// Code implemented by LCEMP, credit if used on other repos // https://github.com/LCEMP/LCEMP #include "stdafx.h" #ifdef _WINDOWS64 #include "WinsockNetLayer.h" #include "../../Common/Network/PlatformNetworkManagerStub.h" #include "../../../Minecraft.World/Socket.h" #if defined(MINECRAFT_SERVER_BUILD) #include "../../../Minecraft.Server/Access/Access.h" #include "../../../Minecraft.Server/ServerLogManager.h" #endif #include "../../Minecraft.h" #include "../4JLibs/inc/4J_Profile.h" #include "../../../Minecraft.Server/Windows64/ServerAuth.h" #include "json.hpp" #include static bool RecvExact(SOCKET sock, BYTE* buf, int len); #if defined(MINECRAFT_SERVER_BUILD) static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp); #endif SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET; SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET; HANDLE WinsockNetLayer::s_acceptThread = nullptr; HANDLE WinsockNetLayer::s_clientRecvThread = nullptr; bool WinsockNetLayer::s_isHost = false; bool WinsockNetLayer::s_connected = false; bool WinsockNetLayer::s_active = false; bool WinsockNetLayer::s_initialized = false; BYTE WinsockNetLayer::s_localSmallId = 0; BYTE WinsockNetLayer::s_hostSmallId = 0; unsigned int WinsockNetLayer::s_nextSmallId = XUSER_MAX_COUNT; CRITICAL_SECTION WinsockNetLayer::s_sendLock; CRITICAL_SECTION WinsockNetLayer::s_connectionsLock; std::vector WinsockNetLayer::s_connections; SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET; HANDLE WinsockNetLayer::s_advertiseThread = nullptr; volatile bool WinsockNetLayer::s_advertising = false; Win64LANBroadcast WinsockNetLayer::s_advertiseData = {}; CRITICAL_SECTION WinsockNetLayer::s_advertiseLock; int WinsockNetLayer::s_hostGamePort = WIN64_NET_DEFAULT_PORT; SOCKET WinsockNetLayer::s_discoverySock = INVALID_SOCKET; HANDLE WinsockNetLayer::s_discoveryThread = nullptr; volatile bool WinsockNetLayer::s_discovering = false; CRITICAL_SECTION WinsockNetLayer::s_discoveryLock; std::vector WinsockNetLayer::s_discoveredSessions; CRITICAL_SECTION WinsockNetLayer::s_disconnectLock; std::vector WinsockNetLayer::s_disconnectedSmallIds; CRITICAL_SECTION WinsockNetLayer::s_freeSmallIdLock; std::vector WinsockNetLayer::s_freeSmallIds; SOCKET WinsockNetLayer::s_smallIdToSocket[256]; CRITICAL_SECTION WinsockNetLayer::s_smallIdToSocketLock; SOCKET WinsockNetLayer::s_splitScreenSocket[XUSER_MAX_COUNT] = { INVALID_SOCKET, INVALID_SOCKET, INVALID_SOCKET, INVALID_SOCKET }; BYTE WinsockNetLayer::s_splitScreenSmallId[XUSER_MAX_COUNT] = { 0xFF, 0xFF, 0xFF, 0xFF }; HANDLE WinsockNetLayer::s_splitScreenRecvThread[XUSER_MAX_COUNT] = {nullptr, nullptr, nullptr, nullptr}; // async join state HANDLE WinsockNetLayer::s_joinThread = nullptr; volatile WinsockNetLayer::eJoinState WinsockNetLayer::s_joinState = WinsockNetLayer::eJoinState_Idle; volatile int WinsockNetLayer::s_joinAttempt = 0; volatile bool WinsockNetLayer::s_joinCancel = false; char WinsockNetLayer::s_joinIP[256] = {}; int WinsockNetLayer::s_joinPort = 0; BYTE WinsockNetLayer::s_joinAssignedSmallId = 0; DisconnectPacket::eDisconnectReason WinsockNetLayer::s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting; bool g_Win64MultiplayerHost = false; bool g_Win64MultiplayerJoin = false; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; char g_Win64MultiplayerIP[256] = "127.0.0.1"; bool g_Win64DedicatedServer = false; int g_Win64DedicatedServerPort = WIN64_NET_DEFAULT_PORT; char g_Win64DedicatedServerBindIP[256] = ""; bool g_Win64DedicatedServerLanAdvertise = true; char g_Win64RelayServerIP[256] = "relay.mclegacyedition.xyz"; wchar_t g_Win64RelayServerIP_Wide[256] = L"relay.mclegacyedition.xyz"; int g_Win64RelayServerPort = 2052; wchar_t g_Win64AuthIP[256] = L"auth.mclegacyedition.xyz"; bool WinsockNetLayer::Initialize() { if (s_initialized) return true; WSADATA wsaData; int result = WSAStartup(MAKEWORD(2, 2), &wsaData); if (result != 0) { app.DebugPrintf("WSAStartup failed: %d\n", result); return false; } InitializeCriticalSection(&s_sendLock); InitializeCriticalSection(&s_connectionsLock); InitializeCriticalSection(&s_advertiseLock); InitializeCriticalSection(&s_discoveryLock); InitializeCriticalSection(&s_disconnectLock); InitializeCriticalSection(&s_freeSmallIdLock); InitializeCriticalSection(&s_smallIdToSocketLock); for (int i = 0; i < 256; i++) s_smallIdToSocket[i] = INVALID_SOCKET; s_initialized = true; // Dedicated Server does not use session discovery. if (!g_Win64DedicatedServer) { StartDiscovery(); } return true; } void WinsockNetLayer::Shutdown() { StopAdvertising(); StopDiscovery(); s_joinCancel = true; if (s_joinThread != nullptr) { WaitForSingleObject(s_joinThread, 5000); CloseHandle(s_joinThread); s_joinThread = nullptr; } s_joinState = eJoinState_Idle; s_active = false; s_connected = false; if (s_listenSocket != INVALID_SOCKET) { closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; } if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } // Stop accept loop first so no new RecvThread can be created while shutting down. if (s_acceptThread != nullptr) { WaitForSingleObject(s_acceptThread, 2000); CloseHandle(s_acceptThread); s_acceptThread = nullptr; } std::vector recvThreads; EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { s_connections[i].active = false; if (s_connections[i].