fix: fixed name tag Y-position for tall mobs (wither, iron golem, wither skeleton)

This commit is contained in:
2026-07-14 13:30:57 -07:00
parent b4ed4a1a92
commit 3b4a7e3437
+1 -1
View File
@@ -491,7 +491,7 @@ void LivingEntityRenderer::renderNameTag(shared_ptr<LivingEntity> mob, const wst
float s = 1 / 60.0f * size;
glPushMatrix();
glTranslatef((float) x, (float) y + 2.3f, (float) z);
glTranslatef((float) x, (float) y + mob->bbHeight + 0.5f, (float) z);
glNormal3f(0, 1, 0);
glRotatef(-this->entityRenderDispatcher->playerRotY, 0, 1, 0);