fix: vita networking(#23)

VITA Networking is now working. but it can only connect to non LARGE_WORLDS.

---------

Co-authored-by: 552eden <552eden@gmail.com>
Reviewed-on: #23
Co-authored-by: ubergamer-pie <16+ubergamer-pie@noreply.localhost>
This commit was merged in pull request #23.
This commit is contained in:
2026-08-05 16:59:22 +00:00
committed by pieeebot
co-authored by 552eden
parent 4b0520c938
commit 0443166b6a
7 changed files with 106 additions and 20 deletions
@@ -20,7 +20,8 @@ void terminate_networking() {};
#endif
#if defined __PSVITA__
int socket(int family, int type, int protocol) { return sceNetSocket(NULL, family, type, protocol); };
// every sceNet sample names its sockets - NULL is not a documented value here
int socket(int family, int type, int protocol) { return sceNetSocket("minecraft", family, type, protocol); };
#endif
C4JThread* NetworkSocketLayer::s_acceptThread = NULL;
@@ -59,18 +60,16 @@ std::vector<BYTE> NetworkSocketLayer::s_freeSmallIds;
// only goes true on a successful Initialize(), and a failed one gets retried
static bool s_locksCreated = false;
bool g_MultiplayerHost = false;
#if defined __ORBIS__
// Orbis has direct lan networking so it can bypass psn account checks
bool g_MultiplayerJoin = true;
int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
char g_MultiplayerIP[256] = "";
#else
#if defined _WINDOWS64
bool g_MultiplayerHost = true;
bool g_MultiplayerJoin = false;
int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
char g_MultiplayerIP[256] = "127.0.0.1";
#else
bool g_MultiplayerHost = false;
bool g_MultiplayerJoin = true;
#endif
int g_MultiplayerPort = NETWORK_LAN_DEFAULT_PORT;
char g_MultiplayerIP[256] = "192.168.0.69";
bool NetworkSocketLayer::Initialize()
{
@@ -271,6 +270,9 @@ bool NetworkSocketLayer::HostGame(int port)
SceNetSockaddrIn addr = {};
#else
struct sockaddr_in addr = {};
#endif
#ifdef __PSVITA__
addr.sin_len = sizeof(addr);
#endif
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = htonl(INADDR_ANY);
@@ -595,7 +597,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
struct sockaddr_in addr = {};
#endif
#if defined(__ORBIS__)
#if defined(__ORBIS__) || defined(__PSVITA__)
addr.sin_len = sizeof(addr);
#endif
addr.sin_family = AF_INET;
@@ -608,7 +610,7 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
return false;
}
#elif defined(__ORBIS__)
#elif defined(__ORBIS__) || defined(__PSVITA__)
if (sceNetInetPton(SCE_NET_AF_INET, ip, &addr.sin_addr.s_addr) <= 0)
{
app.DebugPrintf("inet_addr failed for %s:%d\n", ip, port);
@@ -655,7 +657,15 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
tv.tv_sec = connectTimeoutMs / 1000;
tv.tv_usec = (connectTimeoutMs % 1000) * 1000;
#else
SceNetId eid = sceNetEpollCreate(NULL, 0);
// like sceNetSocket, this takes a name and NULL is not a documented value
SceNetId eid = sceNetEpollCreate("minecraft-connect", 0);
if (eid < 0)
{
app.DebugPrintf("sceNetEpollCreate failed: 0x%08x\n", eid);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
continue;
}
SceNetEpollEvent ev = {};
ev.events = SCE_NET_EPOLLOUT;
ev.data.fd = s_hostConnectionSocket;
@@ -675,6 +685,10 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
(outEvents[0].events & (SCE_NET_EPOLLERR | SCE_NET_EPOLLHUP)))
#endif
{
#ifdef __PSVITA__
app.DebugPrintf("epoll wait=%d events=0x%x errno=0x%08x\n",
selectResult, selectResult > 0 ? outEvents[0].events : 0, sys_net_errno);
#endif
app.DebugPrintf("connect() to %s:%d timed out or failed (attempt %d/%d)\n", ip, port, attempt + 1, maxAttempts);
closesocket(s_hostConnectionSocket);
s_hostConnectionSocket = INVALID_SOCKET;
@@ -708,7 +722,12 @@ bool NetworkSocketLayer::JoinGame(const char *ip, int port)