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; } if (s_connections[i].recvThread != nullptr) { recvThreads.push_back(s_connections[i].recvThread); s_connections[i].recvThread = nullptr; } } LeaveCriticalSection(&s_connectionsLock); // Wait for all host-side receive threads to exit before destroying state. for (size_t i = 0; i < recvThreads.size(); i++) { WaitForSingleObject(recvThreads[i], 2000); CloseHandle(recvThreads[i]); } EnterCriticalSection(&s_connectionsLock); s_connections.clear(); LeaveCriticalSection(&s_connectionsLock); if (s_clientRecvThread != nullptr) { WaitForSingleObject(s_clientRecvThread, 2000); CloseHandle(s_clientRecvThread); s_clientRecvThread = nullptr; } for (int i = 0; i < XUSER_MAX_COUNT; i++) { if (s_splitScreenSocket[i] != INVALID_SOCKET) { closesocket(s_splitScreenSocket[i]); s_splitScreenSocket[i] = INVALID_SOCKET; } if (s_splitScreenRecvThread[i] != nullptr) { WaitForSingleObject(s_splitScreenRecvThread[i], 2000); CloseHandle(s_splitScreenRecvThread[i]); s_splitScreenRecvThread[i] = nullptr; } s_splitScreenSmallId[i] = 0xFF; } if (s_initialized) { EnterCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.clear(); LeaveCriticalSection(&s_disconnectLock); EnterCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.clear(); LeaveCriticalSection(&s_freeSmallIdLock); DeleteCriticalSection(&s_sendLock); DeleteCriticalSection(&s_connectionsLock); DeleteCriticalSection(&s_advertiseLock); DeleteCriticalSection(&s_discoveryLock); DeleteCriticalSection(&s_disconnectLock); DeleteCriticalSection(&s_freeSmallIdLock); DeleteCriticalSection(&s_smallIdToSocketLock); WSACleanup(); s_initialized = false; } } bool WinsockNetLayer::HostGame(int port, const char* bindIp) { if (!s_initialized && !Initialize()) return false; s_isHost = true; s_localSmallId = 0; s_hostSmallId = 0; s_nextSmallId = XUSER_MAX_COUNT; s_hostGamePort = port; EnterCriticalSection(&s_freeSmallIdLock); s_freeSmallIds.clear(); LeaveCriticalSection(&s_freeSmallIdLock); EnterCriticalSection(&s_smallIdToSocketLock); for (int i = 0; i < 256; i++) s_smallIdToSocket[i] = INVALID_SOCKET; LeaveCriticalSection(&s_smallIdToSocketLock); struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); int iResult = getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for relay server %s:%d - %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, iResult); return false; } s_listenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_listenSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); freeaddrinfo(result); return false; } int opt = 1; setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt)); iResult = connect(s_listenSocket, result->ai_addr, (int)result->ai_addrlen); freeaddrinfo(result); if (iResult == SOCKET_ERROR) { app.DebugPrintf("connect() to Relay Server %s:%d failed: %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, WSAGetLastError()); closesocket(s_listenSocket); s_listenSocket = INVALID_SOCKET; return false; } std::string authToken = ServerAuth::GetAuthenticationToken(); std::string isDedicatedServer = (g_Win64DedicatedServer ? "1" : "0"); std::string req = "HOST " + authToken + " " + isDedicatedServer + "\n"; send(s_listenSocket, req.c_str(), (int)req.length(), 0); s_active = true; s_connected = true; s_acceptThread = CreateThread(nullptr, 0, AcceptThreadProc, nullptr, 0, nullptr); app.DebugPrintf("Win64 LAN: Hosting on Relay Server %s:%d\n", g_Win64RelayServerIP, g_Win64RelayServerPort); return true; } bool WinsockNetLayer::JoinGame(const char* ip, int port) { if (!s_initialized && !Initialize()) return false; s_isHost = false; s_hostSmallId = 0; s_connected = false; s_active = false; if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } // Wait for old client recv thread to fully exit before starting a new connection. // Without this, the old thread can read from the new socket and steal bytes, // causing packet stream misalignment on reconnect. if (s_clientRecvThread != nullptr) { WaitForSingleObject(s_clientRecvThread, 5000); CloseHandle(s_clientRecvThread); s_clientRecvThread = nullptr; } struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); int iResult = getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for Relay Server - %d\n", iResult); return false; } s_hostConnectionSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (s_hostConnectionSocket == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); freeaddrinfo(result); return false; } int noDelay = 1; setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay)); iResult = connect(s_hostConnectionSocket, result->ai_addr, (int)result->ai_addrlen); freeaddrinfo(result); if (iResult == SOCKET_ERROR) { app.DebugPrintf("connect() to Relay Server %s:%d failed: %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, WSAGetLastError()); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; return false; } std::string authToken = ServerAuth::GetAuthenticationToken(); std::string hostname(ip); std::string req = "JOIN " + authToken + " 0 " + hostname + "\n"; send(s_hostConnectionSocket, req.c_str(), (int)req.length(), 0); BYTE assignBuf[1]; int bytesRecv = recv(s_hostConnectionSocket, (char*)assignBuf, 1, 0); if (bytesRecv != 1) { app.DebugPrintf("Failed to receive small ID assignment from host\n"); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; return false; } if (assignBuf[0] == WIN64_SMALLID_REJECT) { BYTE rejectBuf[5]; if (!RecvExact(s_hostConnectionSocket, rejectBuf, 5)) { app.DebugPrintf("Failed to receive reject reason from host\n"); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; return false; } int reason = ((rejectBuf[1] & 0xff) << 24) | ((rejectBuf[2] & 0xff) << 16) | ((rejectBuf[3] & 0xff) << 8) | (rejectBuf[4] & 0xff); Minecraft::GetInstance()->connectionDisconnected(ProfileManager.GetPrimaryPad(), (DisconnectPacket::eDisconnectReason)reason); closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; return