wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
This commit is contained in:
2026-07-14 19:52:30 +03:00
parent 976f55c46d
commit 2dfad97503
41 changed files with 574 additions and 308 deletions
@@ -0,0 +1,45 @@
#pragma once
#include "Tile_SPU.h"
#include "Facing_SPU.h"
class RotatedPillarTile_SPU : public Tile_SPU
{
public:
static const int MASK_TYPE = 0x3;
static const int MASK_FACING = 0xC;
static const int FACING_Y = 0 << 2;
static const int FACING_X = 1 << 2;
static const int FACING_Z = 2 << 2;
protected:
RotatedPillarTile_SPU(int id) : Tile_SPU(id) {}
public:
virtual int getRenderShape() { return Tile_SPU::SHAPE_TREE; };
virtual Icon_SPU *getTexture(int face, int data) {
int dir = data & MASK_FACING;
int type = data & MASK_TYPE;
if (dir == FACING_Y && (face == Facing::UP || face == Facing::DOWN))
{
return getTopTexture(type);
}
else if (dir == FACING_X && (face == Facing::EAST || face == Facing::WEST))
{
return getTopTexture(type);
}
else if (dir == FACING_Z && (face == Facing::NORTH || face == Facing::SOUTH))
{
return getTopTexture(type);
}
return getTypeTexture(type);
};
protected:
virtual Icon_SPU *getTypeTexture(int type) = 0;
virtual Icon_SPU *getTopTexture(int type) = 0;
};