update nework refrence

This commit is contained in:
NaN
2026-08-03 19:15:54 -04:00
parent 930a104e50
commit 05e8ed3c66
4 changed files with 15 additions and 15 deletions
@@ -62,16 +62,16 @@ std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
bool g_Win64MultiplayerHost = false;
bool g_MultiplayerHost = false;
#if defined __ORBIS__
// Orbis has direct lan networking so it can bypass psn account checks
bool g_Win64MultiplayerJoin = true;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "";
bool g_MultiplayerJoin = true;
int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
char g_MultiplayerIP[256] = "";
#else
bool g_Win64MultiplayerJoin = false;
int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
char g_Win64MultiplayerIP[256] = "127.0.0.1";
bool g_MultiplayerJoin = false;
int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
char g_MultiplayerIP[256] = "127.0.0.1";
#endif
#ifdef _WINDOWS64