false; } s_localSmallId = assignBuf[0]; // Save host address so JoinSplitScreen can connect to the same session. strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), ip, _TRUNCATE); g_Win64MultiplayerPort = port; app.DebugPrintf("Win64 LAN: Connected via Relay to Session %s, assigned smallId=%d\n", ip, s_localSmallId); s_active = true; s_connected = true; s_clientRecvThread = CreateThread(nullptr, 0, ClientRecvThreadProc, nullptr, 0, nullptr); return true; } bool WinsockNetLayer::BeginJoinGame(const char* ip, int port) { if (!s_initialized && !Initialize()) return false; CancelJoinGame(); if (s_joinThread != nullptr) { WaitForSingleObject(s_joinThread, 5000); CloseHandle(s_joinThread); s_joinThread = nullptr; } s_isHost = false; s_hostSmallId = 0; s_connected = false; s_active = false; if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } if (s_clientRecvThread != nullptr) { WaitForSingleObject(s_clientRecvThread, 5000); CloseHandle(s_clientRecvThread); s_clientRecvThread = nullptr; } strncpy_s(s_joinIP, sizeof(s_joinIP), ip, _TRUNCATE); s_joinPort = port; s_joinAttempt = 0; s_joinCancel = false; s_joinAssignedSmallId = 0; s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting; s_joinState = eJoinState_Connecting; s_joinThread = CreateThread(nullptr, 0, JoinThreadProc, nullptr, 0, nullptr); if (s_joinThread == nullptr) { s_joinState = eJoinState_Failed; return false; } return true; } DWORD WINAPI WinsockNetLayer::JoinThreadProc(LPVOID param) { struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); int iResult = getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for Relay Server %s:%d - %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, iResult); s_joinState = eJoinState_Failed; return 0; } bool connected = false; BYTE assignedSmallId = 0; SOCKET sock = INVALID_SOCKET; for (int attempt = 0; attempt < JOIN_MAX_ATTEMPTS; ++attempt) { if (s_joinCancel) { freeaddrinfo(result); s_joinState = eJoinState_Cancelled; return 0; } s_joinAttempt = attempt + 1; sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (sock == INVALID_SOCKET) { app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); break; } int noDelay = 1; setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay)); iResult = connect(sock, result->ai_addr, static_cast(result->ai_addrlen)); if (iResult == SOCKET_ERROR) { app.DebugPrintf("connect() to Relay Server %s:%d failed (attempt %d/%d): %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, attempt + 1, JOIN_MAX_ATTEMPTS, WSAGetLastError()); closesocket(sock); sock = INVALID_SOCKET; for (int w = 0; w < 4 && !s_joinCancel; w++) Sleep(50); continue; } std::string authToken = ServerAuth::GetAuthenticationToken(); std::string hostname(s_joinIP); std::string req = "JOIN " + authToken + " 0 " + hostname + "\n"; send(sock, req.c_str(), (int)req.length(), 0); BYTE assignBuf[1]; int bytesRecv = recv(sock, (char*)assignBuf, 1, 0); if (bytesRecv != 1) { app.DebugPrintf("failed to receive small id assignment from host (attempt %d/%d)\n", attempt + 1, JOIN_MAX_ATTEMPTS); closesocket(sock); sock = INVALID_SOCKET; for (int w = 0; w < 4 && !s_joinCancel; w++) Sleep(50); continue; } if (assignBuf[0] == WIN64_SMALLID_REJECT) { BYTE rejectBuf[5]; if (!RecvExact(sock, rejectBuf, 5)) { app.DebugPrintf("failed to receive reject reason from host (?)\n"); closesocket(sock); sock = INVALID_SOCKET; for (int w = 0; w < 4 && !s_joinCancel; w++) Sleep(50); continue; } int reason = ((rejectBuf[1] & 0xff) << 24) | ((rejectBuf[2] & 0xff) << 16) | ((rejectBuf[3] & 0xff) << 8) | (rejectBuf[4] & 0xff); s_joinRejectReason = (DisconnectPacket::eDisconnectReason)reason; closesocket(sock); freeaddrinfo(result); s_joinState = eJoinState_Rejected; return 0; } assignedSmallId = assignBuf[0]; connected = true; break; } freeaddrinfo(result); if (s_joinCancel) { if (sock != INVALID_SOCKET) closesocket(sock); s_joinState = eJoinState_Cancelled; return 0; } if (!connected) { s_joinState = eJoinState_Failed; return 0; } s_hostConnectionSocket = sock; s_joinAssignedSmallId = assignedSmallId; s_joinState = eJoinState_Success; return 0; } void WinsockNetLayer::CancelJoinGame() { if (s_joinState == eJoinState_Connecting) { s_joinCancel = true; } else if (s_joinState == eJoinState_Success) { if (s_hostConnectionSocket != INVALID_SOCKET) { closesocket(s_hostConnectionSocket); s_hostConnectionSocket = INVALID_SOCKET; } s_joinState = eJoinState_Cancelled; } } bool WinsockNetLayer::FinalizeJoin() { if (s_joinState != eJoinState_Success) return false; s_localSmallId = s_joinAssignedSmallId; strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), s_joinIP, _TRUNCATE); g_Win64MultiplayerPort = s_joinPort; app.DebugPrintf("connected via Relay to session %s, assigned smallId=%d\n", s_joinIP, s_localSmallId); s_active = true; s_connected = true; s_clientRecvThread = CreateThread(nullptr, 0, ClientRecvThreadProc, nullptr, 0, nullptr); if (s_joinThread != nullptr) { WaitForSingleObject(s_joinThread, 2000); CloseHandle(s_joinThread); s_joinThread = nullptr; } s_joinState = eJoinState_Idle; return true; } bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize) { if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false; // TODO: s_sendLock is a single global lock for ALL sockets. If one client's // send() blocks (TCP window full, slow WiFi), every other write thread stalls // waiting for this lock — no data flows to any player until the slow send // completes. This scales badly with player count (8+ players = noticeable). // Fix: replace with