberOfProjects = 2
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SccEnterpriseProvider = {4CA58AB2-18FA-4F8D-95D4-32DDF27D184C}
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SccTeamFoundationServer = http://tfs_server:8080/tfs/storiespark
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SccProjectUniqueName0 = CommonMedia.vcxproj
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SccLocalPath0 = .
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SccLocalPath1 = .
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EndGlobalSection
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Release|Win32 = Release|Win32
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@@ -4419,7 +4419,7 @@ int CMinecraftApp::EthernetDisconnectReturned(void *pParam,int iPad,const C4JSto
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// 4J-PB - turn off the PSN store icon just in case this happened when we were in one of the DLC menus
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#ifdef __ORBIS__
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sceNpCommerceHidePsStoreIcon();
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#elif defined __PSVITA__
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#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
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app.GetCommerce()->HidePsStoreIcon();
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#endif
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app.SetAction(iPad,eAppAction_EthernetDisconnectedReturned_Menus);
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@@ -6885,12 +6885,20 @@ HRESULT CMinecraftApp::RegisterDLCData(WCHAR *pType, WCHAR *pBannerName, int iGe
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// ignore the names if we don't recognize them
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if(pBannerName!=L"")
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{
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#ifdef __PSVITA__
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wcsncpy_s( pDLCData->wchBanner, MAX_BANNERNAME_SIZE, pBannerName, MAX_BANNERNAME_SIZE);
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#else
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wcsncpy_s( pDLCData->wchBanner, pBannerName, MAX_BANNERNAME_SIZE);
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#endif
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}
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if(pDataFile[0]!=0)
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{
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#ifdef __PSVITA__
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wcsncpy_s( pDLCData->wchDataFile, MAX_BANNERNAME_SIZE, pDataFile, MAX_BANNERNAME_SIZE);
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#else
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wcsncpy_s( pDLCData->wchDataFile, pDataFile, MAX_BANNERNAME_SIZE);
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#endif
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}
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#endif
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@@ -9,7 +9,7 @@ const wstring LeaderboardManager::filterNames[eNumFilterModes] =
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L"Friends", L"MyScore", L"TopRank"
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};
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#ifdef __PS3__ // str1k3r - only PS3 needs this, also this wasnt in the leak?
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#if defined(__PS3__) && !defined(_CONTENT_PACKAGE) // str1k3r - only PS3 needs this, also this wasnt in the leak?
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LeaderboardManager *LeaderboardManager::m_instance = NULL;
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#endif
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@@ -1847,7 +1847,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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// joinData->pInviteInfo = pInviteInfo;
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// tell the app to process this
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#ifdef __PSVITA__
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#if !defined(DISABLE_PSN) && defined(__PSVITA__)
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if(((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->checkValidInviteData(pInviteInfo))
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#endif
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{
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@@ -2090,7 +2090,7 @@ void CGameNetworkManager::FakeLocalPlayerJoined()
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}
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#endif
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#ifdef __PSVITA__
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#if !defined(DISABLE_PSN) && defined(__PSVITA__)
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bool CGameNetworkManager::usingAdhocMode()
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{
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return ((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->usingAdhocMode();
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@@ -2105,5 +2105,17 @@ void CGameNetworkManager::startAdhocMatching()
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{
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((CPlatformNetworkManagerSony*)s_pPlatformNetworkManager)->startAdhocMatching();
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}
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#elif defined(__PSVITA__)
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bool CGameNetworkManager::usingAdhocMode()
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{
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return false;
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}
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void CGameNetworkManager::setAdhocMode(bool bAdhoc)
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{
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}
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void CGameNetworkManager::startAdhocMatching()
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{
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}
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#endif
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@@ -4,28 +4,23 @@
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#include "..\..\Common\Network\PlatformNetworkManager.h"
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#include "..\..\..\Minecraft.World\Socket.h"
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#if defined _WINDOWS64 || defined _XBOX
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SOCKET NetworkSocketLayer::s_listenSocket = INVALID_SOCKET;
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SOCKET NetworkSocketLayer::s_hostConnectionSocket = INVALID_SOCKET;
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SOCKET NetworkSocketLayer::s_advertiseSock = INVALID_SOCKET;
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SOCKET NetworkSocketLayer::s_discoverySock = INVALID_SOCKET;
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#elif defined __PS3__ || defined __ORBIS__
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SOCKET NetworkSocketLayer::s_listenSocket = -1;
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SOCKET NetworkSocketLayer::s_hostConnectionSocket = -1;
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SOCKET NetworkSocketLayer::s_advertiseSock = -1;
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SOCKET NetworkSocketLayer::s_discoverySock = -1;
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#if defined __PS3__
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#define LCE_NET_ERRNO sys_net_errno
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int closesocket(int s) { return socketclose(s); };
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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void WSACleanup() {};
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#endif
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#ifdef __PS3__
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void terminate_networking() { cellNetCtlTerm(); sys_net_finalize_network(); };
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#elif defined __ORBIS__
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#define LCE_NET_ERRNO errno
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int closesocket(int s) { return sceNetSocketClose(s); };
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int socketclose(int s) { return sceNetSocketClose(s); };
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#else
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void terminate_networking() {};
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#endif
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void WSACleanup() {};
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#if defined __PSVITA__
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int socket(int family, int type, int protocol) { return sceNetSocket(NULL, family, type, protocol); };
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#endif
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C4JThread* NetworkSocketLayer::s_acceptThread = NULL;
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@@ -62,6 +57,9 @@ std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
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CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
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std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
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// only goes true on a successful Initialize(), and a failed one gets retried
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static bool s_locksCreated = false;
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bool g_MultiplayerHost = false;
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#if defined __ORBIS__
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// Orbis has direct lan networking so it can bypass psn account checks
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@@ -77,6 +75,19 @@ char g_MultiplayerIP[256] = "127.0.0.1";
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bool NetworkSocketLayer::Initialize()
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{
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if (s_initialized) return true;
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// Create the locks before touching the platform network stack.
