attempt at trying to get XB360 to work
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@@ -255,7 +255,7 @@ bool Connection::writeTick()
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// 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to:
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// a) Only push whole "game" packets to QNet, rather than amalgamated chunks of data that may include many packets, and partial packets
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// b) To be able to change the priority and queue of a packet if required
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#ifdef _XBOX
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#if defined _XBOX && !defined _DISABLE_XBLIVE
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int flags = QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY;
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#else
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int flags = NON_QNET_SENDDATA_ACK_REQUIRED;
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