per-socket locks indexed by smallId (s_perSocketSendLock[256]). EnterCriticalSection(&s_sendLock); BYTE header[4]; header[0] = static_cast((dataSize >> 24) & 0xFF); header[1] = static_cast((dataSize >> 16) & 0xFF); header[2] = static_cast((dataSize >> 8) & 0xFF); header[3] = static_cast(dataSize & 0xFF); int totalSent = 0; int toSend = 4; while (totalSent < toSend) { int sent = send(sock, (const char*)header + totalSent, toSend - totalSent, 0); if (sent == SOCKET_ERROR || sent == 0) { LeaveCriticalSection(&s_sendLock); return false; } totalSent += sent; } totalSent = 0; while (totalSent < dataSize) { int sent = send(sock, static_cast(data) + totalSent, dataSize - totalSent, 0); if (sent == SOCKET_ERROR || sent == 0) { LeaveCriticalSection(&s_sendLock); return false; } totalSent += sent; } LeaveCriticalSection(&s_sendLock); return true; } bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void* data, int dataSize) { if (!s_active) return false; if (s_isHost) { SOCKET sock = GetSocketForSmallId(targetSmallId); if (sock == INVALID_SOCKET) return false; return SendOnSocket(sock, data, dataSize); } else { return SendOnSocket(s_hostConnectionSocket, data, dataSize); } } SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId) { EnterCriticalSection(&s_smallIdToSocketLock); SOCKET sock = s_smallIdToSocket[smallId]; LeaveCriticalSection(&s_smallIdToSocketLock); return sock; } void WinsockNetLayer::ClearSocketForSmallId(BYTE smallId) { EnterCriticalSection(&s_smallIdToSocketLock); s_smallIdToSocket[smallId] = INVALID_SOCKET; LeaveCriticalSection(&s_smallIdToSocketLock); } // Send reject handshake: sentinel 0xFF + DisconnectPacket wire format (1 byte id 255 + 4 byte big-endian reason). Caller closes socket. static void SendRejectWithReason(SOCKET clientSocket, DisconnectPacket::eDisconnectReason reason) { BYTE buf[6]; buf[0] = WIN64_SMALLID_REJECT; buf[1] = (BYTE)255; // DisconnectPacket packet id int r = (int)reason; buf[2] = (BYTE)((r >> 24) & 0xff); buf[3] = (BYTE)((r >> 16) & 0xff); buf[4] = (BYTE)((r >> 8) & 0xff); buf[5] = (BYTE)(r & 0xff); send(clientSocket, (const char*)buf, sizeof(buf), 0); } static bool RecvExact(SOCKET sock, BYTE* buf, int len) { int totalRecv = 0; while (totalRecv < len) { int r = recv(sock, (char*)buf + totalRecv, len - totalRecv, 0); if (r <= 0) return false; totalRecv += r; } return true; } #if defined(MINECRAFT_SERVER_BUILD) static bool TryGetNumericRemoteIp(const sockaddr_in &remoteAddress, std::string *outIp) { if (outIp == nullptr) return false; outIp->clear(); char ipBuffer[64] = {}; const char *ip = inet_ntop(AF_INET, (void *)&remoteAddress.sin_addr, ipBuffer, sizeof(ipBuffer)); if (ip == nullptr || ip[0] == 0) return false; *outIp = ip; return true; } #endif void WinsockNetLayer::HandleDataReceived(BYTE fromSmallId, BYTE toSmallId, unsigned char* data, unsigned int dataSize) { INetworkPlayer* pPlayerFrom = g_NetworkManager.GetPlayerBySmallId(fromSmallId); INetworkPlayer* pPlayerTo = g_NetworkManager.GetPlayerBySmallId(toSmallId); if (pPlayerFrom == nullptr || pPlayerTo == nullptr) { app.DebugPrintf("NET RECV: DROPPED %u bytes from=%d to=%d (player NULL: from=%p to=%p)\n", dataSize, fromSmallId, toSmallId, pPlayerFrom, pPlayerTo); return; } if (s_isHost) { ::Socket* pSocket = pPlayerFrom->GetSocket(); if (pSocket != nullptr) pSocket->pushDataToQueue(data, dataSize, false); else app.DebugPrintf("NET RECV: DROPPED %u bytes, host pSocket NULL for from=%d\n", dataSize, fromSmallId); } else { ::Socket* pSocket = pPlayerTo->GetSocket(); if (pSocket != nullptr) pSocket->pushDataToQueue(data, dataSize, true); else app.DebugPrintf("NET RECV: DROPPED %u bytes, client pSocket NULL for to=%d\n", dataSize, toSmallId); } } // AcceptThreadProc: host side — listens on the relay control socket for "CLIENT " notifications, // then opens a new data connection to the relay server for each joining client. DWORD WINAPI WinsockNetLayer::AcceptThreadProc(LPVOID param) { char buf[256]; while (s_active) { int ret = recv(s_listenSocket, buf, sizeof(buf) - 1, 0); if (ret <= 0) { if (s_active) app.DebugPrintf("Relay Server control socket disconnected.\n"); break; } buf[ret] = 0; std::string str(buf); size_t pos = 0; while ((pos = str.find('\n')) != std::string::npos) { std::string line = str.substr(0, pos); str.erase(0, pos + 1); if (line.find("CLIENT ") == 0) { std::string clientId = line.substr(7); struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); int iResult = getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result); if (iResult != 0) continue; SOCKET clientSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (clientSocket == INVALID_SOCKET) { freeaddrinfo(result); continue; } int noDelay = 1; setsockopt(clientSocket, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay)); iResult = connect(clientSocket, result->ai_addr, (int)result->ai_addrlen); freeaddrinfo(result); if (iResult == SOCKET_ERROR) { closesocket(clientSocket); continue; } std::string authToken = ServerAuth::GetAuthenticationToken(); std::string isDedicatedServer = (g_Win64DedicatedServer ? "1" : "0"); std::string acc = "ACCEPT " + authToken + " " + isDedicatedServer + " " + clientId + "\n"; send(clientSocket, acc.c_str(), (int)acc.length(), 0); extern QNET_STATE _iQNetStubState; if (_iQNetStubState != QNET_STATE_GAME_PLAY && _iQNetStubState != QNET_STATE_SESSION_HOSTING && _iQNetStubState != QNET_STATE_SESSION_STARTING) { #if defined(MINECRAFT_SERVER_BUILD) if (g_Win64DedicatedServer) ServerRuntime::ServerLogManager::OnRejectedTcpConnection("relay", ServerRuntime::ServerLogManager::eTcpRejectReason_GameNotReady); else #endif app.DebugPrintf("Win64 LAN: Rejecting connection, game not ready\n"); closesocket(clientSocket); continue; } extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager; if (g_pPlatformNetworkManager != nullptr && !g_pPlatformNetworkManager->CanAcceptMoreConnections()) { #if defined(MINECRAFT_SERVER_BUILD) if (g_Win64DedicatedServer) ServerRuntime::ServerLogManager::OnRejectedTcpConnection("relay", ServerRuntime::ServerLogManager::eTcpRejectReason_ServerFull); else #endif app.DebugPrintf("Win64 LAN: Rejecting connection, server at max players\n"); SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull); closesocket(clientSocket); continue; } BYTE assignedSmallId; EnterCriticalSection(&s_freeSmallIdLock); if (!s_freeSmallIds.empty()) { assignedSmallId = s_freeSmallIds.back(); s_freeSmallIds.pop_back(); } else if (s_nextSmallId < (unsigned int)MINECRAFT_NET_MAX_PLAYERS) { assignedSmallId = (BYTE)s_nextSmallId++; } else { LeaveCriticalSection(&s_freeSmallIdLock); #if defined(MINECRAFT_SERVER_BUILD) if (g_Win64DedicatedServer) ServerRuntime::ServerLogManager::OnRejectedTcpConnection("relay", ServerRuntime::ServerLogManager::eTcpRejectReason_ServerFull); else #endif app.DebugPrintf("Win64 LAN: Server full, rejecting connection\n"); SendRejectWithReason(clientSocket, DisconnectPacket::eDisconnect_ServerFull); closesocket(clientSocket); continue; } LeaveCriticalSection(&s_freeSmallIdLock); BYTE assignBuf[1] = { assignedSmallId }; int sent = send(clientSocket, (const char*)assignBuf, 1, 0); if (sent != 1) { app.DebugPrintf("Failed to send small ID to client\n"); closesocket(clientSocket); PushFreeSmallId(assignedSmallId); continue; } // Retire any stale slot for this smallId before reusing it. EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { if (s_connections[i].smallId == assignedSmallId) { s_connections[i].active = false; if (s_connections[i].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; } } } LeaveCriticalSection(&s_connectionsLock); Win64RemoteConnection conn; conn.tcpSocket = clientSocket; conn.smallId = assignedSmallId; conn.active = true; conn.recvThread = nullptr; EnterCriticalSection(&s_connectionsLock); s_connections.push_back(conn); int connIdx = static_cast(s_connections.size()) - 1; LeaveCriticalSection(&s_connectionsLock); #if defined(MINECRAFT_SERVER_BUILD) if (g_Win64DedicatedServer) ServerRuntime::ServerLogManager::OnAcceptedTcpConnection(assignedSmallId, "relay"); else #endif app.DebugPrintf("Win64 LAN: Client connected via Relay, assigned smallId=%d\n", assignedSmallId); EnterCriticalSection(&s_smallIdToSocketLock); s_smallIdToSocket[assignedSmallId] = clientSocket; LeaveCriticalSection(&s_smallIdToSocketLock); IQNetPlayer* qnetPlayer = &IQNet::m_player[assignedSmallId]; extern void Win64_SetupRemoteQNetPlayer(IQNetPlayer * player, BYTE smallId, bool isHost, bool isLocal); Win64_SetupRemoteQNetPlayer(qnetPlayer, assignedSmallId, false, false); extern CPlatformNetworkManagerStub* g_pPlatformNetworkManager; g_pPlatformNetworkManager->NotifyPlayerJoined(qnetPlayer); DWORD* threadParam = new DWORD; *threadParam = connIdx; HANDLE hThread = CreateThread(nullptr, 0, RecvThreadProc, threadParam, 0, nullptr); EnterCriticalSection(&s_connectionsLock); if (connIdx < static_cast(s_connections.size())) s_connections[connIdx].recvThread = hThread; LeaveCriticalSection(&s_connectionsLock); } } } return 0; } DWORD WINAPI WinsockNetLayer::RecvThreadProc(LPVOID param) { DWORD connIdx = *static_cast(param); delete static_cast(param); EnterCriticalSection(&s_connectionsLock); if (connIdx >= static_cast(s_connections.size())) { LeaveCriticalSection(&s_connectionsLock); return 0; } SOCKET sock = s_connections[connIdx].tcpSocket; BYTE clientSmallId = s_connections[connIdx].smallId; LeaveCriticalSection(&s_connectionsLock); std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active) { BYTE header[4]; if (!RecvExact(sock, header, 4)) { app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (header)\n", clientSmallId); break; } int packetSize = (static_cast(header[0]) << 24) | (static_cast(header[1]) << 16) | (static_cast(header[2]) << 8) | static_cast(header[3]); if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("Win64 LAN: Invalid packet size %d from client smallId=%d (max=%d)\n", packetSize, clientSmallId, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if (static_cast(recvBuf.size()) < packetSize) { recvBuf.resize(packetSize); app.DebugPrintf("Win64 LAN: Resized host recv buffer to %d bytes for client smallId=%d\n", packetSize, clientSmallId); } if (!RecvExact(sock, &recvBuf[0], packetSize)) { app.DebugPrintf("Win64 LAN: Client smallId=%d disconnected (body)\n", clientSmallId); break; } HandleDataReceived(clientSmallId, s_hostSmallId, &recvBuf[0], packetSize); } EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { if (s_connections[i].smallId == clientSmallId) { s_connections[i].active = false; if (s_connections[i].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; } break; } } LeaveCriticalSection(&s_connectionsLock); EnterCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.push_back(clientSmallId); LeaveCriticalSection(&s_disconnectLock); return 0; } bool WinsockNetLayer::PopDisconnectedSmallId(BYTE* outSmallId) { bool found = false; EnterCriticalSection(&s_disconnectLock); if (!s_disconnectedSmallIds.empty()) { *outSmallId = s_disconnectedSmallIds.back(); s_disconnectedSmallIds.pop_back(); found = true; } LeaveCriticalSection(&s_disconnectLock); return found; } void WinsockNetLayer::PushFreeSmallId(BYTE smallId) { // SmallIds 0..