wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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#pragma once
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#include "Tile_SPU.h"
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class BasePressurePlateTile_SPU : public Tile_SPU
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{
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public:
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BasePressurePlateTile_SPU(int id) : Tile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool blocksLight();
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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virtual void updateDefaultShape();
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protected:
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virtual int getSignalForData(int data) = 0;
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};
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