feat(Windows64): miniaudio
This commit is contained in:
@@ -16,7 +16,17 @@
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#ifdef _WINDOWS64
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#include "..\..\Minecraft.Client\Windows64\Windows64_App.h"
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#include "..\..\Minecraft.Client\Windows64\Miles\include\imssapi.h"
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std::vector<MiniAudioSound*> m_activeSounds;
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#include "stb_vorbis.h"
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#define MA_NO_DSOUND
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#define MA_NO_WINMM
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#define MINIAUDIO_IMPLEMENTATION
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#include "miniaudio.h"
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#include <vector>
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#include <memory>
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#include <mutex>
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#include "..\Filesystem\Filesystem.h"
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#endif
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#ifdef __ORBIS__
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@@ -93,11 +103,13 @@ char SoundEngine::m_szSoundPath[]={"Sound/"};
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#endif
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#ifndef _WINDOWS64
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F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
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F32 distance,
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F32 rolloff_factor,
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F32 min_dist,
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F32 max_dist);
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#endif
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char *SoundEngine::m_szStreamFileA[eStream_Max]=
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{
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@@ -155,6 +167,7 @@ char *SoundEngine::m_szStreamFileA[eStream_Max]=
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// ErrorCallback
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//
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/////////////////////////////////////////////
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#ifndef _WINDOWS64
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void AILCALL ErrorCallback(S64 i_Id, char const* i_Details)
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{
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char *pchLastError=AIL_last_error();
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@@ -169,6 +182,7 @@ void AILCALL ErrorCallback(S64 i_Id, char const* i_Details)
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app.DebugPrintf("ErrorCallback - Details: %s\n", i_Details);
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}
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}
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#endif
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#ifdef __PSVITA__
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// AP - this is the callback when the driver is about to mix. At this point the mutex is locked by Miles so we can now call all Miles functions without
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@@ -201,6 +215,7 @@ void AILCALL MilesMixerCB(HDIGDRIVER dig)
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/////////////////////////////////////////////
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void SoundEngine::init(Options *pOptions)
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{
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#ifndef _WINDOWS64
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app.DebugPrintf("---SoundEngine::init\n");
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#ifdef __DISABLE_MILES__
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return;
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@@ -370,6 +385,31 @@ void SoundEngine::init(Options *pOptions)
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// wait for 1 mix...
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AIL_release_sample_handle(Sample);
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#endif
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#else
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app.DebugPrintf("---SoundEngine::init\n");
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m_engineConfig = ma_engine_config_init();
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m_engineConfig.listenerCount = MAX_LOCAL_PLAYERS;
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if (ma_engine_init(&m_engineConfig, &m_engine) != MA_SUCCESS)
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{
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app.DebugPrintf("Failed to initialize miniaudio engine\n");
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return;
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}
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ma_engine_set_volume(&m_engine, 1.0f);
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m_MasterMusicVolume = 1.0f;
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m_MasterEffectsVolume = 1.0f;
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m_validListenerCount = 1;
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m_bSystemMusicPlaying = false;
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app.DebugPrintf("---miniaudio initialized\n");
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return;
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#endif
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}
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#ifdef __ORBIS__
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@@ -399,6 +439,7 @@ void SoundEngine::SetStreamingSounds(int iOverworldMin, int iOverWorldMax, int i
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}
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// AP - moved to a separate function so it can be called from the mixer callback on Vita
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#ifndef _WINDOWS64
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void SoundEngine::updateMiles()
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{
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#ifdef __PSVITA__
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@@ -611,6 +652,110 @@ void SoundEngine::updateMiles()
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}
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AIL_complete_event_queue_processing();
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}
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#else
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void SoundEngine::updateMiniAudio()
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{
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if (m_validListenerCount == 1)
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{
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for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
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{
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if (m_ListenerA[i].bValid)
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{
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ma_engine_listener_set_position(
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&m_engine,
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0,
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m_ListenerA[i].vPosition.x,
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m_ListenerA[i].vPosition.y,
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m_ListenerA[i].vPosition.z);
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ma_engine_listener_set_direction(
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&m_engine,
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0,
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m_ListenerA[i].vOrientFront.x,
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m_ListenerA[i].vOrientFront.y,
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m_ListenerA[i].vOrientFront.z);
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ma_engine_listener_set_world_up(
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&m_engine,
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0,
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0.0f, 1.0f, 0.0f);
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break;
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}
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}
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}
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else
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{
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ma_engine_listener_set_position(&m_engine, 0, 0.0f, 0.0f, 0.0f);
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ma_engine_listener_set_direction(&m_engine, 0, 0.0f, 0.0f, 1.0f);
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ma_engine_listener_set_world_up(&m_engine, 0, 0.0f, 1.0f, 0.0f);
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}
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for (auto it = m_activeSounds.begin(); it != m_activeSounds.end(); )
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{
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MiniAudioSound* s = *it;
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if (!ma_sound_is_playing(&s->sound))
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{
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ma_sound_uninit(&s->sound);
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delete s;
