wip_feat(PS3): Implement SPU variants for a portion of TU19's blocks
crashes at a stack overflow, cant be assed to fix it atm
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@@ -242,11 +242,10 @@ C4JSpursJob_ChunkUpdate::C4JSpursJob_ChunkUpdate(ChunkRebuildData* pDataIn, Chun
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extern const CellSpursJobHeader JOBHEADER_SYMBOL(ChunkUpdate);
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//E create job
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m_job256.header = JOBHEADER_SYMBOL(ChunkUpdate);
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m_job256.header.sizeStack = (60*1024)>>4;
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m_job256.header.sizeStack = (58*1024)>>4;
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m_job256.workArea.userData[0] = (uintptr_t)pDataIn;
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m_job256.workArea.userData[1] = (uintptr_t)pDataOut;
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assert(cellSpursJobQueueCheckJob(&m_job256, 256, 256) == CELL_OK);
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}
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C4JSpursJob_LevelRenderer_cull::C4JSpursJob_LevelRenderer_cull(LevelRenderer_cull_DataIn* pDataIn)
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