86 lines
1.8 KiB
C++
86 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "NetworkSocketManager.h"
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#include <sys/socket.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netinet/tcp.h>
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#include <netinet/in.h>
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#include <arpa/inet.h>
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#include <sys/time.h>
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#include <sys/select.h>
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// PIEBOT: Adding this because Sony systems uses BSD apis
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// which uses socketclose instead of closesocket.
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int NetworkSocketManager::CloseSocket(SOCKET sock)
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{
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return socketclose(sock);
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}
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int NetworkSocketManager::getSocketError(SOCKET socket)
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{
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return socket;
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}
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bool NetworkSocketManager::IsSocketValid(SOCKET sock)
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{
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return sock >= 0;
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}
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bool NetworkSocketManager::IsSentValid(int sent)
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{
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return sent >= 0;
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}
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bool NetworkSocketManager::InitNetwork()
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{
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WSADATA wsaData;
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int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (result != 0)
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{
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app.DebugPrintf("WSAStartup failed: %d\n", result);
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return false;
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}
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}
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SOCKET NetworkSocketManager::MakeHostSocket(int port)
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{
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SOCKET s_listenSocket = NULL;
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struct sockaddr_in addr = {};
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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addr.sin_port = htons((uint16_t)port);
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s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (s_listenSocket < 0)
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{
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app.DebugPrintf("socket() failed: %d\n", s_listenSocket);
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return NULL;
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}
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// PIEBOT: time for part 2, binding and listening.
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int opt = 1;
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setsockopt(s_listenSocket, SOL_SOCKET, SO_REUSEADDR, (const char *)&opt, sizeof(opt));
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int iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr));
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if (iResult < 0)
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{
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app.DebugPrintf("bind() failed: %d\n", iResult);
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closesocket(s_listenSocket);
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return INVALID_SOCKET;
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}
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iResult = listen(s_listenSocket, 5);
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if (iResult < 0)
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{
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app.DebugPrintf("listen() failed: %d\n", iResult);
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closesocket(s_listenSocket);
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return INVALID_SOCKET;
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}
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return s_listenSocket;
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} |