forked from cafeberry/cafeberry
feat: Add PSVita Postbuild & Update Orbis Postbuild (#4)
This adds previously missing files for PSVita & Orbis Builds, This was done by searching through the source to patch together the Orbis sce_sys, sce_module, & sce_gls for PSVita this was done by searching the source and decrypting a PKG file. ~~Now since the PSVita was done by decrypting a PKG this means some files might be encrypted still therefore they will most likely have to be replaced at a later date~~ This also adds the PSVita Postbuild script and fixes some issues with the Orbis Postbuild script. --------- Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/4 Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev> Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
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@@ -11,7 +11,6 @@ $directories = @(
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"Common",
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"Common\Media",
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"Common\res",
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"Common\Tutorial",
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"Sound"
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)
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@@ -25,7 +24,10 @@ $folderCopies = @(
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@{ Source = "Common\res"; Dest = "PS4_GAME\Common\res" },
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@{ Source = "Common\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
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@{ Source = "Common\Tutorial"; Dest = "PS4_GAME\Common\Tutorial" },
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@{ Source = "PS3\Sound"; Dest = "PS4_GAME\Sound" }
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@{ Source = "PS3\Sound"; Dest = "PS4_GAME\Sound" },
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@{ Source = "Common\Postbuilds\Contents\Orbis\sce_module"; Dest = "PS4_GAME\sce_module" },
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@{ Source = "Common\Postbuilds\Contents\Orbis\sce_gls"; Dest = "PS4_GAME\sce_gls" },
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@{ Source = "Common\Postbuilds\Contents\Orbis\sce_sys"; Dest = "PS4_GAME\sce_sys" },
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)
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foreach ($copy in $folderCopies) {
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