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if (!s_locksCreated)
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{
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InitializeCriticalSection(&s_sendLock);
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InitializeCriticalSection(&s_connectionsLock);
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InitializeCriticalSection(&s_advertiseLock);
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InitializeCriticalSection(&s_discoveryLock);
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InitializeCriticalSection(&s_disconnectLock);
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InitializeCriticalSection(&s_freeSmallIdLock);
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s_locksCreated = true;
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}
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#if defined _WINDOWS64 || defined _XBOX
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WSADATA wsaData;
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int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
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@@ -98,14 +109,21 @@ bool NetworkSocketLayer::Initialize()
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sys_net_finalize_network();
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return false;
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}
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#endif
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#elif defined __PSVITA__
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SceNetInitParam param;
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static char memory[16 * 1024];
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InitializeCriticalSection(&s_sendLock);
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InitializeCriticalSection(&s_connectionsLock);
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InitializeCriticalSection(&s_advertiseLock);
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InitializeCriticalSection(&s_discoveryLock);
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InitializeCriticalSection(&s_disconnectLock);
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InitializeCriticalSection(&s_freeSmallIdLock);
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param.memory = memory;
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param.size = sizeof(memory);
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param.flags = 0;
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int result = sceNetInit(¶m);
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// libnet is brought up before us by the platform layer, which reports EBUSY here.
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if (result < 0 && result != SCE_NET_ERROR_EBUSY) {
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app.DebugPrintf("sceNetInit failed: 0x%08x\n", result);
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return false;
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}
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#endif
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s_initialized = true;
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@@ -134,7 +152,7 @@ void NetworkSocketLayer::Shutdown()
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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}
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#elif defined __PS3__ || defined __ORBIS__
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (s_listenSocket >= 0)
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{
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socketclose(s_listenSocket);
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@@ -155,7 +173,7 @@ void NetworkSocketLayer::Shutdown()
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s_connections[i].active = false;
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#if defined _WINDOWS64 || defined _XBOX
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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#elif defined __PS3__ || defined __ORBIS__
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (s_connections[i].tcpSocket >= 0)
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#endif
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{
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@@ -189,6 +207,7 @@ void NetworkSocketLayer::Shutdown()
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s_disconnectedSmallIds.clear();
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DeleteCriticalSection(&s_freeSmallIdLock);
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s_freeSmallIds.clear();
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s_locksCreated = false;
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WSACleanup();
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s_initialized = false;
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}
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@@ -247,8 +266,12 @@ bool NetworkSocketLayer::HostGame(int port)
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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return false;
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}
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#elif defined __PS3__ || defined __ORBIS__
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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#ifdef __PSVITA__
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SceNetSockaddrIn addr = {};
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#else
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struct sockaddr_in addr = {};
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#endif
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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addr.sin_port = htons((uint16_t)port);
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@@ -301,8 +324,12 @@ bool NetworkSocketLayer::HostGame(int port)
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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#elif defined __PS3__ || defined __ORBIS__
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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#ifdef __PSVITA__
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iResult = ::bind(s_listenSocket, (const sockaddr*)&addr, sizeof(addr));
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#else
