fix: fixed Xbox 360 build issues
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@@ -77,6 +77,8 @@ public:
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void setSectionSelectedSlot(ESceneSection eSection, int x, int y);
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void setFocusToPointer(int iPad);
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void SetPointerText(const wstring &description, vector<wstring> &unformattedStrings, bool newSlot);
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virtual void SetPointerText(vector<HtmlString> *description, bool newSlot);
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virtual Slot *getSlot(ESceneSection eSection, int iSlot);
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virtual shared_ptr<ItemInstance> getSlotItem(ESceneSection eSection, int iSlot);
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virtual bool isSlotEmpty(ESceneSection eSection, int iSlot);
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virtual void adjustPointerForSafeZone();
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