forked from cafeberry/cafeberry
feat(Windows64): safely exit game & get monitors size that has the game window instead of primary
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@@ -1,4 +1,12 @@
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#pragma once
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#include <d3d11.h>
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extern BOOL g_bWidescreen;
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extern int g_iScreenWidth;
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extern int g_iScreenHeight;
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extern int g_iScreenHeight;
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extern ID3D11Device* g_pd3dDevice;
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void CleanupDevice();
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