feat: better FatalLoadError, clean up build outputs & fix some def's

This commit is contained in:
2026-08-19 01:03:39 -04:00
parent 6512a32798
commit fe90a6c640
17 changed files with 309 additions and 63 deletions
@@ -23,9 +23,7 @@ UIComponent_PressStartToPlay::UIComponent_PressStartToPlay(int iPad, void *initD
// 4J-JEV: This object is persistent, so this string needs to be able to handle language changes.
#ifdef __ORBIS__
m_labelPressStart.init( (UIString) [] { return replaceAll(app.GetString(IDS_PRESS_X_TO_JOIN), L"{*CONTROLLER_VK_A*}", app.GetVKReplacement(VK_PAD_A) ); });
#elif defined _XBOX_ONE
m_labelPressStart.init( (UIString) [] { return replaceAll(app.GetString(IDS_PRESS_START_TO_JOIN), L"{*CONTROLLER_VK_START*}", app.GetVKReplacement(VK_PAD_START) ); });
#elif defined _WINDOWS64
#elif defined _XBOX_ONE || defined _WINDOWS64
m_labelPressStart.init( (UIString) [] { return replaceAll(app.GetString(IDS_PRESS_START_TO_JOIN), L"{*CONTROLLER_VK_START*}", app.GetVKReplacement(VK_PAD_START) ); });
#else
m_labelPressStart.init(IDS_PRESS_START_TO_JOIN);