update nework refrence

This commit is contained in:
NaN
2026-08-03 19:15:54 -04:00
parent 930a104e50
commit 05e8ed3c66
4 changed files with 15 additions and 15 deletions
@@ -8,7 +8,7 @@
#include "UIScene_MainMenu.h"
#ifdef __ORBIS__
#include <error_dialog.h>
#include "..\..\Common\Network\WinsockNetLayer.h"
#include "..\..\Common\Network\NetworkSocketLayer.h"
#endif
Random *UIScene_MainMenu::random = new Random();
@@ -319,7 +319,7 @@ void UIScene_MainMenu::handlePress(F64 controlId, F64 childId)
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
if(g_Win64MultiplayerJoin)
if(g_MultiplayerJoin)
{
// request only completes after the platform network timeout.
// this needs to be done before hand or else the PS4 crashes ill need to look more into this
@@ -1108,7 +1108,7 @@ void UIScene_MainMenu::RefreshChatAndContentRestrictionsReturned_PlayGame(void *
int primaryPad = ProfileManager.GetPrimaryPad();
UIScene_MainMenu* pClass = (UIScene_MainMenu*)pParam;
const bool bManualJoin = (g_Win64MultiplayerJoin == true);
const bool bManualJoin = (g_MultiplayerJoin == true);
if (bManualJoin)
{
CreateLoad_SignInReturned(pClass, true, primaryPad);