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it = m_activeSounds.erase(it);
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continue;
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}
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float finalVolume = s->info.volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
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if (finalVolume > SFX_MAX_GAIN)
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finalVolume = SFX_MAX_GAIN;
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_pitch(&s->sound, s->info.pitch);
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if (s->info.bIs3D)
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{
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if (m_validListenerCount > 1)
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{
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float fClosest=10000.0f;
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int iClosestListener=0;
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float fClosestX=0.0f,fClosestY=0.0f,fClosestZ=0.0f,fDist;
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for( size_t i = 0; i < MAX_LOCAL_PLAYERS; i++ )
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{
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if( m_ListenerA[i].bValid )
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{
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float x,y,z;
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x=fabs(m_ListenerA[i].vPosition.x-s->info.x);
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y=fabs(m_ListenerA[i].vPosition.y-s->info.y);
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z=fabs(m_ListenerA[i].vPosition.z-s->info.z);
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fDist=x+y+z;
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if(fDist<fClosest)
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{
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fClosest=fDist;
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fClosestX=x;
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fClosestY=y;
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fClosestZ=z;
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iClosestListener=i;
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}
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}
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}
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float realDist = sqrtf((fClosestX*fClosestX)+(fClosestY*fClosestY)+(fClosestZ*fClosestZ));
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ma_sound_set_position(&s->sound, 0, 0, realDist);
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}
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else
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{
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ma_sound_set_position(
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&s->sound,
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s->info.x,
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s->info.y,
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s->info.z);
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}
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}
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++it;
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}
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}
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#endif
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//#define DISTORTION_TEST
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#ifdef DISTORTION_TEST
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@@ -697,7 +842,11 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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LeaveCriticalSection(&SoundEngine_MixerMutex);
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#else
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#ifndef _WINDOWS64
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updateMiles();
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#else
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updateMiniAudio();
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#endif
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#endif
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}
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@@ -709,7 +858,13 @@ void SoundEngine::tick(shared_ptr<Mob> *players, float a)
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SoundEngine::SoundEngine()
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{
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random = new Random();
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#ifndef _WINDOWS64
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m_hStream=0;
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#else
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memset(&m_engine, 0, sizeof(ma_engine));
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memset(&m_engineConfig, 0, sizeof(ma_engine_config));
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m_musicStreamActive = false;
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#endif
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m_StreamState=eMusicStreamState_Idle;
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m_iMusicDelay=0;
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m_validListenerCount=0;
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@@ -791,7 +946,7 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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strcat((char *)szSoundName,SoundName);
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// app.DebugPrintf(6,"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",iSound, SoundName, szSoundName,x,y,z,volume,pitch);
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#ifndef _WINDOWS64
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AUDIO_INFO AudioInfo;
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AudioInfo.x=x;
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AudioInfo.y=y;
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@@ -808,6 +963,124 @@ void SoundEngine::play(int iSound, float x, float y, float z, float volume, floa
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S32 token = AIL_enqueue_event_start();
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AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0);
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AIL_enqueue_event_end_named(token, (char *)szSoundName);
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#else
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app.DebugPrintf(6,
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"PlaySound - %d - %s - %s (%f %f %f, vol %f, pitch %f)\n",
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iSound, SoundName, szSoundName, x, y, z, volume, pitch);
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char basePath[256];
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sprintf_s(basePath, "Windows64Media/Sound/%s", (char*)szSoundName);
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char finalPath[256];
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// Check path cache first to avoid expensive filesystem probing
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auto cacheIt = m_soundPathCache.find(iSound);
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if (cacheIt != m_soundPathCache.end())
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{
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const auto& paths = cacheIt->second;
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if (paths.empty())
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return; // previously probed, no files found
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const std::string& chosen = paths[rand() % paths.size()];
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sprintf_s(finalPath, "%s", chosen.c_str());
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}
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else
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{
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// Cache miss — probe filesystem and store results
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std::vector<std::string> validPaths;
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const char* extensions[] = { ".ogg", ".wav", ".mp3" };
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size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
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bool found = false;
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// Check base name with each extension (non-numbered)
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for (size_t extIdx = 0; extIdx < extCount; extIdx++)
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{
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char basePlusExt[256];
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sprintf_s(basePlusExt, "%s%s", basePath, extensions[extIdx]);
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DWORD attr = GetFileAttributesA(basePlusExt);
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if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
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{
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validPaths.push_back(basePlusExt);
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found = true;
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break; // non-numbered: only one base file needed
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}
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}
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if (!found)
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{
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// Check numbered variants (e.g. sound1.ogg, sound2.ogg, ...)
