forked from cafeberry/cafeberry
feat(Windows64): safely exit game & get monitors size that has the game window instead of primary
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@@ -27,10 +27,7 @@ public:
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// BANNED LEVEL LIST
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virtual void ReadBannedList(int iPad, eTMSAction action=(eTMSAction)0, bool bCallback=false) {}
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C4JStringTable *GetStringTable() { return NULL;}
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// original code
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virtual void TemporaryCreateGameStart();
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C4JStringTable *GetStringTable() { return NULL;}
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// str1k3r - UTF8 to wchar
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std::wstring UTF8ToWide(const char* utf8);
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