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iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr));
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#endif
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if (iResult < 0)
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{
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app.DebugPrintf("bind() failed: %d\n", iResult);
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@@ -555,14 +582,18 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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connected = true;
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break;
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}
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#elif defined __PS3__ || defined __ORBIS__
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#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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if (s_hostConnectionSocket != -1)
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{
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socketclose(s_hostConnectionSocket);
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s_hostConnectionSocket = -1;
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}
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#ifdef __PSVITA__
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SceNetSockaddrIn addr = {};
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#else
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struct sockaddr_in addr = {};
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#endif
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#if defined(__ORBIS__)
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addr.sin_len = sizeof(addr);
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@@ -602,41 +633,47 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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int nonBlocking = 1;
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#ifdef __PS3__
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_NBIO, &nonBlocking, sizeof(nonBlocking));
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#elif defined(__ORBIS__)
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SCE_NET_SO_NBIO, &nonBlocking, sizeof(nonBlocking));
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#endif
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#ifdef __PSVITA__
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iResult = connect(s_hostConnectionSocket, (const SceNetSockaddr*)&addr, sizeof(addr));
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#else
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iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
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int connectError = iResult < 0 ? LCE_NET_ERRNO : 0;
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#endif
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if (iResult < 0)
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{
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#if defined(__PS3__)
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int err = connectError;
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int err = sys_net_errno;
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if (err == SYS_NET_EINPROGRESS)
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{
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#elif defined(__ORBIS__)
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int err = connectError;
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if (err == EINPROGRESS)
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{
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#endif
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#ifndef __PSVITA__
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fd_set writeFds, exceptFds;
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FD_ZERO(&writeFds);
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FD_ZERO(&exceptFds);
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FD_SET(s_hostConnectionSocket, &writeFds);
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FD_SET(s_hostConnectionSocket, &exceptFds);
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struct timeval tv;
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tv.tv_sec = connectTimeoutMs / 1000;
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tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
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#if defined(__PS3__)
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int selectResult = socketselect(s_hostConnectionSocket + 1, NULL, &writeFds, &exceptFds, &tv);
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#elif defined(__ORBIS__)
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int selectResult = select(s_hostConnectionSocket + 1, NULL, &writeFds, &exceptFds, &tv);
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#else
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SceNetId eid = sceNetEpollCreate(NULL, 0);
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SceNetEpollEvent ev = {};
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ev.events = SCE_NET_EPOLLOUT;
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ev.data.fd = s_hostConnectionSocket;
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sceNetEpollControl(eid, SCE_NET_EPOLL_CTL_ADD, s_hostConnectionSocket, &ev);
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int timeoutUsec = connectTimeoutMs * 1000;
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SceNetEpollEvent outEvents[1];
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int selectResult = sceNetEpollWait(eid, outEvents, 1, timeoutUsec);
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sceNetEpollControl(eid, SCE_NET_EPOLL_CTL_DEL, s_hostConnectionSocket, NULL);
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sceNetEpollDestroy(eid);
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#endif
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#ifndef __PSVITA__
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int selectResult = socketselect(s_hostConnectionSocket + 1, NULL, &writeFds, &exceptFds, &tv);
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if (selectResult <= 0 || FD_ISSET(s_hostConnectionSocket, &exceptFds))
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#else
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if (selectResult <= 0 || (selectResult > 0) &&