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for (size_t extIdx = 0; extIdx < extCount; extIdx++)
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{
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for (int i = 1; i < 32; i++)
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{
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char numberedPath[256];
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sprintf_s(numberedPath, "%s%d%s", basePath, i, extensions[extIdx]);
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DWORD attr = GetFileAttributesA(numberedPath);
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if (attr != INVALID_FILE_ATTRIBUTES && !(attr & FILE_ATTRIBUTE_DIRECTORY))
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{
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validPaths.push_back(numberedPath);
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}
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}
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}
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}
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m_soundPathCache[iSound] = validPaths;
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if (validPaths.empty())
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{
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sprintf_s(finalPath, "%s.wav", basePath); // fallback for debug print
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}
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else
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{
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const std::string& chosen = validPaths[rand() % validPaths.size()];
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sprintf_s(finalPath, "%s", chosen.c_str());
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}
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}
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MiniAudioSound* s = new MiniAudioSound();
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memset(&s->info, 0, sizeof(AUDIO_INFO));
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s->info.x = x;
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s->info.y = y;
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s->info.z = z;
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s->info.volume = volume;
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s->info.pitch = pitch;
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s->info.bIs3D = true;
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s->info.bUseSoundsPitchVal = false;
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s->info.iSound = iSound + eSFX_MAX;
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if (ma_sound_init_from_file(
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&m_engine,
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finalPath,
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MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC,
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NULL,
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NULL,
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&s->sound) != MA_SUCCESS)
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{
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app.DebugPrintf("Failed to initialize sound from file: %s\n", finalPath);
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delete s;
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return;
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}
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ma_sound_set_spatialization_enabled(&s->sound, MA_TRUE);
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ma_sound_set_min_distance(&s->sound, SFX_3D_MIN_DISTANCE);
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ma_sound_set_max_distance(&s->sound, SFX_3D_MAX_DISTANCE);
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ma_sound_set_rolloff(&s->sound, SFX_3D_ROLLOFF);
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float finalVolume = volume * m_MasterEffectsVolume * SFX_VOLUME_MULTIPLIER;
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if (finalVolume > SFX_MAX_GAIN)
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finalVolume = SFX_MAX_GAIN;
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ma_sound_set_volume(&s->sound, finalVolume);
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ma_sound_set_pitch(&s->sound, pitch);
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ma_sound_set_position(&s->sound, x, y, z);
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ma_sound_start(&s->sound);
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m_activeSounds.push_back(s);
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#endif
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}
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/////////////////////////////////////////////
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@@ -819,6 +1092,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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{
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U8 szSoundName[256];
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wstring name;
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#ifdef _WINDOWS64
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const char* soundDir;
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#endif
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// we have some game sounds played as UI sounds...
