forked from cafeberry/cafeberry
feat: settings saving
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@@ -651,7 +651,7 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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// 4J - do render of crouched player. This code is largely taken from the inventory render of the player, with some special hard-coded positions
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// worked out by hand from the xui implementation of the crouch icon
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if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter))
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if(app.GetGameSettings(iPad,eGameSetting_AnimatedCharacter) && !minecraft->options->renderDebug) //str1k3r - disable paperdoll if "F3" is on screen
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{
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//int playerIdx = minecraft->player->GetXboxPad();
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@@ -852,11 +852,11 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse)
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font->drawShadow(L"Seed: " + _toString<__int64>(minecraft->level->getLevelData()->getSeed() ), iSafezoneXHalf+2, 32 + 00, 0xffffff);
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font->drawShadow(minecraft->gatherStats1(), iSafezoneXHalf+2, 32 + 10, 0xffffff);
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font->drawShadow(minecraft->gatherStats2(), iSafezoneXHalf+2, 32 + 20, 0xffffff);
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font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff);
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font->drawShadow(minecraft->gatherStats4(), iSafezoneXHalf+2, 32 + 40, 0xffffff);
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//font->drawShadow(minecraft->gatherStats3(), iSafezoneXHalf+2, 32 + 30, 0xffffff); //str1k3r - returns nothing
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font->drawShadow(minecraft->gatherStats4(), iSafezoneXHalf+2, 32 + 30, 0xffffff);
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// TERRAIN FEATURES
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int iYPos=82;
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int iYPos=72;
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if(minecraft->level->dimension->id==0)
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{
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