fix: player list count, leaderboard stubs
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@@ -17,13 +17,23 @@ public:
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virtual void DeleteSession() {}
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//Write the given stats
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//This is called synchronously and will not free any memory allocated for views when it is done
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virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return true; }
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virtual bool WriteStats(unsigned int viewCount, ViewIn views) { return false; }
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virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID) { return false; }
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virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) { return false; }
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virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) { return false; }
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virtual bool ReadStats_Friends(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int startIndex, unsigned int readCount) {
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ReadView view = { 0, NULL };
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callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
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return true;
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}
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virtual bool ReadStats_MyScore(LeaderboardReadListener *callback, int difficulty, EStatsType type, PlayerUID myUID, unsigned int readCount) {
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ReadView view = { 0, NULL };
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callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
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return true;
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}
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virtual bool ReadStats_TopRank(LeaderboardReadListener *callback, int difficulty, EStatsType type, unsigned int startIndex, unsigned int readCount) {
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ReadView view = { 0, NULL };
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callback->OnStatsReadComplete(eStatsReturn_Success, 0, view);
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return true;
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}
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//Perform a flush of the stats
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virtual void FlushStats() {}
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@@ -498,7 +498,7 @@ app.DebugPrintf("width: %d, height: %d\n", width, height);
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DXGI_SWAP_CHAIN_DESC sd;
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ZeroMemory( &sd, sizeof( sd ) );
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sd.BufferCount = 1;
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sd.BufferCount = 2;
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sd.BufferDesc.Width = width;
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sd.BufferDesc.Height = height;
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sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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