forked from cafeberry/cafeberry
Fix X360 Crossplay (#26)
^Reviewed-on: pieeebot/cafeberry#26 Co-authored-by: qloak <realminecart@gmail.com>
This commit is contained in:
@@ -100,12 +100,14 @@ void CGameNetworkManager::DoWork()
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{
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case XN_LIVE_LINK_STATE_CHANGED:
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{
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#ifndef _DISABLE_XBLIVE
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int iPrimaryPlayer = g_NetworkManager.GetPrimaryPad();
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bool bConnected = (pNotification->uiParam!=0)?true:false;
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if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
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{
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app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
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}
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}
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#endif
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}
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break;
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case XN_LIVE_INVITE_ACCEPTED:
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@@ -782,7 +784,11 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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app.DebugPrintf("JoinFromInvite_SignInReturned, iPad %d\n",iPad);
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// It's possible that the player has not signed in - they can back out
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#ifndef _DISABLE_XBLIVE
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if(ProfileManager.IsSignedIn(iPad) && ProfileManager.IsSignedInLive(iPad) )
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#else
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if(ProfileManager.IsSignedIn(iPad))
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#endif
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{
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app.DebugPrintf("JoinFromInvite_SignInReturned, passed sign-in tests\n");
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int localUsersMask = 0;
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@@ -794,7 +800,9 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
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if(ProfileManager.IsSignedIn(index) )
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{
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++joiningUsers;
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#ifndef _DISABLE_XBLIVE
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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#endif
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localUsersMask |= GetLocalPlayerMask( index );
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}
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}
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@@ -890,6 +898,12 @@ bool CGameNetworkManager::IsNetworkThreadRunning()
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int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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{
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if( g_NetworkManager.m_bNetworkThreadRunning )
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{
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return -1;
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}
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g_NetworkManager.m_bNetworkThreadRunning = true;
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// Share AABB & Vec3 pools with default (main thread) - should be ok as long as we don't tick the main thread whilst this thread is running
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AABB::UseDefaultThreadStorage();
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Vec3::UseDefaultThreadStorage();
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@@ -897,7 +911,6 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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Tile::CreateNewThreadStorage();
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IntCache::CreateNewThreadStorage();
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g_NetworkManager.m_bNetworkThreadRunning = true;
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bool success = g_NetworkManager._RunNetworkGame(lpParameter);
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g_NetworkManager.m_bNetworkThreadRunning = false;
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if( !success)
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@@ -905,7 +918,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
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TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
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while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
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{
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Sleep(1);
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Sleep(0);
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}
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ui.CleanUpSkinReload();
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if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
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@@ -942,7 +955,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
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{
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while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
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{
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Sleep(1);
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Sleep(0);
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}
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param->levelGen->loadBaseSaveData();
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}
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@@ -984,7 +997,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
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while( g_NetworkManager.IsInSession() )
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{
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Sleep(1);
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Sleep(0);
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}
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// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
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@@ -1260,7 +1273,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
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// wait for the current session to end
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while( g_NetworkManager.IsInSession() )
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{
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Sleep(1);
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Sleep(0);
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}
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// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
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@@ -1665,6 +1678,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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{
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if (ProfileManager.IsSignedIn(i) && (i == ProfileManager.GetPrimaryPad() || isLocalMultiplayerAvailable))
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{
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#ifndef _DISABLE_XBLIVE
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if (isSignedInLive && !ProfileManager.IsSignedInLive(i))
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{
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// Record the first non signed in live pad
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@@ -1672,6 +1686,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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}
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isSignedInLive = isSignedInLive && ProfileManager.IsSignedInLive(i);
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#else
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isSignedInLive = true;
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#endif
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}
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}
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@@ -1743,7 +1760,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
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if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
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{
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++joiningUsers;
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#ifndef _DISABLE_XBLIVE
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if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
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#endif
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localUsersMask |= GetLocalPlayerMask( index );
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}
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}
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@@ -1898,6 +1917,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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if(!app.IsLocalMultiplayerAvailable())
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#endif
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{
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#ifndef _DISABLE_XBLIVE
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bool noPrivileges=!ProfileManager.AllowedToPlayMultiplayer(userIndex);
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if(noPrivileges)
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@@ -1908,6 +1928,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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}