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(outEvents[0].events & (SCE_NET_EPOLLERR | SCE_NET_EPOLLHUP)))
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#endif
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{
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app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
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closesocket(s_hostConnectionSocket);
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@@ -667,7 +704,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
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int blocking = 0;
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#ifdef __PS3__
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_NBIO, &blocking, sizeof(blocking));
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#elif defined(__ORBIS__)
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#elif defined(__ORBIS__) || defined __PSVITA__
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setsockopt(s_hostConnectionSocket, SOL_SOCKET, SCE_NET_SO_NBIO, &blocking, sizeof(blocking));
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#endif
|
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@@ -721,7 +758,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
|
||||
{
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (sock == INVALID_SOCKET || dataSize <= 0) return false;
|
||||
#elif defined __PS3__ || defined __ORBIS__
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||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (sock < 0 || dataSize <= 0) return false;
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||||
#endif
|
||||
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||||
@@ -740,7 +777,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
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int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
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||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (sent == SOCKET_ERROR || sent == 0)
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (sent < 0 || sent == 0)
|
||||
#endif
|
||||
{
|
||||
@@ -757,7 +794,7 @@ bool NetworkSocketLayer::SendOnSocket(SOCKET sock, const void *data, int dataSiz
|
||||
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||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (sent == SOCKET_ERROR || sent == 0)
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (sent < 0 || sent == 0)
|
||||
#endif
|
||||
{
|
||||
@@ -780,7 +817,7 @@ bool NetworkSocketLayer::SendToSmallId(BYTE targetSmallId, const void *data, int
|
||||
SOCKET sock = GetSocketForSmallId(targetSmallId);
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (sock == INVALID_SOCKET) return false;
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (sock < 0) return false;
|
||||
#endif
|
||||
return SendOnSocket(sock, data, dataSize);
|
||||
@@ -806,7 +843,7 @@ SOCKET NetworkSocketLayer::GetSocketForSmallId(BYTE smallId)
|
||||
LeaveCriticalSection(&s_connectionsLock);
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
return INVALID_SOCKET;
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
return -1;
|
||||
#endif
|
||||
}
|
||||
@@ -848,7 +885,11 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
||||
{
|
||||
while (s_active)
|
||||
{
|
||||
#ifdef __PSVITA__
|
||||
SOCKET clientSocket = accept(s_listenSocket, (SceNetSockaddr *)NULL, NULL);
|
||||
#else
|
||||
SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
|
||||
#endif
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (clientSocket == INVALID_SOCKET)
|
||||
{
|
||||
@@ -856,7 +897,7 @@ int NetworkSocketLayer::AcceptThreadProc(LPVOID param)
|
||||
app.DebugPrintf("accept() failed: %d\n", WSAGetLastError());
|
||||
break;
|
||||
}
|
||||
#elif __PS3__ || defined __ORBIS__
|
||||
#elif __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (clientSocket < 0)
|
||||
{
|
||||
if (s_active)
|
||||
@@ -1063,7 +1104,7 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
|
||||
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
while (s_active && s_hostConnectionSocket >= 0)
|
||||
#endif
|
||||
{
|
||||
@@ -1128,7 +1169,7 @@ bool NetworkSocketLayer::StartAdvertising(int gamePort, const wchar_t *hostName,
|
||||
app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
|
||||
return false;
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (s_advertiseSock < 0)
|
||||
{
|
||||
app.DebugPrintf("PS3 LAN: Failed to create advertise socket: %d\n", s_advertiseSock);
|
||||
@@ -1156,7 +1197,7 @@ void NetworkSocketLayer::StopAdvertising()
|
||||
closesocket(s_advertiseSock);
|
||||
s_advertiseSock = INVALID_SOCKET;
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (s_advertiseSock >= 0)
|
||||
{
|
||||
closesocket(s_advertiseSock);
|
||||
@@ -1200,7 +1241,11 @@ void NetworkSocketLayer::UpdateAdvertiseJoinable(bool joinable)
|
||||
|
||||
int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
|
||||
{
|
||||
#ifdef __PSVITA__
|
||||
SceNetSockaddrIn broadcastAddr;
|
||||
#else
|
||||
struct sockaddr_in broadcastAddr;
|
||||
#endif
|
||||
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
|
||||
broadcastAddr.sin_family = AF_INET;
|
||||
broadcastAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
|
||||
@@ -1218,15 +1263,20 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
|
||||
data.gameHostSettings = htonl(data.gameHostSettings);
|
||||
data.texturePackParentId = htonl(data.texturePackParentId);
|
||||
|
||||
#ifdef __PSVITA__
|
||||
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
|
||||
(const sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
|
||||
#else
|
||||
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
|
||||
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
|
||||
#endif
|
||||
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (sent == SOCKET_ERROR && s_advertising)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (sent < 0 && s_advertising)
|
||||
{
|
||||
app.DebugPrintf("PS3 LAN: Broadcast sendto failed: %d\n", sent);
|
||||
@@ -1251,7 +1301,7 @@ bool NetworkSocketLayer::StartDiscovery()
|
||||
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
|
||||
return false;
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
app.DebugPrintf("Discovery socket: %d\n", s_discoverySock);
|
||||
if (s_discoverySock < 0)
|
||||
{
|
||||
@@ -1263,8 +1313,12 @@ bool NetworkSocketLayer::StartDiscovery()
|
||||
|
||||
BOOL reuseAddr = TRUE;
|
||||