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// Not the best way to do this, but it seems to only be the portal sounds
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@@ -831,6 +1107,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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// build the name
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strcpy((char *)szSoundName,"Minecraft/");
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name = wchSoundNames[iSound];
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#ifdef _WINDOWS64
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soundDir = "Minecraft";
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#endif
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}
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else
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{
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@@ -841,6 +1120,9 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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// build the name
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strcpy((char *)szSoundName,"Minecraft/UI/");
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name = wchUISoundNames[iSound];
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#ifdef _WINDOWS64
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soundDir = "Minecraft/UI";
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#endif
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}
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char *SoundName = (char *)ConvertSoundPathToName(name);
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@@ -848,6 +1130,7 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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// app.DebugPrintf("UI: Playing %s, volume %f, pitch %f\n",SoundName,volume,pitch);
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//app.DebugPrintf("PlaySound - %d - %s\n",iSound, SoundName);
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#ifndef _WINDOWS64
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AUDIO_INFO AudioInfo;
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memset(&AudioInfo,0,sizeof(AUDIO_INFO));
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@@ -870,6 +1153,82 @@ void SoundEngine::playUI(int iSound, float volume, float pitch)
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S32 token = AIL_enqueue_event_start();
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AIL_enqueue_event_buffer(&token, &AudioInfo, sizeof(AUDIO_INFO), 0);
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AIL_enqueue_event_end_named(token, (char *)szSoundName);
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#else
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char basePath[256];
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sprintf_s(basePath, "Windows64Media/Sound/%s/%s", soundDir, ConvertSoundPathToName(name));
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char finalPath[256];
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// Check UI sound path cache first
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auto cacheIt = m_uiSoundPathCache.find(iSound);
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if (cacheIt != m_uiSoundPathCache.end())
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{
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if (cacheIt->second.empty())
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{
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app.DebugPrintf("No sound file found for UI sound (cached): %s\n", basePath);
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return;
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}
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sprintf_s(finalPath, "%s", cacheIt->second.c_str());
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}
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else
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{
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// Cache miss — probe filesystem and store result
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const char* extensions[] = { ".ogg", ".wav", ".mp3" };
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size_t count = sizeof(extensions) / sizeof(extensions[0]);
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bool found = false;
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for (size_t i = 0; i < count; i++)