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else
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{
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#endif
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ProfileManager.SetLockedProfile(userIndex);
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ProfileManager.SetPrimaryPad(userIndex);
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@@ -1930,7 +1951,9 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
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{
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app.DebugPrintf( "Failed joining game from invite\n" );
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}
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#ifndef _DISABLE_XBLIVE
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}
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#endif
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}
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else
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{
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@@ -1,4 +1,4 @@
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#include "stdafx.h"
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#include "stdafx.h"
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#include "NetworkSocketLayer.h"
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#include "..\..\Common\Network\PlatformNetworkManager.h"
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File diff suppressed because it is too large
Load Diff
@@ -1,171 +1,171 @@
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#pragma once
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using namespace std;
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#include <vector>
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#include "NetworkPlayerInterface.h"
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#include "PlatformNetworkManagerInterface.h"
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#include "SessionInfo.h"
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class CPlatformNetworkManagerStub : public CPlatformNetworkManager
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{
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friend class CGameNetworkManager;
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public:
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virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize);
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virtual void Terminate();
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virtual int GetJoiningReadyPercentage();
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virtual int CorrectErrorIDS(int IDS);
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virtual void DoWork();
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virtual int GetPlayerCount();
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virtual int GetOnlinePlayerCount();
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virtual int GetLocalPlayerMask(int playerIndex);
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virtual bool AddLocalPlayerByUserIndex( int userIndex );
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virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
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virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
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virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
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virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
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virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
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virtual bool ShouldMessageForFullSession();
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virtual INetworkPlayer *GetHostPlayer();
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virtual bool IsHost();
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virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
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virtual bool LeaveGame(bool bMigrateHost);
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virtual bool IsInSession();
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virtual bool IsInGameplay();
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virtual bool IsReadyToPlayOrIdle();
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virtual bool IsInStatsEnabledSession();
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virtual bool SessionHasSpace(unsigned int spaceRequired = 1);
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virtual void SendInviteGUI(int quadrant);
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virtual bool IsAddingPlayer();
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virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
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virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex );
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virtual bool SetLocalGame(bool isLocal);
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virtual bool IsLocalGame() { return m_bIsOfflineGame; }
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virtual void SetPrivateGame(bool isPrivate);
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virtual bool IsPrivateGame() { return m_bIsPrivateGame; }
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virtual bool IsLeavingGame() { return m_bLeavingGame; }
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virtual void ResetLeavingGame() { m_bLeavingGame = false; }
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virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
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virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
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virtual void HandleSignInChange();
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virtual bool _RunNetworkGame();
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private:
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bool isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer);
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virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom);
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virtual void _HostGame(int dwUsersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
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virtual bool _StartGame();
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IQNet * m_pIQNet; // pointer to QNet interface
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HANDLE m_notificationListener;
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vector<IQNetPlayer *> m_machineQNetPrimaryPlayers; // collection of players that we deem to be the main one for that system
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bool m_bLeavingGame;
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bool m_bLeaveGameOnTick;
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bool m_migrateHostOnLeave;
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bool m_bHostChanged;
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bool m_bIsOfflineGame;
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bool m_bIsPrivateGame;
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int m_flagIndexSize;
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// This is only maintained by the host, and is not valid on client machines
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GameSessionData m_hostGameSessionData;
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CGameNetworkManager *m_pGameNetworkManager;
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public:
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virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
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private:
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// TODO 4J Stu - Do we need to be able to have more than one of these?
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void (*playerChangedCallback[XUSER_MAX_COUNT])(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
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void *playerChangedCallbackParam[XUSER_MAX_COUNT];
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static int RemovePlayerOnSocketClosedThreadProc( void* lpParam );
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virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer );
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// Things for handling per-system flags
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class PlayerFlags
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{
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public:
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INetworkPlayer *m_pNetworkPlayer;
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unsigned char *flags;
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unsigned int count;
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PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
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~PlayerFlags();
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};
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vector<PlayerFlags *> m_playerFlags;
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void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
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void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
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void SystemFlagReset();
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public:
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virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
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virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
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// For telemetry
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private:
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float m_lastPlayerEventTimeStart;
