wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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#pragma once
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#include "RotatedPillarTile_SPU.h"
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class HayBlockTile_SPU : public RotatedPillarTile_SPU
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{
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friend class ChunkRebuildData;
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public:
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HayBlockTile_SPU(int id) : RotatedPillarTile_SPU(id) {}
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protected:
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Icon_SPU *getTopTexture(int type) {
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return &ms_pTileData->hayBlockTile_iconTop;
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};
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Icon_SPU *getTypeTexture(int type) {
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return &ms_pTileData->hayBlockTile_icon;
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};
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};
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