fix: fixed Xbox 360 build issues
This commit is contained in:
@@ -0,0 +1,147 @@
|
||||
#include "stdafx.h"
|
||||
|
||||
#include "..\..\..\Minecraft.World\Container.h"
|
||||
#include "..\..\..\Minecraft.World\HorseInventoryMenu.h"
|
||||
#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"
|
||||
#include "..\..\MultiplayerLocalPlayer.h"
|
||||
#include "XUI_Ctrl_SlotList.h"
|
||||
#include "XUI_Scene_HorseInventory.h"
|
||||
#include "XUI_Ctrl_SlotItemListItem.h"
|
||||
#include "XUI_Ctrl_SlotItem.h"
|
||||
#include "..\..\Common\Tutorial\Tutorial.h"
|
||||
#include "..\..\Common\Tutorial\TutorialMode.h"
|
||||
#include "..\..\Common\Tutorial\TutorialEnum.h"
|
||||
|
||||
HRESULT CXuiSceneHorseInventory::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
|
||||
{
|
||||
D3DXVECTOR3 vec;
|
||||
MapChildControls();
|
||||
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
HorseScreenInput* initData = (HorseScreenInput*)pInitData->pvInitData;
|
||||
|
||||
m_horse = initData->horse;
|
||||
m_container = initData->container;
|
||||
m_inventory = initData->inventory;
|
||||
|
||||
HorseInventoryMenu* menu = new HorseInventoryMenu( initData->inventory, initData->container, initData->horse );
|
||||
|
||||
m_iPad=initData->iPad;
|
||||
m_bSplitscreen=initData->bSplitscreen;
|
||||
|
||||
#ifdef _XBOX
|
||||
if( pMinecraft->localgameModes[initData->iPad] != NULL )
|
||||
{
|
||||
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
|
||||
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
|
||||
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Container_Menu, this);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(m_bSplitscreen)
|
||||
{
|
||||
app.AdjustSplitscreenScene(m_hObj,&m_OriginalPosition,m_iPad);
|
||||
}
|
||||
|
||||
InitDataAssociations(initData->iPad, menu);
|
||||
|
||||
CXuiSceneAbstractContainer::Initialize( initData->iPad, menu, true, EntityHorse::INV_BASE_COUNT, (ESceneSection)0, eSectionHorseMax );
|
||||
|
||||
m_bIgnoreKeyPresses = false;
|
||||
|
||||
delete initData;
|
||||
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT CXuiSceneHorseInventory::OnDestroy()
|
||||
{
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
|
||||
#ifdef _XBOX
|
||||
if( pMinecraft->localgameModes[m_iPad] != NULL )
|
||||
{
|
||||
TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[m_iPad];
|
||||
if(gameMode != NULL) gameMode->getTutorial()->changeTutorialState(m_previousTutorialState);
|
||||
}
|
||||
#endif
|
||||
|
||||
if(Minecraft::GetInstance()->localplayers[m_iPad] != NULL) Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
CXuiControl* CXuiSceneHorseInventory::GetSectionControl( ESceneSection eSection )
|
||||
{
|
||||
switch( eSection )
|
||||
{
|
||||
case eSectionHorseChest:
|
||||
return (CXuiControl *)m_chestControl;
|
||||
break;
|
||||
case eSectionHorseSaddle:
|
||||
return (CXuiControl *)m_saddleControl;
|
||||
break;
|
||||
case eSectionHorseArmor:
|
||||
return (CXuiControl *)m_armorControl;
|
||||
break;
|
||||
case eSectionHorseInventory:
|
||||
return (CXuiControl *)m_inventoryControl;
|
||||
break;
|
||||
case eSectionHorseUsing:
|
||||
return (CXuiControl *)m_useRowControl;
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
CXuiCtrlSlotList* CXuiSceneHorseInventory::GetSectionSlotList( ESceneSection eSection )
|
||||
{
|
||||
switch( eSection )
|
||||
{
|
||||
case eSectionHorseChest:
|
||||
return m_chestControl;
|
||||
break;
|
||||
case eSectionHorseSaddle:
|
||||
return m_saddleControl;
|
||||
break;
|
||||
case eSectionHorseArmor:
|
||||
return m_armorControl;
|
||||
break;
|
||||
case eSectionHorseInventory:
|
||||
return m_inventoryControl;
|
||||
break;
|
||||
case eSectionHorseUsing:
|
||||
return m_useRowControl;
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void CXuiSceneHorseInventory::InitDataAssociations(int iPad, AbstractContainerMenu *menu, int startIndex)
|
||||
{
|
||||
m_saddleControl->SetData( iPad, menu, 1, 1, EntityHorse::INV_SLOT_SADDLE );
|
||||
|
||||
m_armorControl->SetData( iPad, menu, 1, 1, EntityHorse::INV_SLOT_ARMOR );
|
||||
|
||||
int chestCount = 0;
|
||||
if(m_horse != NULL && m_horse->isChestedHorse())
|
||||
{
|
||||
chestCount = EntityHorse::INV_DONKEY_CHEST_COUNT;
|
||||
}
|
||||
m_chestControl->SetData( iPad, menu, chestCount / 9, 9, EntityHorse::INV_BASE_COUNT );
|
||||
|
||||
int invStart = EntityHorse::INV_BASE_COUNT + chestCount;
|
||||
int invRows = 3;
|
||||
m_inventoryControl->SetData( iPad, menu, invRows, 9, invStart );
|
||||
|
||||
int useRowStart = invStart + (invRows * 9);
|
||||
m_useRowControl->SetData( iPad, menu, 1, 9, useRowStart );
|
||||
|
||||
CXuiSceneAbstractContainer::InitDataAssociations(iPad, menu, EntityHorse::INV_BASE_COUNT + chestCount);
|
||||
}
|
||||
Reference in New Issue
Block a user