forked from cafeberry/cafeberry
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27) windows optimizations include: - adding WPO/LTCG - fixing potential memory leaks - reducing unneeded busy waits xbox 360 fixes include: - all item names displaying as black - adding newer dlcs crashing game ps3 fix was that, when holding the ps button, it'd corrupt the hdd. NEEDS TESTING! just a guess fix since I don't have a PS3. --------- Co-authored-by: pieeebot <piebot00@gmail.com> Co-authored-by: piebot <piebot00@gmail.com> Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Co-authored-by: qloak <53+qloak@noreply.neolegacy.dev> Reviewed-on: cafeberry/cafeberry#27 Co-authored-by: qloak <realminecart@gmail.com>
31 lines
1.0 KiB
C++
31 lines
1.0 KiB
C++
#pragma once
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#include "MobRenderer.h"
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#include "ResourceLocation.h"
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class EntityHorse;
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class PathfinderMob;
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class HorseRenderer : public MobRenderer
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{
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private:
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static std::map<wstring, ResourceLocation *> LAYERED_LOCATION_CACHE;
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static ResourceLocation HORSE_LOCATION;
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static ResourceLocation HORSE_MULE_LOCATION;
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static ResourceLocation HORSE_DONKEY_LOCATION;
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static ResourceLocation HORSE_ZOMBIE_LOCATION;
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static ResourceLocation HORSE_SKELETON_LOCATION;
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public:
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HorseRenderer(Model *model, float f);
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protected:
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void adjustHeight(shared_ptr<PathfinderMob> mob, float FHeight);
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virtual void scale(shared_ptr<LivingEntity> entityliving, float f);
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virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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virtual void bindTexture(ResourceLocation *location);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
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private:
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ResourceLocation *getOrCreateLayeredTextureLocation(shared_ptr<EntityHorse> horse);
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}; |