setsockopt(s_discoverySock, SOL_SOCKET, SO_REUSEADDR, (const char *)&reuseAddr, sizeof(reuseAddr));
|
||||
|
||||
|
||||
#ifdef __PSVITA__
|
||||
SceNetSockaddrIn bindAddr;
|
||||
#else
|
||||
struct sockaddr_in bindAddr;
|
||||
#endif
|
||||
memset(&bindAddr, 0, sizeof(bindAddr));
|
||||
bindAddr.sin_family = AF_INET;
|
||||
bindAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
|
||||
@@ -1278,14 +1332,15 @@ bool NetworkSocketLayer::StartDiscovery()
|
||||
s_discoverySock = INVALID_SOCKET;
|
||||
return false;
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
#ifdef __PSVITA__
|
||||
if (::bind(s_discoverySock, (const sockaddr *)&bindAddr, sizeof(bindAddr)) < 0)
|
||||
{
|
||||
#else
|
||||
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) < 0)
|
||||
{
|
||||
#if defined(__PS3__)
|
||||
app.DebugPrintf("PS3 LAN: Discovery bind failed: %d\n", sys_net_errno);
|
||||
#elif defined(__ORBIS__)
|
||||
app.DebugPrintf("PS3 LAN: Discovery bind failed: %d\n", sce_net_errno);
|
||||
#endif
|
||||
app.DebugPrintf("PS3 LAN: Discovery bind failed: %d\n", sys_net_errno);
|
||||
socketclose(s_discoverySock);
|
||||
s_discoverySock = -1;
|
||||
return false;
|
||||
@@ -1319,7 +1374,7 @@ void NetworkSocketLayer::StopDiscovery()
|
||||
closesocket(s_discoverySock);
|
||||
s_discoverySock = INVALID_SOCKET;
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (s_discoverySock >= 0)
|
||||
{
|
||||
socketclose(s_discoverySock);
|
||||
@@ -1357,22 +1412,31 @@ int NetworkSocketLayer::DiscoveryThreadProc(LPVOID param)
|
||||
|
||||
while (s_discovering)
|
||||
{
|
||||
#ifdef __PSVITA__
|
||||
SceNetSockaddrIn senderAddr;
|
||||
#else
|
||||
struct sockaddr_in senderAddr;
|
||||
#endif
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
int senderLen = sizeof(senderAddr);
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
socklen_t senderLen = sizeof(senderAddr);
|
||||
#endif
|
||||
|
||||
#ifdef __PSVITA__
|
||||
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
|
||||
(sockaddr *)&senderAddr, &senderLen);
|
||||
#else
|
||||
int recvLen = recvfrom(s_discoverySock, recvBuf, sizeof(recvBuf), 0,
|
||||
(struct sockaddr *)&senderAddr, &senderLen);
|
||||
#endif
|
||||
|
||||
#ifdef _WINDOWS64
|
||||
if (recvLen == SOCKET_ERROR)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
|
||||
if (recvLen < 0)
|
||||
{
|
||||
continue;
|
||||
|
||||
@@ -7,7 +7,7 @@
|
||||
#include <stdint.h>
|
||||
#include <winsockx.h>
|
||||
#include <xtl.h>
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#elif defined __PS3__ || defined __ORBIS__
|
||||
#include <sys/socket.h>
|
||||
#include <sys/types.h>
|
||||
#include <sys/socket.h>
|
||||
@@ -16,6 +16,8 @@
|
||||
#include <arpa/inet.h>
|
||||
#include <sys/time.h>
|
||||
#include <sys/select.h>
|
||||
#elif defined __PSVITA__
|
||||
#include <net.h>
|
||||
#endif
|
||||
|
||||
#ifdef __PS3__
|
||||
@@ -37,8 +39,62 @@
|
||||
#define NETWORK_LAN_DISCOVERY_PORT 25566
|
||||
#define NETWORK_LAN_BROADCAST_MAGIC 0x4D434C4E
|
||||
|
||||
#if defined __PS3__ || defined __ORBIS__
|
||||
#ifdef __PS3__
|
||||
typedef int SOCKET;
|
||||
#define INVALID_SOCKET -1
|
||||
#define closesocket socketclose
|
||||
#elif defined(__ORBIS__)
|
||||
typedef int SOCKET;
|
||||
#define INVALID_SOCKET -1
|
||||
#define SO_NBIO SCE_NET_SO_NBIO
|
||||
#define sys_net_errno errno
|
||||
#define SYS_NET_EINPROGRESS EINPROGRESS
|
||||
#define socketselect select
|
||||
#define closesocket sceNetSocketClose
|
||||
#define socketclose sceNetSocketClose
|
||||
#elif defined(__PSVITA__)
|
||||
typedef SceNetId SOCKET;
|
||||
typedef SceNetSockaddr sockaddr;
|
||||
typedef SceNetSocklen_t socklen_t;
|
||||
|
||||
#define getsockopt sceNetGetsockopt
|
||||
#define setsockopt sceNetSetsockopt
|
||||
#define recv sceNetRecv
|
||||
#define send sceNetSend
|
||||
#define bind sceNetBind
|
||||
#define sendto sceNetSendto
|
||||
#define recvfrom sceNetRecvfrom
|
||||
#define listen sceNetListen
|
||||
#define connect sceNetConnect
|
||||
#define accept sceNetAccept
|
||||
#define closesocket sceNetSocketClose
|
||||
#define socketclose sceNetSocketClose
|
||||
#define inet_ntop sceNetInetNtop
|
||||
|
||||
#define SOL_SOCKET SCE_NET_SOL_SOCKET
|
||||
#define AF_INET SCE_NET_AF_INET
|
||||
#define SOCK_STREAM SCE_NET_SOCK_STREAM
|
||||
#define sys_net_errno sce_net_errno
|
||||
#define SYS_NET_EINPROGRESS SCE_NET_EINPROGRESS
|
||||
|
||||
#define htonl sceNetHtonl
|
||||
#define htons sceNetHtons
|
||||
#define ntohl sceNetNtohl
|
||||
#define ntohs sceNetNtohs
|
||||
|
||||
#define SO_BROADCAST SCE_NET_SO_BROADCAST
|
||||
#define SO_ERROR SCE_NET_SO_ERROR
|
||||
#define SO_RCVTIMEO SCE_NET_SO_RCVTIMEO
|
||||
#define SO_REUSEADDR SCE_NET_SO_REUSEADDR
|
||||
#define SO_NBIO SCE_NET_SO_NBIO
|
||||
#define SOCK_DGRAM SCE_NET_SOCK_DGRAM
|
||||
|
||||
#define INADDR_ANY SCE_NET_INADDR_ANY
|
||||
#define IPPROTO_TCP SCE_NET_IPPROTO_TCP
|
||||
#define IPPROTO_UDP SCE_NET_IPPROTO_UDP
|
||||
#define TCP_NODELAY SCE_NET_TCP_NODELAY
|
||||
#define INADDR_BROADCAST SCE_NET_INADDR_BROADCAST
|
||||
|
||||
#define INVALID_SOCKET -1
|
||||
#endif
|
||||
|
||||
@@ -173,4 +229,4 @@ private:
|
||||
extern bool g_MultiplayerHost;
|
||||
extern bool g_MultiplayerJoin;
|
||||
extern int g_MultiplayerPort;
|
||||
extern char g_MultiplayerIP[256];
|
||||
extern char g_MultiplayerIP[256];
|
||||
|
||||
@@ -770,7 +770,7 @@ void CPlatformNetworkManagerStub::SearchForGames()
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef __ORBIS__
|
||||
#if defined(__ORBIS__) || defined(__PSVITA__)
|
||||
SceNetInAddr ip_addr = {};
|
||||
sceNetInetPton(SCE_NET_AF_INET, lanSessions[i].hostIP, &ip_addr);
|
||||
info->sessionId = (ULONGLONG)((uint64_t)ip_addr.s_addr | ((uint64_t)lanSessions[i].hostPort << 32));
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__)
|
||||
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__))
|
||||
#include "..\..\Common\Network\Sony\SQRNetworkManager.h"
|
||||
#endif
|
||||
|
||||
|
||||
@@ -56,7 +56,7 @@ void CPlatformNetworkManagerSony::HandleStateChange(SQRNetworkManager::eSQRNetwo
|
||||
// 4J Stu - We may be accepting an invite from the DLC menu, so hide the icon
|
||||
#ifdef __ORBIS__
|
||||
sceNpCommerceHidePsStoreIcon();
|
||||
#elif defined __PSVITA__
|
||||
#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
|
||||
app.GetCommerce()->HidePsStoreIcon();
|
||||
#endif
|
||||
m_bLeavingGame = false;
|
||||
|
||||
@@ -80,7 +80,6 @@ public:
|
||||
bool inviteOnly;
|
||||
};
|
||||
|
||||
|
||||
// Externally exposed state. All internal states are mapped to one of these broader states.