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SCE_NET_SO_NBIO, &blocking, sizeof(blocking));
#endif
#ifdef __PSVITA__
// sceNet takes microseconds
int recvTimeout = 3000 * 1000;
#else
DWORD recvTimeout = 3000;
#endif
setsockopt(s_hostConnectionSocket, SOL_SOCKET, SO_RCVTIMEO, (const char *)&recvTimeout, sizeof(recvTimeout));
/*
iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
@@ -865,7 +884,13 @@ void NetworkSocketLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, un
INetworkPlayer *pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId);
INetworkPlayer *pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId);
if (pPlayerFrom == NULL || pPlayerTo == NULL) return;
if (pPlayerFrom == NULL || pPlayerTo == NULL)
{
// dropping here is silent and looks identical to the peer never sending
app.DebugPrintf("LAN: DROPPED %u bytes - from smallId=%d(%s) to smallId=%d(%s)\n",
dataSize, fromSmallId, pPlayerFrom ? "ok" : "NULL", toSmallId, pPlayerTo ? "ok" : "NULL");
return;
}
if (s_isHost)
{
@@ -1135,6 +1160,14 @@ int NetworkSocketLayer::ClientRecvThreadProc(LPVOID param)
break;
}
static int s_recvLogged = 0;
if (s_recvLogged < 20)
{
app.DebugPrintf("LAN: recv %d bytes from host (host=%d local=%d)\n",
packetSize, s_hostSmallId, s_localSmallId);
s_recvLogged++;
}
HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize);
}
@@ -1247,6 +1280,9 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
struct sockaddr_in broadcastAddr;
#endif
memset(&broadcastAddr, 0, sizeof(broadcastAddr));
#ifdef __PSVITA__
broadcastAddr.sin_len = sizeof(broadcastAddr);
#endif
broadcastAddr.sin_family = AF_INET;
broadcastAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
@@ -1266,6 +1302,38 @@ int NetworkSocketLayer::AdvertiseThreadProc(LPVOID param)
#ifdef __PSVITA__
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(const sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
#elif defined _WINDOWS64
//Broadcast on all interfaces.
INTERFACE_INFO ifaces[32];
DWORD ifaceBytes = 0;
int numIfaces = 0;
int sent = SOCKET_ERROR;
if (WSAIoctl(s_advertiseSock, SIO_GET_INTERFACE_LIST, NULL, 0,
ifaces, sizeof(ifaces), &ifaceBytes, NULL, NULL) != SOCKET_ERROR)
{
numIfaces = (int)(ifaceBytes / sizeof(INTERFACE_INFO));
}
for (int i = 0; i < numIfaces; i++)
{
if (!(ifaces[i].iiFlags & IFF_UP)) continue;
if (ifaces[i].iiFlags & IFF_LOOPBACK) continue;
if (!(ifaces[i].iiFlags & IFF_BROADCAST)) continue;
u_long ifIp = ifaces[i].iiAddress.AddressIn.sin_addr.s_addr;
u_long ifMask = ifaces[i].iiNetmask.AddressIn.sin_addr.s_addr;
broadcastAddr.sin_addr.s_addr = (ifIp & ifMask) | ~ifMask;
int r = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
if (r != SOCKET_ERROR) sent = r;
}
if (sent == SOCKET_ERROR)
{
// no interface worked
broadcastAddr.sin_addr.s_addr = INADDR_BROADCAST;
sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
}
#else
int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
@@ -1320,6 +1388,10 @@ bool NetworkSocketLayer::StartDiscovery()
struct sockaddr_in bindAddr;
#endif
memset(&bindAddr, 0, sizeof(bindAddr));
#ifdef __PSVITA__
// sceNet rejects a sockaddr whose sin_len is unset
bindAddr.sin_len = sizeof(bindAddr);
#endif
bindAddr.sin_family = AF_INET;
bindAddr.sin_port = htons(NETWORK_LAN_DISCOVERY_PORT);
bindAddr.sin_addr.s_addr = INADDR_ANY;
@@ -1354,6 +1426,10 @@ bool NetworkSocketLayer::StartDiscovery()
timeout.tv_sec = 0;
timeout.tv_usec = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#elif defined __PSVITA__
// sceNet wants microseconds in an int here
int timeout = 500000;
setsockopt(s_discoverySock, SOL_SOCKET, SO_RCVTIMEO, (const char *)&timeout, sizeof(timeout));
#endif
s_discovering = true;