wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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@@ -21,9 +21,9 @@ public:
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{
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if (id==diode_on_Id)
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{
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return TileRef_SPU(notGate_on_Id)->getTexture(face);
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return TileRef_SPU(redstoneTorch_on_Id)->getTexture(face);
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}
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return TileRef_SPU(notGate_off_Id)->getTexture(face);
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return TileRef_SPU(redstoneTorch_off_Id)->getTexture(face);
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}
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if (face == Facing::UP)
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{
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