Revert LCEMP dedicated server changes

Apparently smartcmd used their own dedicated server and not LCEMP's, starting from scratch!
This commit is contained in:
2026-08-15 03:28:51 +03:00
parent 9e3077c3bc
commit a1541c590d
29 changed files with 58 additions and 283 deletions
+17 -77
View File
@@ -35,11 +35,7 @@
#include "..\Minecraft.World\net.minecraft.world.entity.h"
#include "ProgressRenderer.h"
#include "ServerPlayer.h"
#include "PlayerConnection.h"
#include "GameRenderer.h"
#if defined(_WINDOWS64) || defined(DISABLE_PSN) || defined(_DISABLE_XBLIVE)
#include "Common\Network\NetworkSocketLayer.h"
#endif
#include "..\Minecraft.World\ThreadName.h"
#include "..\Minecraft.World\IntCache.h"
#include "..\Minecraft.World\CompressedTileStorage.h"
@@ -51,11 +47,6 @@
#endif
#include "PS3\PS3Extras\ShutdownManager.h"
#include "ServerCommandDispatcher.h"
#ifdef _DEDICATED_SERVER
#include "..\Minecraft.Server\Commands\ServerCommands.h"
#endif
#include "..\Minecraft.World\BiomeSource.h"
#include "PlayerChunkMap.h"
#include "Common\Telemetry\TelemetryManager.h"
@@ -159,11 +150,13 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
#endif
settings = new Settings(new File(L"server.properties"));
app.DebugPrintf("host-friends-only is %s",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
app.DebugPrintf("game-type is %s",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
app.DebugPrintf("pvp is %s",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
app.DebugPrintf("fire-spreads is %s",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
app.DebugPrintf("tnt-explodes is %s",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
app.DebugPrintf("\n*** SERVER SETTINGS ***\n");
app.DebugPrintf("ServerSettings: host-friends-only is %s\n",(app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0)?"on":"off");
app.DebugPrintf("ServerSettings: game-type is %s\n",(app.GetGameHostOption(eGameHostOption_GameType)==0)?"Survival Mode":"Creative Mode");
app.DebugPrintf("ServerSettings: pvp is %s\n",(app.GetGameHostOption(eGameHostOption_PvP)>0)?"on":"off");
app.DebugPrintf("ServerSettings: fire spreads is %s\n",(app.GetGameHostOption(eGameHostOption_FireSpreads)>0)?"on":"off");
app.DebugPrintf("ServerSettings: tnt explodes is %s\n",(app.GetGameHostOption(eGameHostOption_TNT)>0)?"on":"off");
app.DebugPrintf("\n");
// TODO 4J Stu - Init a load of settings based on data passed as params
//settings->setBooleanAndSave( L"host-friends-only", (app.GetGameHostOption(eGameHostOption_FriendsOfFriends)>0) );
@@ -290,14 +283,6 @@ bool MinecraftServer::initServer(__int64 seed, NetworkGameInitData *initData, DW
}
g_NetworkManager.ServerReady(); // 4J added
#ifdef _DEDICATED_SERVER
{
extern QNET_STATE _iQNetStubState;
_iQNetStubState = QNET_STATE_GAME_PLAY;
}
#endif
return m_bLoaded;
}
@@ -420,7 +405,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
int gameTypeId = settings->getInt(L"gamemode", app.GetGameHostOption(eGameHostOption_GameType));//LevelSettings::GAMETYPE_SURVIVAL);
GameType *gameType = LevelSettings::validateGameType(gameTypeId);
app.DebugPrintf("Default game type: %d" , gameTypeId);
app.DebugPrintf("Default game type: %d\n" , gameTypeId);
LevelSettings *levelSettings = new LevelSettings(levelSeed, gameType, app.GetGameHostOption(eGameHostOption_Structures)>0?true:false, isHardcore(), true, pLevelType, initData->xzSize, initData->hellScale);
if( app.GetGameHostOption(eGameHostOption_BonusChest ) ) levelSettings->enableStartingBonusItems();
@@ -512,7 +497,7 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
Minecraft *pMinecraft = Minecraft::GetInstance();
// m_lastSentDifficulty = pMinecraft->options->difficulty;
levels[i]->difficulty = app.GetGameHostOption(eGameHostOption_Difficulty); //pMinecraft->options->difficulty;
app.DebugPrintf("MinecraftServer::loadLevel - Difficulty = %d",levels[i]->difficulty);
app.DebugPrintf("MinecraftServer::loadLevel - Difficulty = %d\n",levels[i]->difficulty);
#if DEBUG_SERVER_DONT_SPAWN_MOBS
levels[i]->setSpawnSettings(false, false);
@@ -586,13 +571,6 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
csf->closeHandle(fe);
}
#ifdef _DEDICATED_SERVER
{
__int64 doneTime = System::currentTimeMillis();
app.DebugPrintf("Done! For help, type \"help\" or \"?\"");
}
#endif
__int64 lastTime = System::currentTimeMillis();
#ifdef _LARGE_WORLDS
if(app.GetGameNewWorldSize() > levels[0]->getLevelData()->getXZSizeOld())
@@ -715,6 +693,9 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
// stronghold position?
