fix: player list count, leaderboard stubs
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43b9d829c8
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10 files changed
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@@ -17,13 +17,23 @@ public:
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virtual void DeleteSession() {}
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//Write the given stats
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//This is called synchronously and will not free any memory allocated for views when it is done
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virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return true; }
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virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return false; }
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virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID) { return false; }
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virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) { return false; }
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virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) { return false; }
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virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount) {
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ReadView view = { 0, NULL };
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callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
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return true;
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}
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virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) {
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ReadView view = { 0, NULL };
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callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
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return true;
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}
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virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) {
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ReadView view = { 0, NULL };
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callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
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return true;
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}
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//Perform a flush of the stats
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virtual void FlushStats() {}
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