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public:
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wstring GatherStats();
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wstring GatherRTTStats();
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private:
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vector<FriendSessionInfo *> friendsSessions[XUSER_MAX_COUNT];
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int m_searchResultsCount[XUSER_MAX_COUNT];
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int m_lastSearchStartTime[XUSER_MAX_COUNT];
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// The results that will be filled in with the current search
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XSESSION_SEARCHRESULT_HEADER *m_pSearchResults[XUSER_MAX_COUNT];
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XNQOS *m_pQoSResult[XUSER_MAX_COUNT];
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// The results from the previous search, which are currently displayed in the game
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XSESSION_SEARCHRESULT_HEADER *m_pCurrentSearchResults[XUSER_MAX_COUNT];
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XNQOS *m_pCurrentQoSResult[XUSER_MAX_COUNT];
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int m_currentSearchResultsCount[XUSER_MAX_COUNT];
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int m_lastSearchPad;
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bool m_bSearchResultsReady;
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bool m_bSearchPending;
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LPVOID m_pSearchParam;
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void (*m_SessionsUpdatedCallback)(LPVOID pParam);
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C4JThread* m_SearchingThread;
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void TickSearch();
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void SearchForGames();
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static int SearchForGamesThreadProc( void* lpParameter );
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void SetSearchResultsReady(int resultCount = 0);
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vector<INetworkPlayer *>currentNetworkPlayers;
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INetworkPlayer *addNetworkPlayer(IQNetPlayer *pQNetPlayer);
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void removeNetworkPlayer(IQNetPlayer *pQNetPlayer);
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static INetworkPlayer *getNetworkPlayer(IQNetPlayer *pQNetPlayer);
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virtual void SetSessionTexturePackParentId( int id );
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virtual void SetSessionSubTexturePackId( int id );
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virtual void Notify(int ID, ULONG_PTR Param);
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public:
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virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly);
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virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession);
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virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
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virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
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virtual void ForceFriendsSessionRefresh();
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public:
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void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
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void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
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#ifndef _XBOX
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void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
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#endif
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};
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#pragma once
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using namespace std;
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#include <vector>
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#include "NetworkPlayerInterface.h"
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#include "PlatformNetworkManagerInterface.h"
|
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#include "SessionInfo.h"
|
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|
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class CPlatformNetworkManagerStub : public CPlatformNetworkManager
|
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{
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friend class CGameNetworkManager;
|
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public:
|
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virtual bool Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize);
|
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virtual void Terminate();
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virtual int GetJoiningReadyPercentage();
|
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virtual int CorrectErrorIDS(int IDS);
|
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|
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virtual void DoWork();
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virtual int GetPlayerCount();
|
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virtual int GetOnlinePlayerCount();
|
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virtual int GetLocalPlayerMask(int playerIndex);
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virtual bool AddLocalPlayerByUserIndex( int userIndex );
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virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
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virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
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virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
|
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virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
|
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virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
|
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virtual bool ShouldMessageForFullSession();
|
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|
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virtual INetworkPlayer *GetHostPlayer();
|
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virtual bool IsHost();
|
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virtual bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
|
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virtual bool LeaveGame(bool bMigrateHost);
|
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|
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virtual bool IsInSession();
|
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virtual bool IsInGameplay();
|
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virtual bool IsReadyToPlayOrIdle();
|
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virtual bool IsInStatsEnabledSession();
|
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virtual bool SessionHasSpace(unsigned int spaceRequired = 1);
|
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virtual void SendInviteGUI(int quadrant);
|
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virtual bool IsAddingPlayer();
|
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|
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virtual void HostGame(int localUsersMask, bool bOnlineGame, bool bIsPrivate, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
|
||||
virtual int JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex );
|
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virtual bool SetLocalGame(bool isLocal);
|
||||
virtual bool IsLocalGame() { return m_bIsOfflineGame; }
|
||||
virtual void SetPrivateGame(bool isPrivate);
|
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virtual bool IsPrivateGame() { return m_bIsPrivateGame; }
|
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virtual bool IsLeavingGame() { return m_bLeavingGame; }
|
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virtual void ResetLeavingGame() { m_bLeavingGame = false; }
|
||||
|
||||
virtual void RegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
|
||||
virtual void UnRegisterPlayerChangedCallback(int iPad, void (*callback)(void *callbackParam, INetworkPlayer *pPlayer, bool leaving), void *callbackParam);
|
||||
|
||||
virtual void HandleSignInChange();
|
||||
|
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virtual bool _RunNetworkGame();
|
||||
|
||||
private:
|
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bool isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer);
|
||||
virtual bool _LeaveGame(bool bMigrateHost, bool bLeaveRoom);
|
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virtual void _HostGame(int dwUsersMask, unsigned char publicSlots = MINECRAFT_NET_MAX_PLAYERS, unsigned char privateSlots = 0);
|
||||
virtual bool _StartGame();
|
||||
|
||||
IQNet * m_pIQNet; // pointer to QNet interface
|
||||
|
||||
HANDLE m_notificationListener;
|
||||
|
||||
vector<IQNetPlayer *> m_machineQNetPrimaryPlayers; // collection of players that we deem to be the main one for that system
|
||||
|
||||
bool m_bLeavingGame;
|
||||
bool m_bLeaveGameOnTick;
|
||||
bool m_migrateHostOnLeave;
|
||||
bool m_bHostChanged;
|
||||
|
||||
bool m_bIsOfflineGame;
|
||||
bool m_bIsPrivateGame;
|
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int m_flagIndexSize;
|
||||
|
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// This is only maintained by the host, and is not valid on client machines
|
||||
GameSessionData m_hostGameSessionData;
|
||||
CGameNetworkManager *m_pGameNetworkManager;
|
||||
public:
|
||||
virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL);
|
||||
|
||||
private:
|
||||
// TODO 4J Stu - Do we need to be able to have more than one of these?