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{
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sprintf_s(finalPath, "%s%s", basePath, extensions[i]);
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if (FileExists(finalPath))
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{
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found = true;
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break;
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}
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}
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if (!found)
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{
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m_uiSoundPathCache[iSound] = ""; // cache negative result
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app.DebugPrintf("No sound file found for UI sound: %s\n", basePath);
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return;
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}
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m_uiSoundPathCache[iSound] = finalPath;
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}
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MiniAudioSound* s = new MiniAudioSound();
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memset(&s->info, 0, sizeof(AUDIO_INFO));
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s->info.volume = volume;
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s->info.pitch = pitch;
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s->info.bIs3D = false;
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s->info.bUseSoundsPitchVal = true;
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if (ma_sound_init_from_file(
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&m_engine,
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finalPath,
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MA_SOUND_FLAG_DECODE | MA_SOUND_FLAG_ASYNC,
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NULL,
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NULL,
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&s->sound) != MA_SUCCESS)
|
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{
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delete s;
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app.DebugPrintf("ma_sound_init_from_file failed: %s\n", finalPath);
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return;
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}
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ma_sound_set_spatialization_enabled(&s->sound, MA_FALSE);
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|
||||
float finalVolume = volume * m_MasterEffectsVolume;
|
||||
if (finalVolume > 1.0f)
|
||||
finalVolume = 1.0f;
|
||||
printf("UI Sound volume set to %f\nEffects volume: %f\n", finalVolume, m_MasterEffectsVolume);
|
||||
|
||||
ma_sound_set_volume(&s->sound, finalVolume);
|
||||
ma_sound_set_pitch(&s->sound, pitch);
|
||||
|
||||
ma_sound_start(&s->sound);
|
||||
|
||||
m_activeSounds.push_back(s);
|
||||
#endif
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////
|
||||
@@ -1133,12 +1492,42 @@ int SoundEngine::OpenStreamThreadProc( void* lpParameter )
|
||||
return 0;
|
||||
#endif
|
||||
SoundEngine *soundEngine = (SoundEngine *)lpParameter;
|
||||
#ifndef _WINDOWS64
|
||||
soundEngine->m_hStream = AIL_open_stream(soundEngine->m_hDriver,soundEngine->m_szStreamName,0);
|
||||
|
||||
if(soundEngine->m_hStream==0)
|
||||
{
|
||||
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Could not open - %s\n",soundEngine->m_szStreamName);
|
||||
}
|
||||
#else
|
||||
const char* ext = strrchr(soundEngine->m_szStreamName, '.');
|
||||
|
||||
if (soundEngine->m_musicStreamActive)
|
||||
{
|
||||
ma_sound_stop(&soundEngine->m_musicStream);
|
||||
ma_sound_uninit(&soundEngine->m_musicStream);
|
||||
soundEngine->m_musicStreamActive = false;
|
||||
}
|
||||
|
||||
ma_result result = ma_sound_init_from_file(
|
||||
&soundEngine->m_engine,
|
||||
soundEngine->m_szStreamName,
|
||||
MA_SOUND_FLAG_STREAM,
|
||||
NULL,
|
||||
NULL,
|
||||
&soundEngine->m_musicStream);
|
||||
|
||||
if (result != MA_SUCCESS)
|
||||
{
|
||||
app.DebugPrintf("SoundEngine::OpenStreamThreadProc - Failed to open stream: %s\n", soundEngine->m_szStreamName);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ma_sound_set_spatialization_enabled(&soundEngine->m_musicStream, MA_FALSE);
|
||||
