update nework refrence
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@@ -7,7 +7,7 @@
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#include "..\..\MinecraftServer.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
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#include "..\..\..\Minecraft.World\net.minecraft.world.h"
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#include "..\..\Common\Network\WinsockNetLayer.h"
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#include "..\..\Common\Network\NetworkSocketLayer.h"
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#define UPDATE_PLAYERS_TIMER_ID 0
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#define UPDATE_PLAYERS_TIMER_TIME 30000
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@@ -368,7 +368,7 @@ void UIScene_JoinMenu::checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege,
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void UIScene_JoinMenu::StartSharedLaunchFlow()
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{
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const bool bManualJoin = (g_Win64MultiplayerJoin == true);
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const bool bManualJoin = (g_MultiplayerJoin == true);
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if (bManualJoin)
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{
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JoinGame(this);
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@@ -431,7 +431,7 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass)
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{
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return;
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}
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const bool bManualJoin = (g_Win64MultiplayerJoin == true);
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const bool bManualJoin = (g_MultiplayerJoin == true);
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DWORD dwSignedInUsers = 0;
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bool noPrivileges = false;
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