if(levels[0]->dimension->id==0)
{
app.DebugPrintf("===================================\n");
if(!levels[0]->getLevelData()->getHasStronghold())
{
int x,z;
@@ -724,19 +705,20 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
levels[0]->getLevelData()->setZStronghold(z);
levels[0]->getLevelData()->setHasStronghold();
app.DebugPrintf("FOUND stronghold in terrain features list\n");
app.DebugPrintf("=== FOUND stronghold in terrain features list\n");
}
else
{
// can't find the stronghold position in the terrain feature list. Do we have to run a post-process?
app.DebugPrintf("Can't find stronghold in terrain features list\n");
app.DebugPrintf("=== Can't find stronghold in terrain features list\n");
}
}
else
{
app.DebugPrintf("Leveldata has stronghold position\n");
app.DebugPrintf("=== Leveldata has stronghold position\n");
}
app.DebugPrintf("===================================\n");
}
// printf("Post processing complete at %dms\n",System::currentTimeMillis() - startTime);
@@ -1006,16 +988,12 @@ void MinecraftServer::stopServer(bool didInit)
// 4J-PB - If the primary player has signed out, then don't attempt to save anything
// also need to check for a profile switch here - primary player signs out, and another player signs in before dismissing the dash
#ifdef _DEDICATED_SERVER
{
{
#elif defined(_DURANGO)
#ifdef _DURANGO
// On Durango check if the primary user is signed in OR mid-sign-out
if(ProfileManager.GetUser(0, true) != nullptr)
#else
if((m_bPrimaryPlayerSignedOut==false) && ProfileManager.IsSignedIn(ProfileManager.GetPrimaryPad()))
#endif
#ifndef _DEDICATED_SERVER
{
#if defined(_XBOX_ONE) || defined(__ORBIS__)
// Always save on exit! Except if saves are disabled.
@@ -1024,7 +1002,6 @@ void MinecraftServer::stopServer(bool didInit)
// if trial version or saving is disabled, then don't save anything. Also don't save anything if we didn't actually get through the server initialisation.
if(m_saveOnExit && ProfileManager.IsFullVersion() && (!StorageManager.GetSaveDisabled()) && didInit)
{
#endif
if (players != NULL)
{
players->saveAll(Minecraft::GetInstance()->progressRenderer, true);
@@ -1634,33 +1611,6 @@ void MinecraftServer::tick()
tickCount++;
#ifdef _DEDICATED_SERVER
if (tickCount % 6000 == 0 && !s_bServerHalted)
{
app.DebugPrintf("Auto-saving world...\n");
if (players != NULL)
{
players->saveAll(NULL);
}
for (unsigned int j = 0; j < levels.length; j++)
{
if (s_bServerHalted) break;
ServerLevel *level = levels[levels.length - 1 - j];
if (level) level->save(false, NULL, true);
}
if (!s_bServerHalted)
{
saveGameRules();
levels[0]->saveToDisc(NULL, true);
}
while (StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle)
{
Sleep(10);
}
app.DebugPrintf("Auto-save complete\n");
}
#endif
// 4J We need to update client difficulty levels based on the servers
Minecraft *pMinecraft = Minecraft::GetInstance();
// 4J-PB - sending this on the host changing the difficulty in the menus
@@ -1733,10 +1683,6 @@ void MinecraftServer::tick()
}
}
Entity::tickExtraWandering(); // 4J added
#ifdef _DEDICATED_SERVER
g_NetworkManager.DoWork();
NetworkSocketLayer::FlushPendingData();
#endif
PIXBeginNamedEvent(0,"Connection tick");
connection->tick();
@@ -1771,12 +1717,6 @@ void MinecraftServer::handleConsoleInputs()
AUTO_VAR(it, consoleInput.begin());
ConsoleInput *input = *it;
consoleInput.erase(it);
#ifdef _DEDICATED_SERVER
HandleServerCommand(input->msg, input->source, this);
delete input;
#else
delete input;
#endif
// commands->handleCommand(input); // 4J - removed - TODO - do we want equivalent of console commands?
}
}