refactor(Minecraft.World): Implement LCEMP changes.
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@@ -112,6 +112,7 @@ C4JThread::C4JThread( C4JThreadStartFunc* startFunc, void* param, const char* th
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m_threadID = sceKernelCreateThread(m_threadName, entryPoint, g_DefaultPriority, m_stackSize, 0, CPU, NULL);
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app.DebugPrintf("***************************** start thread %s **************************\n", m_threadName);
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#else
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m_completionFlag = new Event(Event::e_modeManualClear);
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m_threadID = 0;
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m_threadHandle = 0;
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m_threadHandle = CreateThread(NULL, m_stackSize, entryPoint, this, CREATE_SUSPENDED, &m_threadID);
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@@ -160,6 +161,7 @@ C4JThread::C4JThread( const char* mainThreadName)
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// sceKernelChangeThreadPriority(m_threadID, g_DefaultPriority + 1);
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g_DefaultCPU = SCE_KERNEL_CPU_MASK_USER_ALL;//sceKernelGetThreadCpuAffinityMask(m_threadID);
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#else
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m_completionFlag = new Event(Event::e_modeManualClear);
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m_threadID = GetCurrentThreadId();
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m_threadHandle = GetCurrentThread();
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#endif
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@@ -173,9 +175,7 @@ C4JThread::C4JThread( const char* mainThreadName)
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C4JThread::~C4JThread()
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{
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#if defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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delete m_completionFlag;
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#endif
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#if defined __ORBIS__
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scePthreadJoin(m_threadID, NULL);
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@@ -243,6 +243,7 @@ DWORD WINAPI C4JThread::entryPoint(LPVOID lpParam)
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C4JThread* pThread = (C4JThread*)lpParam;
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SetThreadName(-1, pThread->m_threadName);
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pThread->m_exitCode = (*pThread->m_startFunc)(pThread->m_threadParam);
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pThread->m_completionFlag->Set();
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pThread->m_isRunning = false;
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return pThread->m_exitCode;
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}
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@@ -388,7 +389,7 @@ DWORD C4JThread::WaitForCompletion( int timeoutMs )
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// return m_exitCode;
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#else
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return WaitForSingleObject(m_threadHandle, timeoutMs);
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return m_completionFlag->WaitForSignal(timeoutMs);
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#endif // __PS3__
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}
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