wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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@@ -2,10 +2,10 @@
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#include "RailTile_SPU.h"
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class DetectorRailTile_SPU : public RailTile_SPU
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class DetectorRailTile_SPU : public BaseRailTile_SPU
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{
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public:
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DetectorRailTile_SPU(int id) : RailTile_SPU(id) {}
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DetectorRailTile_SPU(int id) : BaseRailTile_SPU(id) {}
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Icon_SPU *getTexture(int face, int data)
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{
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if ((data & RAIL_DATA_BIT) != 0)
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