feat: Fullscreen, fix sending input when window not focused, fix iggy lib not being copied & request dedicated GPU

This commit is contained in:
2026-08-14 19:44:30 -04:00
parent 14cd85e7ed
commit 9d19fdc5f5
3 changed files with 112 additions and 33 deletions
@@ -2,6 +2,9 @@
#include <d3d11.h>
static bool isF11Pressed = false;
static bool wasF11Pressed = false;
extern BOOL g_bWidescreen;
extern int g_iScreenWidth;
@@ -11,4 +14,10 @@ extern BOOL g_bResolutionSetByCMD;
extern ID3D11Device* g_pd3dDevice;
void CleanupDevice();
void CleanupDevice();
struct Windows64LaunchArgs
{
bool fullscreen;
int resolution;
};