|
||||
void (*playerChangedCallback[XUSER_MAX_COUNT])(void *callbackParam, INetworkPlayer *pPlayer, bool leaving);
|
||||
void *playerChangedCallbackParam[XUSER_MAX_COUNT];
|
||||
|
||||
static int RemovePlayerOnSocketClosedThreadProc( void* lpParam );
|
||||
virtual bool RemoveLocalPlayer( INetworkPlayer *pNetworkPlayer );
|
||||
|
||||
// Things for handling per-system flags
|
||||
class PlayerFlags
|
||||
{
|
||||
public:
|
||||
INetworkPlayer *m_pNetworkPlayer;
|
||||
unsigned char *flags;
|
||||
unsigned int count;
|
||||
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
|
||||
~PlayerFlags();
|
||||
};
|
||||
vector<PlayerFlags *> m_playerFlags;
|
||||
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
|
||||
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
|
||||
void SystemFlagReset();
|
||||
public:
|
||||
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
|
||||
virtual bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
|
||||
|
||||
// For telemetry
|
||||
private:
|
||||
float m_lastPlayerEventTimeStart;
|
||||
|
||||
public:
|
||||
wstring GatherStats();
|
||||
wstring GatherRTTStats();
|
||||
|
||||
private:
|
||||
vector<FriendSessionInfo *> friendsSessions[XUSER_MAX_COUNT];
|
||||
int m_searchResultsCount[XUSER_MAX_COUNT];
|
||||
int m_lastSearchStartTime[XUSER_MAX_COUNT];
|
||||
|
||||
// The results that will be filled in with the current search
|
||||
XSESSION_SEARCHRESULT_HEADER *m_pSearchResults[XUSER_MAX_COUNT];
|
||||
XNQOS *m_pQoSResult[XUSER_MAX_COUNT];
|
||||
|
||||
// The results from the previous search, which are currently displayed in the game
|
||||
XSESSION_SEARCHRESULT_HEADER *m_pCurrentSearchResults[XUSER_MAX_COUNT];
|
||||
XNQOS *m_pCurrentQoSResult[XUSER_MAX_COUNT];
|
||||
int m_currentSearchResultsCount[XUSER_MAX_COUNT];
|
||||
|
||||
int m_lastSearchPad;
|
||||
bool m_bSearchResultsReady;
|
||||
bool m_bSearchPending;
|
||||
LPVOID m_pSearchParam;
|
||||
void (*m_SessionsUpdatedCallback)(LPVOID pParam);
|
||||
|
||||
C4JThread* m_SearchingThread;
|
||||
|
||||
void TickSearch();
|
||||
void SearchForGames();
|
||||
static int SearchForGamesThreadProc( void* lpParameter );
|
||||
|
||||
void SetSearchResultsReady(int resultCount = 0);
|
||||
|
||||
vector<INetworkPlayer *>currentNetworkPlayers;
|
||||
INetworkPlayer *addNetworkPlayer(IQNetPlayer *pQNetPlayer);
|
||||
void removeNetworkPlayer(IQNetPlayer *pQNetPlayer);
|
||||
static INetworkPlayer *getNetworkPlayer(IQNetPlayer *pQNetPlayer);
|
||||
|
||||
virtual void SetSessionTexturePackParentId( int id );
|
||||
virtual void SetSessionSubTexturePackId( int id );
|
||||
virtual void Notify(int ID, ULONG_PTR Param);
|
||||
|
||||
public:
|
||||
virtual vector<FriendSessionInfo *> *GetSessionList(int iPad, int localPlayers, bool partyOnly);
|
||||
virtual bool GetGameSessionInfo(int iPad, SessionID sessionId,FriendSessionInfo *foundSession);
|
||||
virtual void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
|
||||
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
|
||||
virtual void ForceFriendsSessionRefresh();
|
||||
|
||||
public:
|
||||
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
|
||||
void NotifyPlayerLeaving( IQNetPlayer *pQNetPlayer );
|
||||
|
||||
#ifndef _XBOX
|
||||
void FakeLocalPlayerJoined() { NotifyPlayerJoined(m_pIQNet->GetLocalPlayerByUserIndex(0)); }
|
||||
#endif
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user