wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
This commit is contained in:
2026-07-14 19:52:30 +03:00
parent 976f55c46d
commit 2dfad97503
41 changed files with 574 additions and 308 deletions
@@ -0,0 +1,21 @@
#pragma once
#include "BaseRailTile_SPU.h"
class PoweredRailTile_SPU : public BaseRailTile_SPU
{
public:
PoweredRailTile_SPU(int id) : BaseRailTile_SPU(id) {}
Icon_SPU *getTexture(int face, int data)
{
if ((data & RAIL_DATA_BIT) == 0)
{
return &ms_pTileData->poweredRailTile_icon;
}
else
{
return &ms_pTileData->poweredRailTile_iconPowered;
}
};
};