|
||||
typedef enum
|
||||
{
|
||||
@@ -324,4 +323,4 @@ public:
|
||||
virtual void HandleAddLocalPlayerFailed(int idx) = 0;
|
||||
virtual void HandleDisconnect(bool bLostRoomOnly,bool bPSNSignOut=false) = 0;
|
||||
virtual void HandleInviteReceived( int userIndex, const SQRNetworkManager::PresenceSyncInfo *pInviteInfo) = 0;
|
||||
};
|
||||
};
|
||||
@@ -124,7 +124,7 @@ class SQRNetworkPlayer
|
||||
int GetTotalSendQueueMessages();
|
||||
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
|
||||
void SendInternal_VitaAdhoc(const void *data, unsigned int dataSize, EAdhocDataTag tag = e_dataTag_Normal);
|
||||
void SendMoreInternal_VitaAdhoc();
|
||||
#endif
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
param(
|
||||
[string]$OutDir,
|
||||
[string]$ProjectDir
|
||||
[string]$ProjectDir,
|
||||
[string]$Configuration
|
||||
)
|
||||
|
||||
Write-Host "PS3 Postbuild: script started. Output Directory: $OutDir, Project Directory: $ProjectDir"
|
||||
@@ -59,7 +60,12 @@ foreach ($copy in $fileCopies) {
|
||||
}
|
||||
}
|
||||
|
||||
$builtFile = Join-Path $OutDir "Minecraft.Client.self"
|
||||
if ($Configuration -match "ContentPackage") {
|
||||
$builtFile = Join-Path $OutDir "Minecraft.Client.elf"
|
||||
} else {
|
||||
$builtFile = Join-Path $OutDir "Minecraft.Client.self"
|
||||
}
|
||||
|
||||
$newName = "EBOOT.BIN"
|
||||
$destDir = Join-Path $OutDir "PS3_GAME\USRDIR"
|
||||
$destPath = Join-Path $destDir $newName
|
||||
|
||||
@@ -528,48 +528,12 @@ void UIController::loadSkins()
|
||||
}
|
||||
|
||||
#endif
|
||||
// Every platform has one of these, so nothing shared
|
||||
if(m_fScreenHeight==1080.0f)
|
||||
|
||||
// str1k3r - Fixes 720p/480p Crashes on Windows64, also allows this to be used on 1080p consoles instead of just Windows64
|
||||
// This also cleans up some 4J code and turns 3 if statements into 1.
|
||||
if (m_fScreenHeight >= 1080.0f)
|
||||
{
|
||||
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskinHD.swf");
|
||||
}
|
||||
else
|
||||
{
|
||||
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
|
||||
}
|
||||
|
||||
#if defined(__PS3__) || defined(__PSVITA__)
|
||||
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
|
||||
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
|
||||
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
|
||||
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
|
||||
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
|
||||
#endif
|
||||
|
||||
#if ( defined(_WINDOWS64) || defined(_DURANGO) || defined(__ORBIS__) )
|
||||
|
||||
#if defined(_WINDOWS64)
|
||||
if (m_fScreenHeight <= 720.0f)
|
||||
{
|
||||
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
|
||||
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
|
||||
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
|
||||
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
|
||||
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
|
||||
}
|
||||
else
|
||||
#endif
|
||||
{
|
||||
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinHDGraphics.swf", L"skinHDGraphics.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinHDGraphicsHud.swf", L"skinHDGraphicsHud.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinHDGraphicsInGame.swf", L"skinHDGraphicsInGame.swf");
|
||||
@@ -581,7 +545,20 @@ void UIController::loadSkins()
|
||||
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinHDTooltips.swf", L"skinHDTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skinHD.swf", L"skinHD.swf");
|
||||
}
|
||||
#endif // HD platforms
|
||||
else
|
||||
{
|
||||
m_iggyLibraries[eLibrary_Platform] = loadSkin(platformSkinPath, L"platformskin.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsDefault] = loadSkin(L"skinGraphics.swf", L"skinGraphics.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsHUD] = loadSkin(L"skinGraphicsHud.swf", L"skinGraphicsHud.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsInGame] = loadSkin(L"skinGraphicsInGame.swf", L"skinGraphicsInGame.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsTooltips] = loadSkin(L"skinGraphicsTooltips.swf", L"skinGraphicsTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_GraphicsLabels] = loadSkin(L"skinGraphicsLabels.swf", L"skinGraphicsLabels.swf");
|
||||