ma_sound_set_looping(&soundEngine->m_musicStream, MA_FALSE);
|
||||
|
||||
soundEngine->m_musicStreamActive = true;
|
||||
#endif
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -1158,6 +1547,7 @@ void SoundEngine::playMusicTick()
|
||||
// AP - moved to a separate function so it can be called from the mixer callback on Vita
|
||||
void SoundEngine::playMusicUpdate()
|
||||
{
|
||||
#ifndef _WINDOWS64
|
||||
//return;
|
||||
static bool firstCall = true;
|
||||
static float fMusicVol = 0.0f;
|
||||
@@ -1340,10 +1730,150 @@ void SoundEngine::playMusicUpdate()
|
||||
m_openStreamThread->Run();
|
||||
m_StreamState = eMusicStreamState_Opening;
|
||||
}
|
||||
#else
|
||||
static float fMusicVol = 0.0f;
|
||||
fMusicVol = getMasterMusicVolume();
|
||||
|
||||
switch(m_StreamState)
|
||||
{
|
||||
case eMusicStreamState_Idle:
|
||||
|
||||
// start a stream playing
|
||||
if (m_iMusicDelay > 0)
|
||||
{
|
||||
m_iMusicDelay--;
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_musicStreamActive)
|
||||
{
|
||||
app.DebugPrintf("WARNING: m_musicStreamActive already true in Idle state, resetting to Playing\n");
|
||||
m_StreamState = eMusicStreamState_Playing;
|
||||
return;
|
||||
}
|
||||
|
||||
if(m_musicID!=-1)
|
||||
{
|
||||
// start playing it
|
||||
strcpy((char *)m_szStreamName,m_szMusicPath);
|
||||
|
||||
// are we using a mash-up pack?
|
||||
//if(pMinecraft && !pMinecraft->skins->isUsingDefaultSkin() && pMinecraft->skins->getSelected()->hasAudio())
|
||||
if(Minecraft::GetInstance()->skins->getSelected()->hasAudio())
|
||||
{
|
||||
// It's a mash-up - need to use the DLC path for the music
|
||||
TexturePack *pTexPack=Minecraft::GetInstance()->skins->getSelected();
|
||||
DLCTexturePack *pDLCTexPack=(DLCTexturePack *)pTexPack;
|
||||
DLCPack *pack = pDLCTexPack->getDLCInfoParentPack();
|
||||
DLCAudioFile *dlcAudioFile = (DLCAudioFile *) pack->getFile(DLCManager::e_DLCType_Audio, 0);
|
||||
|
||||
app.DebugPrintf("Mashup pack \n");
|
||||
|
||||
// build the name
|
||||
|
||||
// if the music ID is beyond the end of the texture pack music files, then it's a CD
|
||||
if(m_musicID<m_iStream_CD_1)
|
||||
{
|
||||
SetIsPlayingStreamingGameMusic(true);
|
||||
SetIsPlayingStreamingCDMusic(false);
|
||||
m_MusicType=eMusicType_Game;
|
||||
m_StreamingAudioInfo.bIs3D=false;
|
||||
|
||||
wstring &wstrSoundName=dlcAudioFile->GetSoundName(m_musicID);
|
||||
char szName[255];
|
||||
wcstombs(szName,wstrSoundName.c_str(),255);
|
||||
|
||||
string strFile="TPACK:\\Data\\" + string(szName) + ".wav";
|
||||
std::string mountedPath = StorageManager.GetMountedPath(strFile);
|
||||
strcpy(m_szStreamName,mountedPath.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
SetIsPlayingStreamingGameMusic(false);
|
||||
SetIsPlayingStreamingCDMusic(true);
|
||||
m_MusicType=eMusicType_CD;
|
||||
m_StreamingAudioInfo.bIs3D=true;
|
||||
|
||||
// Need to adjust to index into the cds in the game's m_szStreamFileA
|
||||
strcat((char *)m_szStreamName,"cds/");
|
||||
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID-m_iStream_CD_1+eStream_CD_1]);
|
||||
strcat((char *)m_szStreamName,".wav");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if(m_musicID<m_iStream_CD_1)
|
||||
{
|
||||
SetIsPlayingStreamingGameMusic(true);
|
||||
SetIsPlayingStreamingCDMusic(false);
|
||||
m_MusicType=eMusicType_Game;
|
||||
m_StreamingAudioInfo.bIs3D=false;
|
||||
// build the name
|
||||
strcat((char *)m_szStreamName,"music/");
|
||||
}
|
||||
else
|
||||
{
|
||||
SetIsPlayingStreamingGameMusic(false);
|
||||
SetIsPlayingStreamingCDMusic(true);
|
||||
m_MusicType=eMusicType_CD;
|
||||
m_StreamingAudioInfo.bIs3D=true;
|
||||
// build the name
|
||||
strcat((char *)m_szStreamName,"cds/");
|
||||
}
|
||||
strcat((char *)m_szStreamName,m_szStreamFileA[m_musicID]);
|
||||
strcat((char *)m_szStreamName,".wav");
|
||||
}
|
||||
|
||||
FILE* pFile = NULL;
|
||||
|
||||
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
||||
{
|
||||
fclose(pFile);
|
||||
}
|
||||
else
|
||||
{
|
||||
const char* extensions[] = { ".ogg", ".mp3", ".wav" };
|
||||
size_t extCount = sizeof(extensions) / sizeof(extensions[0]);
|
||||
bool found = false;
|
||||
|
||||
char* dotPos = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
|
||||
if (dotPos != NULL && (dotPos - reinterpret_cast<char*>(m_szStreamName)) < 250)
|
||||
{
|
||||
for (size_t i = 0; i < extCount; i++)
|
||||
{
|
||||
strcpy_s(dotPos, 5, extensions[i]);
|
||||
|
||||
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