(XUSER_MAX_COUNT-1) are permanently reserved for the host's // local pads and must never be recycled to remote clients. if (smallId < (BYTE)XUSER_MAX_COUNT) return; EnterCriticalSection(&s_freeSmallIdLock); // Guard against double-recycle. bool alreadyFree = false; for (size_t i = 0; i < s_freeSmallIds.size(); i++) { if (s_freeSmallIds[i] == smallId) { alreadyFree = true; break; } } if (!alreadyFree) s_freeSmallIds.push_back(smallId); LeaveCriticalSection(&s_freeSmallIdLock); } void WinsockNetLayer::CloseConnectionBySmallId(BYTE smallId) { EnterCriticalSection(&s_connectionsLock); for (size_t i = 0; i < s_connections.size(); i++) { if (s_connections[i].smallId == smallId && s_connections[i].active && s_connections[i].tcpSocket != INVALID_SOCKET) { closesocket(s_connections[i].tcpSocket); s_connections[i].tcpSocket = INVALID_SOCKET; app.DebugPrintf("Win64 LAN: Force-closed TCP connection for smallId=%d\n", smallId); break; } } LeaveCriticalSection(&s_connectionsLock); } BYTE WinsockNetLayer::GetSplitScreenSmallId(int padIndex) { if (padIndex <= 0 || padIndex >= XUSER_MAX_COUNT) return 0xFF; return s_splitScreenSmallId[padIndex]; } SOCKET WinsockNetLayer::GetLocalSocket(BYTE senderSmallId) { if (senderSmallId == s_localSmallId) return s_hostConnectionSocket; for (int i = 1; i < XUSER_MAX_COUNT; i++) { if (s_splitScreenSmallId[i] == senderSmallId && s_splitScreenSocket[i] != INVALID_SOCKET) return s_splitScreenSocket[i]; } return INVALID_SOCKET; } bool WinsockNetLayer::JoinSplitScreen(int padIndex, BYTE* outSmallId) { if (!s_active || s_isHost || padIndex <= 0 || padIndex >= XUSER_MAX_COUNT) return false; if (s_splitScreenSocket[padIndex] != INVALID_SOCKET) return false; struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); if (getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result) != 0 || result == nullptr) { app.DebugPrintf("Win64 LAN: Split-screen getaddrinfo failed for Relay Server %s:%d\n", g_Win64RelayServerIP, g_Win64RelayServerPort); return false; } SOCKET sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (sock == INVALID_SOCKET) { freeaddrinfo(result); return false; } int noDelay = 1; setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay)); if (connect(sock, result->ai_addr, (int)result->ai_addrlen) == SOCKET_ERROR) { app.DebugPrintf("Win64 LAN: Split-screen connect() to Relay failed: %d\n", WSAGetLastError()); closesocket(sock); freeaddrinfo(result); return false; } freeaddrinfo(result); // Send JOIN for the split-screen pad using the same session ID as the primary pad. std::string authToken = ServerAuth::GetAuthenticationToken(); std::string hostname(g_Win64MultiplayerIP); std::string req = "JOIN " + authToken + " 0 " + hostname + "\n"; send(sock, req.c_str(), (int)req.length(), 0); BYTE assignBuf[1]; if (!RecvExact(sock, assignBuf, 1)) { app.DebugPrintf("Win64 LAN: Split-screen failed to receive smallId from Relay\n"); closesocket(sock); return false; } if (assignBuf[0] == WIN64_SMALLID_REJECT) { BYTE rejectBuf[5]; RecvExact(sock, rejectBuf, 5); app.DebugPrintf("Win64 LAN: Split-screen connection rejected by Relay\n"); closesocket(sock); return false; } BYTE assignedSmallId = assignBuf[0]; s_splitScreenSocket[padIndex] = sock; s_splitScreenSmallId[padIndex] = assignedSmallId; *outSmallId = assignedSmallId; app.DebugPrintf("Win64 LAN: Split-screen pad %d connected via Relay, assigned smallId=%d\n", padIndex, assignedSmallId); int* threadParam = new int; *threadParam = padIndex; s_splitScreenRecvThread[padIndex] = CreateThread(nullptr, 0, SplitScreenRecvThreadProc, threadParam, 0, nullptr); if (s_splitScreenRecvThread[padIndex] == nullptr) { delete threadParam; closesocket(sock); s_splitScreenSocket[padIndex] = INVALID_SOCKET; s_splitScreenSmallId[padIndex] = 0xFF; app.DebugPrintf("Win64 LAN: CreateThread failed for split-screen pad %d\n", padIndex); return false; } return true; } void WinsockNetLayer::CloseSplitScreenConnection(int padIndex) { if (padIndex <= 0 || padIndex >= XUSER_MAX_COUNT) return; if (s_splitScreenSocket[padIndex] != INVALID_SOCKET) { closesocket(s_splitScreenSocket[padIndex]); s_splitScreenSocket[padIndex] = INVALID_SOCKET; } s_splitScreenSmallId[padIndex] = 0xFF; if (s_splitScreenRecvThread[padIndex] != nullptr) { WaitForSingleObject(s_splitScreenRecvThread[padIndex], 2000); CloseHandle(s_splitScreenRecvThread[padIndex]); s_splitScreenRecvThread[padIndex] = nullptr; } } DWORD WINAPI WinsockNetLayer::SplitScreenRecvThreadProc(LPVOID param) { int padIndex = *(int*)param; delete (int*)param; SOCKET sock = s_splitScreenSocket[padIndex]; BYTE localSmallId = s_splitScreenSmallId[padIndex]; std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active && s_splitScreenSocket[padIndex] != INVALID_SOCKET) { BYTE header[4]; if (!RecvExact(sock, header, 4)) { app.DebugPrintf("Win64 LAN: Split-screen pad %d disconnected from Relay/host\n", padIndex); break; } int packetSize = ((uint32_t)header[0] << 24) | ((uint32_t)header[1] << 16) | ((uint32_t)header[2] << 8) | ((uint32_t)header[3]); if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("Win64 LAN: Split-screen pad %d invalid packet size %d\n", padIndex, packetSize); break; } if ((int)recvBuf.size() < packetSize) recvBuf.resize(packetSize); if (!RecvExact(sock, &recvBuf[0], packetSize)) { app.DebugPrintf("Win64 LAN: Split-screen pad %d disconnected from Relay/host (body)\n", padIndex); break; } HandleDataReceived(s_hostSmallId, localSmallId, &recvBuf[0], packetSize); } EnterCriticalSection(&s_disconnectLock); s_disconnectedSmallIds.push_back(localSmallId); LeaveCriticalSection(&s_disconnectLock); return 