m_iggyLibraries[eLibrary_Labels] = loadSkin(L"skinLabels.swf", L"skinLabels.swf");
|
||||
m_iggyLibraries[eLibrary_InGame] = loadSkin(L"skinInGame.swf", L"skinInGame.swf");
|
||||
m_iggyLibraries[eLibrary_HUD] = loadSkin(L"skinHud.swf", L"skinHud.swf");
|
||||
m_iggyLibraries[eLibrary_Tooltips] = loadSkin(L"skinTooltips.swf", L"skinTooltips.swf");
|
||||
m_iggyLibraries[eLibrary_Default] = loadSkin(L"skin.swf", L"skin.swf");
|
||||
}
|
||||
}
|
||||
|
||||
IggyLibrary UIController::loadSkin(const wstring &skinPath, const wstring &skinName)
|
||||
|
||||
@@ -96,24 +96,7 @@ private:
|
||||
eLibrary_HUD,
|
||||
eLibrary_Tooltips,
|
||||
eLibrary_Default,
|
||||
|
||||
#if ( defined(_WINDOWS64) )
|
||||
// 4J Stu - Load the 720/480 skins so that we have something to fallback on during development
|
||||
#ifndef _FINAL_BUILD
|
||||
eLibraryFallback_Platform,
|
||||
eLibraryFallback_GraphicsDefault,
|
||||
eLibraryFallback_GraphicsHUD,
|
||||
eLibraryFallback_GraphicsInGame,
|
||||
eLibraryFallback_GraphicsTooltips,
|
||||
eLibraryFallback_GraphicsLabels,
|
||||
eLibraryFallback_Labels,
|
||||
eLibraryFallback_InGame,
|
||||
eLibraryFallback_HUD,
|
||||
eLibraryFallback_Tooltips,
|
||||
eLibraryFallback_Default,
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
eLibrary_Count,
|
||||
};
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
#include "..\..\..\Minecraft.World\LevelType.h"
|
||||
#include "..\..\DLCTexturePack.h"
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
|
||||
#include "PSVita\Network\SQRNetworkManager_AdHoc_Vita.h"
|
||||
#endif
|
||||
|
||||
@@ -1044,7 +1044,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass, DWORD
|
||||
#endif
|
||||
|
||||
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode())
|
||||
{
|
||||
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
|
||||
|
||||
@@ -100,7 +100,7 @@ void UIScene_DLCMainMenu::handleInput(int iPad, int key, bool repeat, bool press
|
||||
{
|
||||
#ifdef __ORBIS__
|
||||
sceNpCommerceHidePsStoreIcon();
|
||||
#elif defined __PSVITA__
|
||||
#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
|
||||
app.GetCommerce()->HidePsStoreIcon();
|
||||
#endif
|
||||
navigateBack();
|
||||
@@ -174,7 +174,7 @@ int UIScene_DLCMainMenu::ExitDLCMainMenu(void *pParam,int iPad,C4JStorage::EMess
|
||||
|
||||
#ifdef __ORBIS__
|
||||
sceNpCommerceHidePsStoreIcon();
|
||||
#elif defined __PSVITA__
|
||||
#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
|
||||
app.GetCommerce()->HidePsStoreIcon();
|
||||
#endif
|
||||
pClass->navigateBack();
|
||||
@@ -201,7 +201,7 @@ void UIScene_DLCMainMenu::tick()
|
||||
{
|
||||
UIScene::tick();
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
|
||||
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
|
||||
if((m_bCategoriesShown==false) && (app.GetCommerceCategoriesRetrieved()))
|
||||
{
|
||||
// disable the timer display on this menu
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
#include "Common\Network\Sony\SonyHttp.h"
|
||||
#endif
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
|
||||
#include "PSVita\Network\SonyCommerce_Vita.h"
|
||||
#endif
|
||||
|
||||
@@ -107,7 +107,7 @@ int UIScene_DLCOffersMenu::ExitDLCOffersMenu(void *pParam,int iPad,C4JStorage::E
|
||||
|
||||
#ifdef __ORBIS__
|
||||
sceNpCommerceHidePsStoreIcon();
|
||||
#elif defined __PSVITA__
|
||||
#elif defined(__PSVITA__) && !defined(DISABLE_PSN)
|
||||
app.GetCommerce()->HidePsStoreIcon();
|
||||
#endif
|
||||
ui.NavigateToHomeMenu();//iPad,eUIScene_MainMenu);
|
||||
@@ -335,7 +335,7 @@ void UIScene_DLCOffersMenu::tick()
|
||||
{
|
||||
UIScene::tick();
|
||||
|
||||
#if defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__)
|
||||
#if !defined(DISABLE_PSN) && (defined(__PS3__) || defined(__ORBIS__) || defined (__PSVITA__))
|
||||
|
||||
if(m_bAddAllDLCButtons)
|
||||
{
|
||||
@@ -506,7 +506,7 @@ void UIScene_DLCOffersMenu::tick()
|
||||
}
|
||||
else
|
||||
{
|
||||
#ifdef __PSVITA__
|
||||
#if !defined(DISABLE_PSN) && defined(__PSVITA__)
|
||||
// MGH - fixes bug 5768 on Vita - should be extended properly to work for other platforms
|
||||
if((SonyCommerce_Vita::getPurchasabilityUpdated()) && app.GetCommerceProductListRetrieved()&& app.GetCommerceProductListInfoRetrieved() && m_iTotalDLC > 0)
