add lcemp networking + ps3 support

YES I KNOW ITS GARBAGE, THATS WHY ITS NOT ON MAIN

ILL FIX IT UP IN FUTURE COMMITS THEN MERGE TO MAIN
This commit is contained in:
2026-07-31 22:08:30 +03:00
parent 51ee0d8e57
commit dbd90a75c9
50 changed files with 1958 additions and 96 deletions
@@ -1,4 +1,6 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
#include "SQRNetworkManager_PS3.h"
#include "Common/Network/Sony/SQRNetworkPlayer.h"
#ifdef __PS3__
@@ -3621,4 +3623,5 @@ int SQRNetworkManager_PS3::GetJoiningReadyPercentage()
{
return 100;
}
}
}
#endif
@@ -1,5 +1,13 @@
#include "stdafx.h"
#ifdef DISABLE_PSN
// global func, so we can call from the profile lib
void SonyCommerce_UpgradeTrial()
{
// we're now calling the app function here, which manages pending requests
app.UpgradeTrial();
}
#else
#include "SonyCommerce_PS3.h"
#include "..\PS3Extras\ShutdownManager.h"
#include <sys/event.h>
@@ -1511,3 +1519,4 @@ void SonyCommerce_PS3::DownloadAlreadyPurchased( CallbackFunc cb, LPVOID lpParam
#endif
@@ -1,5 +1,5 @@
#include "stdafx.h"
#ifndef DISABLE_PSN
@@ -762,3 +762,4 @@ void SonyVoiceChat::setState( EAVCState state )
sm_state = state;
printStateAndEvent();
}
#endif
+3 -2
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@@ -1,5 +1,5 @@
#pragma once
#ifndef _DISABLE_PSN
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
@@ -154,4 +154,5 @@ private:
static void printStateAndEvent();
};
};
#endif
+6
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@@ -10,7 +10,9 @@
#include "..\..\Minecraft.World\LevelSettings.h"
#include "..\..\Minecraft.World\BiomeSource.h"
#include "..\..\Minecraft.World\LevelType.h"
#ifndef DISABLE_PSN
#include "..\..\PS3\Network\SonyCommerce_PS3.h"
#endif
#include "..\..\Minecraft.World\StringHelpers.h"
#include "PS3Extras\ShutdownManager.h"
#include "PS3\Network\SonyRemoteStorage_PS3.h"
@@ -560,6 +562,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
void CConsoleMinecraftApp::CommerceInit()
{
#ifndef DISABLE_PSN
m_bCommerceCategoriesRetrieved=false;
m_bCommerceProductListRetrieved=false;
m_bCommerceInitialised=false;
@@ -572,10 +575,12 @@ void CConsoleMinecraftApp::CommerceInit()
m_iCurrentCategory=0;
m_iCurrentProduct=0;
memset(m_pchSkuID,0,48);
#endif
}
void CConsoleMinecraftApp::CommerceTick()
{
#ifndef DISABLE_PSN
// only tick this if the primary user is signed in to the PSN
if(ProfileManager.IsSignedInLive(0))
{
@@ -695,6 +700,7 @@ void CConsoleMinecraftApp::CommerceTick()
}
}
else
#endif
{
// was the primary player signed in and is now signed out?
if(m_eCommerce_State!=eCommerce_State_Offline)
+14
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@@ -24,6 +24,7 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sysutil/sysutil_msgdialog.h>
#include "PS3/Network/SonyRemoteStorage_PS3.h"
#include "..\..\Minecraft.Client\Common\Network\WinsockNetLayer.h"
// define to use spurs (otherwise SPU threads or raw will be used)
#define USE_SPURS
@@ -35,6 +36,9 @@ SYS_PROCESS_PARAM(1001, 0x10000); // thread priority, and stack size
#include <sys/spu_image.h>
#endif
#ifdef DISABLE_PSN
#include "../Passphrase/ps3__np_conf.h"
#endif
/* Encrypted ID for protected data file (*) You must edit these binaries!! */
char secureFileId[CELL_SAVEDATA_SECUREFILEID_SIZE] =
{
@@ -519,7 +523,9 @@ void RegisterAwardsWithProfileManager()
// Rich Presence init - number of presences, number of contexts
//printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
ProfileManager.RichPresenceInit(-1,-1); // 4J-JEV - Presence and Context count not used.
#ifndef DISABLE_PSN
ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_PS3::SetRichPresence);
#endif
char *pchRichPresenceString;
pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
@@ -855,7 +861,9 @@ int main()
app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
// 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
#ifndef DISABLE_PSN
app.GetCommerce()->CheckForTrialUpgradeKey();
#endif
static bool bTrialTimerDisplayed=true;
@@ -888,8 +896,13 @@ int main()
// Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
#ifndef DISABLE_PSN
ProfileManager.Initialise(SQRNetworkManager_PS3::GetSceNpCommsId(),
SQRNetworkManager_PS3::GetSceNpCommsSig(),
#else
ProfileManager.Initialise(&s_npCommunicationId,
&s_npCommunicationSignature,
#endif
PROFILE_VERSION_10,
NUM_PROFILE_VALUES,
NUM_PROFILE_SETTINGS,
@@ -1116,6 +1129,7 @@ int main()
if(ShutdownManager::ShouldRun(ShutdownManager::eMainThread))
{
g_NetworkManager.Initialise();
WinsockNetLayer::Initialize();
g_NetworkManager.SetLocalGame(true);
}
+4
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@@ -2,6 +2,7 @@
#pragma once
//#include "stdafx.h"
// Note - there are now 3 types of PlayerUID
@@ -19,6 +20,7 @@ class PlayerUID
CellSysutilUserId m_userID; // user logged on to the XMB
public:
ULONGLONG XUID;
class Hash
{
@@ -29,6 +31,8 @@ public:
PlayerUID();
PlayerUID(CellSysutilUserId userID, SceNpOnlineId& onlineID, bool bSignedInPSN, int quadrant);
PlayerUID(std::wstring fromString);
PlayerUID(ULONGLONG xuid) { XUID = xuid; }
operator ULONGLONG() const { return XUID; }
bool operator==(const PlayerUID& rhs) const;
bool operator!=(const PlayerUID& rhs);