forked from str1k3r/4JLibs-VS2012
142 lines
4.6 KiB
C
142 lines
4.6 KiB
C
#if 0
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//
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// Generated by Microsoft (R) HLSL Shader Compiler 10.1
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//
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//
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// Resource Bindings:
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//
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// Name Type Format Dim HLSL Bind Count
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// ------------------------------ ---------- ------- ----------- -------------- ------
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// screen_sampler_s sampler NA NA s0 1
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// screen_texture texture float4 2d t0 1
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//
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//
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//
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// Input signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_POSITION 0 xyzw 0 POS float
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// TEXCOORD 0 xy 1 NONE float xy
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//
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//
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// Output signature:
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//
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// Name Index Mask Register SysValue Format Used
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// -------------------- ----- ------ -------- -------- ------- ------
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// SV_TARGET 0 xyzw 0 TARGET float xyzw
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//
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ps_4_0
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dcl_sampler s0, mode_default
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dcl_resource_texture2d (float,float,float,float) t0
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dcl_input_ps linear v1.xy
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dcl_output o0.xyzw
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sample o0.xyzw, v1.xyxx, t0.xyzw, s0
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ret
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// Approximately 2 instruction slots used
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#endif
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const BYTE g_main_PS_ScreenSpace[] =
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{
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68, 88, 66, 67, 218, 122,
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219, 87, 187, 98, 219, 145,
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124, 106, 151, 15, 168, 5,
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151, 141, 1, 0, 0, 0,
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84, 2, 0, 0, 5, 0,
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0, 0, 52, 0, 0, 0,
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224, 0, 0, 0, 56, 1,
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0, 0, 108, 1, 0, 0,
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216, 1, 0, 0, 82, 68,
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69, 70, 164, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 2, 0, 0, 0,
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28, 0, 0, 0, 0, 4,
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255, 255, 0, 129, 0, 0,
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124, 0, 0, 0, 92, 0,
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0, 0, 3, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 1, 0, 0, 0,
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109, 0, 0, 0, 2, 0,
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0, 0, 5, 0, 0, 0,
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4, 0, 0, 0, 255, 255,
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255, 255, 0, 0, 0, 0,
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1, 0, 0, 0, 13, 0,
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0, 0, 115, 99, 114, 101,
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101, 110, 95, 115, 97, 109,
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112, 108, 101, 114, 95, 115,
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0, 115, 99, 114, 101, 101,
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110, 95, 116, 101, 120, 116,
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117, 114, 101, 0, 77, 105,
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99, 114, 111, 115, 111, 102,
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116, 32, 40, 82, 41, 32,
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72, 76, 83, 76, 32, 83,
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104, 97, 100, 101, 114, 32,
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67, 111, 109, 112, 105, 108,
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101, 114, 32, 49, 48, 46,
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49, 0, 73, 83, 71, 78,
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80, 0, 0, 0, 2, 0,
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0, 0, 8, 0, 0, 0,
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56, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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3, 0, 0, 0, 0, 0,
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0, 0, 15, 0, 0, 0,
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68, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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3, 0, 0, 0, 1, 0,
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0, 0, 3, 3, 0, 0,
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83, 86, 95, 80, 79, 83,
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73, 84, 73, 79, 78, 0,
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84, 69, 88, 67, 79, 79,
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82, 68, 0, 171, 171, 171,
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79, 83, 71, 78, 44, 0,
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0, 0, 1, 0, 0, 0,
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8, 0, 0, 0, 32, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 3, 0,
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0, 0, 0, 0, 0, 0,
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15, 0, 0, 0, 83, 86,
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95, 84, 65, 82, 71, 69,
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84, 0, 171, 171, 83, 72,
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68, 82, 100, 0, 0, 0,
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64, 0, 0, 0, 25, 0,
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0, 0, 90, 0, 0, 3,
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0, 96, 16, 0, 0, 0,
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0, 0, 88, 24, 0, 4,
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0, 112, 16, 0, 0, 0,
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0, 0, 85, 85, 0, 0,
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98, 16, 0, 3, 50, 16,
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16, 0, 1, 0, 0, 0,
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101, 0, 0, 3, 242, 32,
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16, 0, 0, 0, 0, 0,
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69, 0, 0, 9, 242, 32,
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16, 0, 0, 0, 0, 0,
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70, 16, 16, 0, 1, 0,
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0, 0, 70, 126, 16, 0,
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0, 0, 0, 0, 0, 96,
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16, 0, 0, 0, 0, 0,
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62, 0, 0, 1, 83, 84,
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65, 84, 116, 0, 0, 0,
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2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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2, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 1, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 1, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0,
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0, 0
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};
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