forked from cafeberry/cafeberry
feat: Fullscreen, fix sending input when window not focused, fix iggy lib not being copied & request dedicated GPU
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@@ -2,6 +2,9 @@
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#include <d3d11.h>
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static bool isF11Pressed = false;
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static bool wasF11Pressed = false;
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extern BOOL g_bWidescreen;
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extern int g_iScreenWidth;
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@@ -11,4 +14,10 @@ extern BOOL g_bResolutionSetByCMD;
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extern ID3D11Device* g_pd3dDevice;
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void CleanupDevice();
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void CleanupDevice();
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struct Windows64LaunchArgs
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{
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bool fullscreen;
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int resolution;
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};
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