||||
{
|
||||
fclose(pFile);
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!found)
|
||||
{
|
||||
if (dotPos != NULL)
|
||||
{
|
||||
strcpy_s(dotPos, 5, ".wav");
|
||||
}
|
||||
app.DebugPrintf("WARNING: No audio file found for music ID %d (tried .ogg, .mp3, .wav)\n", m_musicID);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
app.DebugPrintf("Starting streaming - %s\n",m_szStreamName);
|
||||
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
|
||||
m_openStreamThread->Run();
|
||||
m_StreamState = eMusicStreamState_Opening;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
|
||||
case eMusicStreamState_Opening:
|
||||
// If the open stream thread is complete, then we are ready to proceed to actually playing
|
||||
#ifndef _WINDOWS64
|
||||
if( !m_openStreamThread->isRunning() )
|
||||
{
|
||||
delete m_openStreamThread;
|
||||
@@ -1409,6 +1939,63 @@ void SoundEngine::playMusicUpdate()
|
||||
|
||||
m_StreamState=eMusicStreamState_Playing;
|
||||
}
|
||||
#else
|
||||
if( !m_openStreamThread->isRunning() )
|
||||
{
|
||||
delete m_openStreamThread;
|
||||
m_openStreamThread = NULL;
|
||||
|
||||
app.DebugPrintf("OpenStreamThreadProc finished. m_musicStreamActive=%d\n", m_musicStreamActive);
|
||||
|
||||
if (!m_musicStreamActive)
|
||||
{
|
||||
const char* currentExt = strrchr(reinterpret_cast<char*>(m_szStreamName), '.');
|
||||
if (currentExt && _stricmp(currentExt, ".wav") == 0)
|
||||
{
|
||||
const bool isCD = (m_musicID >= m_iStream_CD_1);
|
||||
const char* folder = isCD ? "cds/" : "music/";
|
||||
|
||||
int n = sprintf_s(reinterpret_cast<char*>(m_szStreamName), 512, "%s%s%s.wav", m_szMusicPath, folder, m_szStreamFileA[m_musicID]);
|
||||
|
||||
if (n > 0)
|
||||
{
|
||||
FILE* pFile = NULL;
|
||||
if (fopen_s(&pFile, reinterpret_cast<char*>(m_szStreamName), "rb") == 0 && pFile)
|
||||
{
|
||||
fclose(pFile);
|
||||
|
||||
m_openStreamThread = new C4JThread(OpenStreamThreadProc, this, "OpenStreamThreadProc");
|
||||
m_openStreamThread->Run();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_StreamState = eMusicStreamState_Idle;
|
||||
break;
|
||||
}
|
||||
|
||||
if (m_StreamingAudioInfo.bIs3D)
|
||||
{
|
||||
ma_sound_set_spatialization_enabled(&m_musicStream, MA_TRUE);
|
||||
ma_sound_set_position(&m_musicStream, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z);
|
||||
}
|
||||
else
|
||||
{
|
||||
ma_sound_set_spatialization_enabled(&m_musicStream, MA_FALSE);
|
||||
}
|
||||
|
||||
ma_sound_set_pitch(&m_musicStream, m_StreamingAudioInfo.pitch);
|
||||
|
||||
float finalVolume = m_StreamingAudioInfo.volume * getMasterMusicVolume();
|
||||
|
||||
ma_sound_set_volume(&m_musicStream, finalVolume);
|
||||
ma_result startResult = ma_sound_start(&m_musicStream);
|
||||
app.DebugPrintf("ma_sound_start result: %d\n", startResult);
|
||||
|
||||
m_StreamState=eMusicStreamState_Playing;
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
case eMusicStreamState_OpeningCancel:
|
||||
if( !m_openStreamThread->isRunning() )
|
||||
@@ -1420,18 +2007,46 @@ void SoundEngine::playMusicUpdate()
|
||||
break;
|
||||
case eMusicStreamState_Stop:
|
||||
// should gradually take the volume down in steps
|
||||
#ifndef _WINDOWS64
|
||||
AIL_pause_stream(m_hStream,1);
|
||||
AIL_close_stream(m_hStream);
|
||||
m_hStream=0;
|
||||
SetIsPlayingStreamingCDMusic(false);
|
||||
SetIsPlayingStreamingGameMusic(false);
|
||||
m_StreamState=eMusicStreamState_Idle;
|
||||
#else
|
||||
if (m_musicStreamActive)
|
||||
{
|
||||
ma_sound_stop(&m_musicStream);
|
||||
ma_sound_uninit(&m_musicStream);
|
||||
m_musicStreamActive = false;
|
||||
}
|
||||
|
||||
SetIsPlayingStreamingCDMusic(false);
|
||||
SetIsPlayingStreamingGameMusic(false);
|
||||
|
||||
m_StreamState = eMusicStreamState_Idle;
|
||||
#endif
|
||||
break;
|
||||
case eMusicStreamState_Stopping:
|
||||
break;
|
||||
case eMusicStreamState_Play:
|
||||
break;
|
||||
case eMusicStreamState_Playing:
|
||||
#ifdef _WINDOWS64
|
||||
{
|
||||
static int frameCount = 0;
|
||||
if (frameCount++ % 60 == 0)
|
||||
{
|
||||
if (m_musicStreamActive)
|
||||
{
|
||||
bool isPlaying = ma_sound_is_playing(&m_musicStream);
|
||||
float vol = ma_sound_get_volume(&m_musicStream);
|
||||
bool isAtEnd = ma_sound_at_end(&m_musicStream);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if(GetIsPlayingStreamingGameMusic())
|
||||
{
|
||||
//if(m_MusicInfo.pCue!=NULL)
|
||||
@@ -1513,6 +2128,7 @@ void SoundEngine::playMusicUpdate()
|
||||
}
|
||||
|
||||
// volume change required?
