Files
cafeberry/Minecraft.Client/EntityRenderDispatcher.h
T
6a49df36cc revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)

windows optimizations include:

- adding WPO/LTCG
- fixing potential memory leaks
- reducing unneeded busy waits

xbox 360 fixes include:

- all item names displaying as black
- adding newer dlcs crashing game

ps3 fix was that, when holding the ps button, it'd corrupt the hdd. NEEDS TESTING! just a guess fix since I don't have a PS3.

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Co-authored-by: pieeebot <piebot00@gmail.com>
Co-authored-by: piebot <piebot00@gmail.com>
Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Co-authored-by: str1k3r <1+str1k3r@noreply.localhost>
Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Co-authored-by: qloak <53+qloak@noreply.neolegacy.dev>
Reviewed-on: #27
Co-authored-by: qloak <realminecart@gmail.com>
2026-08-14 10:48:38 +00:00

56 lines
1.8 KiB
C++

#pragma once
#include "EntityRenderer.h"
#include "..\Minecraft.World\Entity.h"
#include "..\Minecraft.World\JavaIntHash.h"
class font;
using namespace std;
class EntityRenderDispatcher
{
public:
static void staticCtor(); // 4J added
private:
typedef unordered_map<eINSTANCEOF, EntityRenderer *, eINSTANCEOFKeyHash, eINSTANCEOFKeyEq> classToRendererMap;
classToRendererMap renderers;
// 4J - was:
// Map<Class<? extends Entity>, EntityRenderer<? extends Entity>> renderers = new HashMap<Class<? extends Entity>, EntityRenderer<? extends Entity>>();
public:
static EntityRenderDispatcher *instance;
private:
Font *font;
public:
static double xOff, yOff, zOff;
Textures *textures;
ItemInHandRenderer *itemInHandRenderer;
Level *level;
shared_ptr<LivingEntity> cameraEntity;
shared_ptr<LivingEntity> crosshairPickMob;
float playerRotY;
float playerRotX;
Options *options;
bool isGuiRender; // 4J added
double xPlayer, yPlayer, zPlayer;
private:
EntityRenderDispatcher();
public:
EntityRenderer *getRenderer(eINSTANCEOF e);
EntityRenderer *getRenderer(shared_ptr<Entity> e);
void prepare(Level *level, Textures *textures, Font *font, shared_ptr<LivingEntity> player, shared_ptr<LivingEntity> crosshairPickMob, Options *options, float a);
void render(shared_ptr<Entity> entity, float a);
void render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame = false, bool bRenderPlayerShadow = true);
void setLevel(Level *level);
double distanceToSqr(double x, double y, double z);
Font *getFont();
void registerTerrainTextures(IconRegister *iconRegister);
private:
void renderHitbox(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a);
};