|
||||
{
|
||||
|
||||
@@ -532,7 +532,7 @@ int UIScene_InGameInfoMenu::ViewInvites_SignInReturned(void *pParam,bool bContin
|
||||
#elif defined(__PS3__)
|
||||
int ret = sceNpBasicRecvMessageCustom(SCE_NP_BASIC_MESSAGE_MAIN_TYPE_INVITE, SCE_NP_BASIC_RECV_MESSAGE_OPTIONS_INCLUDE_BOOTABLE, SYS_MEMORY_CONTAINER_ID_INVALID);
|
||||
app.DebugPrintf("sceNpBasicRecvMessageCustom return %d ( %08x )\n", ret, ret);
|
||||
#else // __PSVITA__
|
||||
#elif !defined(DISABLE_PSN) // __PSVITA__
|
||||
SQRNetworkManager_Vita::RecvInviteGUI();
|
||||
#endif
|
||||
}
|
||||
|
||||
@@ -474,7 +474,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
|
||||
#ifndef DISABLE_PSN
|
||||
isSignedInLive = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
|
||||
#endif
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
||||
isSignedInLive = true;
|
||||
#endif
|
||||
|
||||
@@ -1550,7 +1550,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocal
|
||||
}
|
||||
|
||||
bool isClientSide = ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) && pClass->m_MoreOptionsParams.bOnlineGame;
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode())
|
||||
{
|
||||
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())// && pClass->m_MoreOptionsParams.bOnlineGame)
|
||||
|
||||
@@ -182,7 +182,7 @@ UIScene_LoadOrJoinMenu::UIScene_LoadOrJoinMenu(int iPad, void *initData, UILayer
|
||||
|
||||
Initialise();
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode() && SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
||||
{
|
||||
g_NetworkManager.startAdhocMatching(); // create the client matching context and clear out the friends list
|
||||
@@ -1559,7 +1559,7 @@ void UIScene_LoadOrJoinMenu::CheckAndJoinGame(int gameIndex)
|
||||
return;
|
||||
}
|
||||
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode() && !SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
||||
{
|
||||
// not connected to adhoc anymore, must have connected back to PSN to buy texture pack so sign in again
|
||||
@@ -2232,6 +2232,9 @@ int UIScene_LoadOrJoinMenu::MustSignInTexturePack(void *pParam,int iPad,C4JStora
|
||||
{
|
||||
UIScene_LoadOrJoinMenu* pClass = (UIScene_LoadOrJoinMenu*)pParam;
|
||||
|
||||
#ifdef DISABLE_PSN
|
||||
UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack(pClass, true, iPad);
|
||||
#else
|
||||
if(result==C4JStorage::EMessage_ResultAccept)
|
||||
{
|
||||
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_LoadOrJoinMenu::MustSignInReturnedTexturePack, pClass);
|
||||
@@ -2241,6 +2244,7 @@ int UIScene_LoadOrJoinMenu::MustSignInTexturePack(void *pParam,int iPad,C4JStora
|
||||
pClass->m_bIgnoreInput = false;
|
||||
}
|
||||
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@@ -750,7 +750,7 @@ int UIScene_MainMenu::CreateLoad_SignInReturned(void *pParam, bool bContinue, in
|
||||
if(ProfileManager.IsFullVersion())
|
||||
{
|
||||
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(CGameNetworkManager::usingAdhocMode())
|
||||
{
|
||||
if(SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
|
||||
@@ -1343,7 +1343,7 @@ void UIScene_MainMenu::RunPlayGame(int iPad)
|
||||
{
|
||||
// are we offline?
|
||||
bool bSignedInLive = ProfileManager.IsSignedInLive(iPad);
|
||||
#ifdef __PSVITA__
|
||||
#if !defined DISABLE_PSN && defined __PSVITA__
|
||||
if(app.GetGameSettings(ProfileManager.GetPrimaryPad(),eGameSetting_PSVita_NetworkModeAdhoc) == true)
|
||||
{
|
||||
CGameNetworkManager::setAdhocMode(true);
|
||||
|
||||
@@ -1703,12 +1703,16 @@ int UIScene_SkinSelectMenu::MustSignInReturned(void *pParam,int iPad,C4JStorage:
|
||||
{
|
||||
if(result==C4JStorage::EMessage_ResultAccept)
|
||||
{
|
||||
#ifdef DISABLE_PSN
|
||||
UIScene_SkinSelectMenu::PSNSignInReturned(pParam, true, iPad);
|
||||
#else
|
||||
#ifdef __PS3__
|
||||
SQRNetworkManager_PS3::AttemptPSNSignIn(&UIScene_SkinSelectMenu::PSNSignInReturned, pParam,true);
|
||||
#elif defined __PSVITA__
|
||||
SQRNetworkManager_Vita::AttemptPSNSignIn(&UIScene_SkinSelectMenu::PSNSignInReturned, pParam,true);
|
||||
#elif defined __ORBIS__
|
||||
SQRNetworkManager_Orbis::AttemptPSNSignIn(&UIScene_SkinSelectMenu::PSNSignInReturned, pParam,true);
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user