wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
This commit is contained in:
2026-07-14 19:52:30 +03:00
parent 976f55c46d
commit 2dfad97503
41 changed files with 574 additions and 308 deletions
@@ -41,11 +41,11 @@ public:
case WOOD_SLAB:
return TileRef_SPU(wood_Id)->getTexture(face); //Tile::wood->getTexture(face);
case COBBLESTONE_SLAB:
return TileRef_SPU(stoneBrick_Id)->getTexture(face); //Tile::stoneBrick->getTexture(face);
return TileRef_SPU(cobblestone_Id)->getTexture(face); //Tile::stoneBrick->getTexture(face);
case BRICK_SLAB:
return TileRef_SPU(redBrick_Id)->getTexture(face); //Tile::redBrick->getTexture(face);
case SMOOTHBRICK_SLAB:
return TileRef_SPU(stoneBrickSmooth_Id)->getTexture(face); //Tile::stoneBrickSmooth->getTexture(face, SmoothStoneBrickTile::TYPE_DEFAULT);
return TileRef_SPU(stoneBrick_Id)->getTexture(face); //Tile::stoneBrickSmooth->getTexture(face, SmoothStoneBrickTile::TYPE_DEFAULT);
case NETHERBRICK_SLAB:
return TileRef_SPU(netherBrick_Id)->getTexture(Facing::UP); //Tile::netherBrick->getTexture(Facing::UP);
case QUARTZ_SLAB: