wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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@@ -13,7 +13,7 @@ public:
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if(id == Tile_SPU::button_wood_Id)
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return TileRef_SPU(wood_Id)->getTexture(Facing::UP);
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else
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return TileRef_SPU(rock_Id)->getTexture(Facing::UP);
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return TileRef_SPU(stone_Id)->getTexture(Facing::UP);
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}
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virtual bool blocksLight() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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