wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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@@ -43,5 +43,5 @@ public:
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}
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}
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Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(hellSand_Id)->getTexture(face); }
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Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(netherRack_Id)->getTexture(face); }
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};
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