update nework refrence
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@@ -62,16 +62,16 @@ std::vector<BYTE> NetworkSocketLayer::s_disconnectedSmallIds;
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CRITICAL_SECTION NetworkSocketLayer::s_freeSmallIdLock;
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std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
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bool g_Win64MultiplayerHost = false;
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bool g_MultiplayerHost = false;
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#if defined __ORBIS__
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// Orbis has direct lan networking so it can bypass psn account checks
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bool g_Win64MultiplayerJoin = true;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "";
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bool g_MultiplayerJoin = true;
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int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
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char g_MultiplayerIP[256] = "";
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#else
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bool g_Win64MultiplayerJoin = false;
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int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT;
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char g_Win64MultiplayerIP[256] = "127.0.0.1";
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bool g_MultiplayerJoin = false;
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int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
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char g_MultiplayerIP[256] = "127.0.0.1";
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#endif
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#ifdef _WINDOWS64
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