wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks

crashes at a stack overflow, cant be assed to fix it atm
This commit is contained in:
2026-07-14 19:52:30 +03:00
parent 976f55c46d
commit 2dfad97503
41 changed files with 574 additions and 308 deletions
@@ -2,10 +2,10 @@
#include "RailTile_SPU.h"
class DetectorRailTile_SPU : public RailTile_SPU
class DetectorRailTile_SPU : public BaseRailTile_SPU
{
public:
DetectorRailTile_SPU(int id) : RailTile_SPU(id) {}
DetectorRailTile_SPU(int id) : BaseRailTile_SPU(id) {}
Icon_SPU *getTexture(int face, int data)
{
if ((data & RAIL_DATA_BIT) != 0)