0; } DWORD WINAPI WinsockNetLayer::ClientRecvThreadProc(LPVOID param) { std::vector recvBuf; recvBuf.resize(WIN64_NET_RECV_BUFFER_SIZE); while (s_active && s_hostConnectionSocket != INVALID_SOCKET) { BYTE header[4]; if (!RecvExact(s_hostConnectionSocket, header, 4)) { app.DebugPrintf("Win64 LAN: Disconnected from host (header)\n"); break; } int packetSize = (header[0] << 24) | (header[1] << 16) | (header[2] << 8) | header[3]; if (packetSize <= 0 || packetSize > WIN64_NET_MAX_PACKET_SIZE) { app.DebugPrintf("Win64 LAN: Invalid packet size %d from host (max=%d)\n", packetSize, (int)WIN64_NET_MAX_PACKET_SIZE); break; } if (static_cast(recvBuf.size()) < packetSize) { recvBuf.resize(packetSize); app.DebugPrintf("Win64 LAN: Resized client recv buffer to %d bytes\n", packetSize); } if (!RecvExact(s_hostConnectionSocket, &recvBuf[0], packetSize)) { app.DebugPrintf("Win64 LAN: Disconnected from host (body)\n"); break; } HandleDataReceived(s_hostSmallId, s_localSmallId, &recvBuf[0], packetSize); } s_connected = false; return 0; } bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t* hostName, unsigned int gameSettings, unsigned int texPackId, unsigned char subTexId, unsigned short netVer) { if (s_advertising) return true; if (!s_initialized) return false; EnterCriticalSection(&s_advertiseLock); memset(&s_advertiseData, 0, sizeof(s_advertiseData)); s_advertiseData.magic = WIN64_LAN_BROADCAST_MAGIC; s_advertiseData.netVersion = netVer; s_advertiseData.gamePort = static_cast(gamePort); wcsncpy_s(s_advertiseData.hostName, 32, hostName, _TRUNCATE); s_advertiseData.playerCount = 1; s_advertiseData.maxPlayers = MINECRAFT_NET_MAX_PLAYERS; s_advertiseData.gameHostSettings = gameSettings; s_advertiseData.texturePackParentId = texPackId; s_advertiseData.subTexturePackId = subTexId; s_advertiseData.isJoinable = 0; s_hostGamePort = gamePort; LeaveCriticalSection(&s_advertiseLock); s_advertising = true; s_advertiseThread = CreateThread(nullptr, 0, AdvertiseThreadProc, nullptr, 0, nullptr); app.DebugPrintf("Win64 LAN: Started advertising via Relay Server %s:%d\n", g_Win64RelayServerIP, g_Win64RelayServerPort); return true; } void WinsockNetLayer::StopAdvertising() { s_advertising = false; if (s_advertiseSock != INVALID_SOCKET) { closesocket(s_advertiseSock); s_advertiseSock = INVALID_SOCKET; } if (s_advertiseThread != nullptr) { WaitForSingleObject(s_advertiseThread, 2000); CloseHandle(s_advertiseThread); s_advertiseThread = nullptr; } } void WinsockNetLayer::UpdateAdvertisePlayerCount(BYTE count) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.playerCount = count; LeaveCriticalSection(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseMaxPlayers(BYTE maxPlayers) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.maxPlayers = maxPlayers; LeaveCriticalSection(&s_advertiseLock); } void WinsockNetLayer::UpdateAdvertiseJoinable(bool joinable) { EnterCriticalSection(&s_advertiseLock); s_advertiseData.isJoinable = joinable ? 1 : 0; LeaveCriticalSection(&s_advertiseLock); } DWORD WINAPI WinsockNetLayer::AdvertiseThreadProc(LPVOID param) { struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); int iResult = getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for relay server %s:%d - %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, iResult); return 0; } while (s_advertising) { EnterCriticalSection(&s_advertiseLock); Win64LANBroadcast data = s_advertiseData; LeaveCriticalSection(&s_advertiseLock); SOCKET sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (sock == INVALID_SOCKET) { app.DebugPrintf("socket() failed in AdvertiseThread: %d\n", WSAGetLastError()); break; } int opt = 1; setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt)); iResult = connect(sock, result->ai_addr, (int)result->ai_addrlen); if (iResult == SOCKET_ERROR) { app.DebugPrintf("connect() to Relay Server %s:%d failed in AdvertiseThread: %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, WSAGetLastError()); closesocket(sock); Sleep(1500); continue; } std::string authToken = ServerAuth::GetAuthenticationToken(); std::string isDedicatedServer = (g_Win64DedicatedServer ? "1" : "0"); std::string req = "ADVERTISE " + authToken + " " + isDedicatedServer; req += " " + std::to_string(data.playerCount); req += " " + std::to_string(data.maxPlayers); req += " " + std::to_string(data.gameHostSettings); req += " " + std::to_string(data.texturePackParentId); req += " " + std::to_string(data.subTexturePackId); req += " " + std::to_string(data.isJoinable); req += "\n"; send(sock, req.c_str(), (int)req.length(), 0); closesocket(sock); Sleep(1500); } freeaddrinfo(result); return 0; } bool WinsockNetLayer::StartDiscovery() { if (s_discovering) return true; if (!s_initialized) return false; s_discovering = true; s_discoveryThread = CreateThread(nullptr, 0, DiscoveryThreadProc, nullptr, 0, nullptr); app.DebugPrintf("Win64 LAN: Started online session discovery via Relay Server %s:%d\n", g_Win64RelayServerIP, g_Win64RelayServerPort); return true; } void WinsockNetLayer::StopDiscovery() { s_discovering = false; if (s_discoverySock != INVALID_SOCKET) { closesocket(s_discoverySock); s_discoverySock = INVALID_SOCKET; } if (s_discoveryThread != nullptr) { WaitForSingleObject(s_discoveryThread, 2000); CloseHandle(s_discoveryThread); s_discoveryThread = nullptr; } EnterCriticalSection(&s_discoveryLock); s_discoveredSessions.clear(); LeaveCriticalSection(&s_discoveryLock); } std::vector WinsockNetLayer::GetDiscoveredSessions() { std::vector result; EnterCriticalSection(&s_discoveryLock); result = s_discoveredSessions; LeaveCriticalSection(&s_discoveryLock); return result; } DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param) { struct addrinfo hints = {}; struct addrinfo* result = nullptr; hints.ai_family = AF_INET; hints.ai_socktype = SOCK_STREAM; hints.ai_protocol = IPPROTO_TCP; char portStr[16]; sprintf_s(portStr, "%d", g_Win64RelayServerPort); int iResult = getaddrinfo(g_Win64RelayServerIP, portStr, &hints, &result); if (iResult != 0) { app.DebugPrintf("getaddrinfo failed for relay server %s:%d - %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, iResult); s_discovering = false; return 0; } while (s_discovering) { SOCKET sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol); if (sock == INVALID_SOCKET) { app.DebugPrintf("socket() failed in DiscoveryThread: %d\n", WSAGetLastError()); break; } int opt = 1; setsockopt(sock, SOL_SOCKET, SO_REUSEADDR, (const char*)&opt, sizeof(opt)); iResult = connect(sock, result->ai_addr, (int)result->ai_addrlen); if (iResult == SOCKET_ERROR) { app.DebugPrintf("connect() to Relay Server %s:%d failed in DiscoveryThread: %d\n", g_Win64RelayServerIP, g_Win64RelayServerPort, WSAGetLastError()); closesocket(sock); Sleep(8000); continue; } std::string authToken = ServerAuth::GetAuthenticationToken(); std::string req = "LIST " + authToken + " 0 dedicated\n"; send(sock, req.c_str(), (int)req.length(), 0); char recvBuf[8192]; std::string jsonStr; while (true) { int ret = recv(sock, recvBuf, sizeof(recvBuf) - 1, 0); if (ret <= 0) break; recvBuf[ret] = 0; jsonStr += recvBuf; if (jsonStr.find('\n') != std::string::npos) break; } closesocket(sock); // Trim trailing newline while (!jsonStr.empty() && (jsonStr.back() == '\n' || jsonStr.back() == '\r')) jsonStr.pop_back(); if (!jsonStr.empty()) { try { auto json_array = nlohmann::json::parse(jsonStr); DWORD now = GetTickCount(); EnterCriticalSection(&s_discoveryLock); s_discoveredSessions.clear(); for (auto& el : json_array) { std::string sessionId = el["sessionId"]; std::string hostName = el["sessionId"]; int currPlayers = el["playerCount"]; int maxPlayers = el["maxPlayers"]; unsigned int gameHostSettings = el["gameHostSettings"]; unsigned int texturePackParentId = el["texturePackParentId"]; unsigned int subTexturePackId = el["subTexturePackId"]; bool isJoinable = el["isJoinable"]; Win64LANSession session = {}; strncpy_s(session.hostIP, sizeof(session.hostIP), sessionId.c_str(), _TRUNCATE); session.hostPort = g_Win64RelayServerPort; MultiByteToWideChar(CP_UTF8, 0, hostName.c_str(), -1, session.hostName, 32); session.playerCount = currPlayers; session.maxPlayers = maxPlayers; session.isJoinable = isJoinable; session.lastSeenTick = now; session.netVersion = MINECRAFT_NET_VERSION; session.gameHostSettings = gameHostSettings; session.texturePackParentId = texturePackParentId; session.subTexturePackId = subTexturePackId; s_discoveredSessions.push_back(session); app.DebugPrintf("Win64 ONLINE: Discovered game \"%s\" (session: %s, %d/%d players)\n", hostName.c_str(), sessionId.c_str(), currPlayers, maxPlayers); } LeaveCriticalSection(&s_discoveryLock); } catch (const std::exception& e) { app.DebugPrintf("Win64 ONLINE: Failed to parse discovery JSON: %s\n", e.what()); } } Sleep(8000); } freeaddrinfo(result); return 0; } HttpResponse WinsockNetLayer::DoWinHttpRequest(const std::wstring& path, const wchar_t* method, const std::string& requestData, const std::vector& headers) { HttpResponse response; response.status = 0; HINTERNET hSession = WinHttpOpen(L"Minecraft Client", WINHTTP_ACCESS_TYPE_DEFAULT_PROXY, WINHTTP_NO_PROXY_NAME, WINHTTP_NO_PROXY_BYPASS, 0); if (!hSession) return response; HINTERNET hConnect = WinHttpConnect(hSession, g_Win64AuthIP, 443, 0); if (!hConnect) { WinHttpCloseHandle(hSession); return response; } HINTERNET hRequest = WinHttpOpenRequest(hConnect, method, path.c_str(), NULL, WINHTTP_NO_REFERER, WINHTTP_DEFAULT_ACCEPT_TYPES, WINHTTP_FLAG_SECURE); if (!hRequest) { WinHttpCloseHandle(hConnect); WinHttpCloseHandle(hSession); return response; } for (const auto& header : headers) WinHttpAddRequestHeaders(hRequest, header.c_str(), (DWORD)-1, WINHTTP_ADDREQ_FLAG_ADD | WINHTTP_ADDREQ_FLAG_REPLACE); BOOL bResults = WinHttpSendRequest(hRequest, WINHTTP_NO_ADDITIONAL_HEADERS, 0, (LPVOID)requestData.c_str(), (DWORD)requestData.size(), (DWORD)requestData.size(), 0); if (bResults) bResults = WinHttpReceiveResponse(hRequest, NULL); if (bResults) { DWORD dwStatusCode = 0; DWORD dwSize = sizeof(dwStatusCode); WinHttpQueryHeaders(hRequest, WINHTTP_QUERY_STATUS_CODE | WINHTTP_QUERY_FLAG_NUMBER, WINHTTP_HEADER_NAME_BY_INDEX, &dwStatusCode, &dwSize, WINHTTP_NO_HEADER_INDEX); response.status = dwStatusCode; DWORD dwDownloaded = 0; do { dwSize = 0; if (!WinHttpQueryDataAvailable(hRequest, &dwSize)) break; if (dwSize == 0) break; char* pszOutBuffer = new char[dwSize + 1]; if (!pszOutBuffer) break; ZeroMemory(pszOutBuffer, dwSize + 1); if (WinHttpReadData(hRequest, (LPVOID)pszOutBuffer, dwSize, &dwDownloaded)) response.body.append(pszOutBuffer, dwDownloaded); delete[] pszOutBuffer; } while (dwSize > 0); } WinHttpCloseHandle(hRequest); WinHttpCloseHandle(hConnect); WinHttpCloseHandle(hSession); return response; } // Helper accessors for async join state WinsockNetLayer::eJoinState WinsockNetLayer::GetJoinState() { return s_joinState; } int WinsockNetLayer::GetJoinAttempt() { return s_joinAttempt; } int WinsockNetLayer::GetJoinMaxAttempts() { return JOIN_MAX_ATTEMPTS; } DisconnectPacket::eDisconnectReason WinsockNetLayer::GetJoinRejectReason() { return s_joinRejectReason; } #endif