|
||||
#ifndef _WINDOWS64
|
||||
if(fMusicVol!=getMasterMusicVolume())
|
||||
{
|
||||
fMusicVol=getMasterMusicVolume();
|
||||
@@ -1520,6 +2136,14 @@ void SoundEngine::playMusicUpdate()
|
||||
//AIL_set_sample_3D_position( hSample, m_StreamingAudioInfo.x, m_StreamingAudioInfo.y, m_StreamingAudioInfo.z );
|
||||
AIL_set_sample_volume_levels( hSample, fMusicVol, fMusicVol);
|
||||
}
|
||||
#else
|
||||
if (m_musicStreamActive)
|
||||
{
|
||||
float finalVolume = m_StreamingAudioInfo.volume * fMusicVol;
|
||||
|
||||
ma_sound_set_volume(&m_musicStream, finalVolume);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -1527,6 +2151,7 @@ void SoundEngine::playMusicUpdate()
|
||||
// Music disc playing - if it's a 3D stream, then set the position - we don't have any streaming audio in the world that moves, so this isn't
|
||||
// required unless we have more than one listener, and are setting the listening position to the origin and setting a fake position
|
||||
// for the sound down the z axis
|
||||
#ifndef _WINDOWS64
|
||||
if(m_StreamingAudioInfo.bIs3D)
|
||||
{
|
||||
if(m_validListenerCount>1)
|
||||
@@ -1565,6 +2190,40 @@ void SoundEngine::playMusicUpdate()
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (m_StreamingAudioInfo.bIs3D && m_validListenerCount > 1)
|
||||
{
|
||||
int iClosestListener = 0;
|
||||
float fClosestDist = 1e6f;
|
||||
|
||||
for (size_t i = 0; i < MAX_LOCAL_PLAYERS; i++)
|
||||
{
|
||||
if (m_ListenerA[i].bValid)
|
||||
{
|
||||
float dx = m_StreamingAudioInfo.x - m_ListenerA[i].vPosition.x;
|
||||
float dy = m_StreamingAudioInfo.y - m_ListenerA[i].vPosition.y;
|
||||
float dz = m_StreamingAudioInfo.z - m_ListenerA[i].vPosition.z;
|
||||
float dist = sqrtf(dx*dx + dy*dy + dz*dz);
|
||||
|
||||
if (dist < fClosestDist)
|
||||
{
|
||||
fClosestDist = dist;
|
||||
iClosestListener = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float relX = m_StreamingAudioInfo.x - m_ListenerA[iClosestListener].vPosition.x;
|
||||
float relY = m_StreamingAudioInfo.y - m_ListenerA[iClosestListener].vPosition.y;
|
||||
float relZ = m_StreamingAudioInfo.z - m_ListenerA[iClosestListener].vPosition.z;
|
||||
|
||||
if (m_musicStreamActive)
|
||||
{
|
||||
ma_sound_set_position(&m_musicStream, relX, relY, relZ);
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
break;
|
||||
|
||||
@@ -1616,7 +2275,7 @@ void SoundEngine::playMusicUpdate()
|
||||
}
|
||||
|
||||
// check the status of the stream - this is for when a track completes rather than is stopped by the user action
|
||||
|
||||
#ifndef _WINDOWS64
|
||||
if(m_hStream!=0)
|
||||
{
|
||||
if(AIL_stream_status(m_hStream)==SMP_DONE ) // SMP_DONE
|
||||
@@ -1629,6 +2288,7 @@ void SoundEngine::playMusicUpdate()
|
||||
m_StreamState=eMusicStreamState_Completed;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
@@ -1657,7 +2317,7 @@ char *SoundEngine::ConvertSoundPathToName(const wstring& name, bool bConvertSpac
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
#ifndef _WINDOWS64
|
||||
F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
|
||||
F32 distance,
|
||||
F32 rolloff_factor,
|
||||
@@ -1680,3 +2340,4 @@ F32 AILCALLBACK custom_falloff_function (HSAMPLE S,
|
||||
|
||||
return result;
|
||||
}
|
||||
#endif
|
||||
Reference in New Issue
Block a user